Project 64 Nrage Plugin Error
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v2.0 NRage Input Plugin v2.0 Brought to you by: rabiddeity, squall-leonhart Summary Files Reviews Support Tickets ▾ Bugs Changes Feature Requests Patches Code ★ 5.0 Stars (6) 491 Downloads (This n rage plugin download Week) Last Update: 2012-09-16 Download Nrage Input v2.3c Browse All Files Windows
How To Install Nrage On Project 64
Description The Best N64 Emulation Plugin has been revived, Nrage v2.0 fixes an assortment of bugs in nrage input plugin xbox 360 the original 1.8 code, and adds new functions, and features, at the same time. NRage Input Plugin v2.0 Web Site Categories Games/Entertainment License GNU General Public License version 2.0 (GPLv2)
N-rage Xbox 360 Controller Profile
Features Xinput and Directinput controller support including rumble.Transferpak supportMacro'sMempak support KEEP ME UPDATED By clicking on "Follow" below, you are agreeing to the Terms of Use and the Privacy Policy. Get notifications on updates for this project. Get newsletters with site news, white paper/events resources, and sponsored content from our partners. Invalid email address. Please try again. Sent to project 64 nrage no controller None. Follow You seem to have CSS turned off. Please don't fill out this field. You seem to have CSS turned off. Please don't fill out this field. User Ratings 5.0 out of 5 stars ★★★★★ ★★★★ ★★★ ★★ ★ 6 0 0 0 0 ease 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 0 / 5 features 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 0 / 5 design 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 0 / 5 support 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 0 / 5 Write a Review User Reviews Filter All All ★★★★★ ★★★★ ★★★ ★★ ★ ryanhouse 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 very good project, thanks! Posted 06/10/2013 tfileme 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 Nragev20 works gr
to Page... Page 1 of 9 1 23 > Last » Thread Tools Display Modes #1 26th February 2012, 10:43 PM squall_leonhart Alpha Tester Project Supporter Senior Member Join Date: Mar 2007 Location:
Jabo's Directinput
Sydney, Australia Posts: 2,867 Nrage Input Plugin 2.3c Requirements N64 emulator using the Common
N Rage Plugin Not Working
Plugin Spec Microsoft Visual C++ 2010 SP1 Redistributable Package (x86) Changes Release 2.3c /Xinput Rumble and Deadzone fixed (Thanks KrossX) /Some potential xinput project64 crash and buffer overruns? fixed by kidkat /Some UI changes to improve readability for high dpi setups Release 2.3b /Xinput config loading fixed +No longer crashes if an assigned device is removed or not present when https://sourceforge.net/projects/nragev20/ starting emulation. /RC files saved from visual studio break the file lister, reverted and edited with notepad. Release 2.2: +Resolved file browsers not displaying supported file types +Improved Xinput support by backporting changes from 1964input Download(via adf.ly) __________________ Xfire Profile | VBA-M | XBCD 0.2.7 CPU:Intel i7 920 @ 3.8(D0), Mainboard:Asus Rampage II Gene, Memory:12GB Corsair Vengeance 1600 Video:EVGA Geforce GTX 680+ 4GB, Sound:Creative XFI Titanium Fatal1ty Pro, Monitor:BenQ G2400WD HDD:500GB Spinpoint F3, http://forum.pj64-emu.com/showthread.php?t=2998 1TB WD Black, 2TB WD Red, 1TB WD Black Case:NZXT Guardian 921RB, PSU:Corsair 620HX, OS:Windows 7 SP1 Last edited by squall_leonhart; 4th February 2013 at 02:28 PM. squall_leonhart View Public Profile Send a private message to squall_leonhart Visit squall_leonhart's homepage! Find all posts by squall_leonhart #2 26th February 2012, 11:33 PM Natch Project Supporter Senior Member Join Date: Jan 2011 Location: Nowhere near you. Posts: 5,075 yaaaaaaaaaaaay __________________ < Facebook|Youtube|Soundcloud > Natch View Public Profile Send a private message to Natch Visit Natch's homepage! Find all posts by Natch #3 27th February 2012, 12:17 AM ExtremeDude2 Alpha Tester Project Supporter Senior Member Join Date: Apr 2010 Location: USA Posts: 2,189 nicccccccccccccccccccccccccccce __________________ Quote: Originally Posted by dsx! are you american or something ExtremeDude2 View Public Profile Send a private message to ExtremeDude2 Visit ExtremeDude2's homepage! Find all posts by ExtremeDude2 #4 27th February 2012, 03:17 PM Mr.64 Member Join Date: Dec 2011 Posts: 56 It can't recognize my controller if I load the settings from a cpf file I'll keep using older versions till it's fixed Mr.64 View Public Profile Send a private message to Mr.64 Find all posts by Mr.64 #5 28th February 2012, 12:38 AM squall_leonhart Alpha Tester Project Supporter Senior Member J
Sign in Pricing Blog Support Search GitHub This repository Watch 76 Star 345 Fork 102 project64/project64 Code Issues 172 Pull requests 10 Projects 0 Wiki Pulse Graphs New issue https://github.com/project64/project64/issues/34 N-Rage 2.3 can't create new MemPak. #34 Closed AmbientMalice opened this Issue Jan 27, 2015 · 34 comments Projects None yet Labels None yet Milestone Project64 2.2 Assignees No one assigned 8 participants AmbientMalice commented Jan 27, 2015 Attempting to create a new MemPak immediately crashes the emulator. The only entry in the log file is this. 2015/01/27 20:20:28.174 01176: project 64 Error : WinMain: Exception caught (File: ".\main.cpp" Line: 401) Predator82Germany commented Jan 27, 2015 With 2.1.0.1? I have no crash AmbientMalice commented Jan 27, 2015 Using the latest binaries compiled from emucr. Predator82Germany commented Jan 27, 2015 That´s the problem cxd4 commented Jan 27, 2015 Yeah, just use N-Rage 2.1. I'm pretty sure squall would say N-Rage 2.3 doesn't have the crash either, if you project 64 nrage just get it from him and nobody else's build of it. But that goes probably for the PJ64 build also, just not EmuCR. Frank-74 commented Feb 22, 2015 Same thing happens with PJ64_NRage. New Mempak Browse crashes emulator. Predator82Germany commented Feb 22, 2015 Happens here too cxd4 commented Feb 22, 2015 squall said something about fixing a crash with N-Rage 2.3 but not introducing one. IIRC he usually got mad at people using builds of N-Rage 2.3 which were not distributed by him, citing something about the way that the resources are getting linked to cause deviations like this. Owner project64 commented Feb 22, 2015 I have renamed it now so there is no confusion over where it is built from. I was thinking that it might be good to strip out the mem pak handling out of the plugin, no need to have it both in the core and in the plugin. Just get the plugin to go through the core if mem pak is installed. Frank-74 commented Feb 22, 2015 There's already an option to uncheck RawData, which allows the emulator to handle the mem pak. Its handy having