Project 64 Unhandled R4300i Error
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try to start up the Super Smash bros ROM which is labeled Smash Bros by the way it comes up with the warning "Unhandled R4300i OpCode at: 802800EC teq
Latest Project 64
r0, a0" What's up with that!?!? *cries* Super smash bros is my favorite game goodn64 of all time and I can't play it :( I want a solution. I've looked up and down these forums 1964 emulator and I've found nothing. :( Does anyone know what they problem is or could be and how I could solve it?? SmiffSeptember 4th, 2006, 13:18did you read the bit that says, i paraphrase,
N64 Emulator
"check the support pages before posting please"? there is a list of error messages that should cover this. SnyperSeptember 4th, 2006, 13:23did you read the bit that says, i paraphrase, "check the support pages before posting please"? there is a list of error messages that should cover this. Where are the support pages!?!? o.O well, I changed it interperiter mode and now, it doesn't show the error anymore but, it just doesn't have audio or visuals... OKAY, Whatever settings you guys have to make Super Smash bros work, I would like to try those settings, please. Type them in here :( :( synchSeptember 4th, 2006, 14:06Seems that you didn't search that much: http://www.pj64.net/main/content/view/404/110/ SnyperSeptember 4th, 2006, 14:26Thanks but, it's still got the problem =( I don't get it!! everything is working just fine except for that Dlist, Alist and Idle they're all at 00.0 which doesn't usually happen....is that normal!?!? O_O squall_leonhartSeptember 4th, 2006, 16:39i don't have a problem running the U version of SSB,.. make sure all rdb settings are default, and use goodn64 to validate the rom... Mooro12September 7th, 2006, 00:17You now what check the file format if it is .z64 - .v64 or something like that it should work and if it is a different format it won't work it might be zipped or be encrypted by 7-Zip. SmiffSeptember 7th, 2006, 00:24You now what check the file format if it is .z64 - .v64 or something like that it should work and if it is a different format it won't work it might be zipped or be encrypted by 7-Zip. total rubbish, sorry. he need
the "Unkown Opcode" Error For Super Mario Star Road 55SuperShadow SubscribeSubscribedUnsubscribe192192 Loading... Loading... Working... Add to Want to watch this again later? Sign in to add this video to a playlist. Sign in Share More Report Need to report the video? Sign in to report inappropriate content. Sign in Statistics 649 views 1 Like this video? Sign in to make your opinion count. Sign in 2 3 Don't like this video? Sign in to make your opinion count. Sign in 4 Loading... Loading... Loading... Rating is available when the video has been rented. This feature is not available right now. Please try again later. Published http://www.emutalk.net/archive/index.php/t-37544.html on Jul 15, 2013You must go to options/setting/config mario star road and change the memory to 8MB instead of 4MB this is for project 64 version 2.0 Category Gaming License Standard YouTube License Show more Show less Loading... Advertisement Autoplay When autoplay is enabled, a suggested video will automatically play next. Up next Super Mario 64 : Star Road - Speedrun 0 star in 4:57 by KelThuzad (TAS) https://www.youtube.com/watch?v=KOSy74MczaE - Duration: 5:17. KelThuzadTAS 35,645 views 5:17 Super Mario Star Road: 130 Star World Record (1:53:29) - Duration: 1:53:48. SimpleFlips 113,642 views 1:53:48 Super Mario 64 Bloopers: Luigi's Big Moment - Duration: 5:14. MarioMario54321 224,666 views 5:14 Spyro 2 : Pal | solución error Opcode en emulador epsxe - Duration: 6:50. El Rojo Games 2,684 views 6:50 Project 64 error fix - Duration: 8:06. Kik Mex 236 views 8:06 SM64 - Twisted Adventures "0 Stars" TAS in 5:54:35 - Duration: 6:20. homerfunky 51,152 views 6:20 How To Start Super Mario Star Road - Duration: 4:03. IcyFilmz 23,114 views 4:03 Solucionar problemas en Project 64 Configuracion de Plugins :) - Duration: 4:35. PureGamersESP 19,817 views 4:35 Super Mario Star Road 2: Sound-Step Seas [Preview 1] - Duration: 5:25. SKELUX 163,322 views 5:25 Gaming Mysteries: Mega Man Legends 3 (3DS) Cancelled? - Duration: 5:59. Yuriofwind 231,406 views 5:59 Como corrigir o erro OpCode R300i no Project 64 - Duration: 2:34. Guru da Emulação 304 views 2:34 Error Plugins Gráficos Project 64 en Windows 7/Vista/XP (Cómo Solucionar) - Duration: 2:43. Xsonintendero 101,015 views 2:43 How to open roms on ePSXe - Duration: 3:18. peepo2399 30,342 views 3:18 How To Download/Play Super Mario 64 Multiplayer!
not accepted Solved answers TipsView Tips Recent PostsArticles Blogs Questions Tips Member ListView All Administrators & Moderators All Activities Archive Active Directory Apple Cloud Computing Database Developer Exchange Server Hardware Internet Microsoft Networking Programming Security Software Storage Virus OS Others Submitting... Title: * Questions: http://www.techyv.com/questions/project-64-16-unhandled-error-messages-and-how-do-i-fix-it * Email id: Math question: * 3 + 9 = Solve this simple math problem and enter the result. E.g. for 1+3, enter 4. Show Search Box Search: * Quick Links Links My posts Test your skills Recent posts http://forums.zelda64.net/topic/11331659/1/ Create content Article Blog entry Questions Tips Top Posts Latest postMost read How To Fix Dell Laptop Charger How To Get Administrator How to get a resume template on A Different IP Address To Prevent How To Get project 64 A Better Graphics Card. Help about websites powered by How to solve Windows Activation Give me example of application Error appears when tries to login How to create php press release Home > Solution Categories > Software Others > Misc Software > Project 64 1.6 Unhandled Error messages and how do I fix it? Project 64 1.6 Unhandled Error messages and how do I fix it? No of visitors who read this post: 2702 Category: Misc project 64 unhandled Software Type: Question Author: Anna Weiss Your rating: Select ratingCancel ratingPoorOkayGoodGreatAwesome No votes yet Hi all, I keep on getting the following error message "Unhandled R4300i Opcode at: 801E7400 Unknown 73 73 00 00 Stopping Emulation" Zelda Ocarina. I’ve searched the net for help but came up empty so can someone please tell me what this means and how to stop it!? Thanks in advance for any help. Asked Anna Weiss on Thu, 2012-06-14 05:08 Anna Weiss's question Anna Weiss's question Login or Signup Now to post comments Tweet Comment viewing options Flat list - collapsedFlat list - expandedThreaded list - collapsedThreaded list - expanded Date - newest firstDate - oldest first 10 comments per page30 comments per page50 comments per page70 comments per page90 comments per page150 comments per page200 comments per page250 comments per page300 comments per page Select your preferred way to display the comments and click "Save settings" to activate your changes. # Comment Id: 66339 Submitted by Sharath Reddy on Sat, 2012-06-23 07:34. I think your problem here has nothing to do with your operating system. The Project64 v1.6 that you have is a Nintendo 64 emulator that works on all versions of Windows. If you are using a different operating system other than Windows then this could be what’s causing your problem. This emulator works only with Windows. It has a beta
On April 9, 2016, 428 "abandoned" accounts were deleted. This is merely a spring cleaning of sorts. If your account was not active since early March AND you had less than 30 posts, your account was deleted. I sent two bulk emails to remind all such users that their accounts would be removed if they didn't at least log in by April 5, 2016. If your account was deleted, you'll have to re-register. Sylux102 out. Welcome to Zelda64. We hope you enjoy your visit.You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free. A valid email address is required. You email address will NOT be sold as it is only needed to prevent spammers.Join our community!If you're already a member please log in to your account to access all of our features:Username: Password: Log In R4300i opcodes? Topic Started: Sep 15 2015, 09:38 PM (922 Views) Deleted User Sep 15 2015, 09:38 PM Post #1 Deleted User (i dont want to post excessively, but this problem seemed unrelated to my .zobj issue so i started a new topic. please tell me if its preferred i keep stuff like this in one topic)heloso recently ive been working on a ganon edit. today i was able to get my edit in game, but when the fight with ganon came i was presented with this error:when i saw this, i instantly had a number of questions:1. what are R4300i opcodes?2. what causes/what did i do to cause an unhandled R4300i opcode?and probably the biggest one3. can i use project 64 2.1's debugger to inspect unhandled R4300i opcodes?personally, i think it could have been a number of things that caused this issue, ranging from incorrect DE commands to flat out incorrect offsets, to possibly even copy pasting something wrong. the cause so far isn't concrete, and thats why i was wondering if the debugger would possibly shine some light on the issue (the debugger has a section dedicated to R4300i, im just not too sure on how to use it) PwnzLPs Sep 16 2015, 11:26 AM Post #2 Global Moderator and Self Proclaimed BBCode Expert Posts:1,035 Group:Admins Member#110 Joined:Jul 11, 2014 Request Status:Is not taking requests What emulator is being used Deleted User Sep 16 2015, 01:48 PM Post #3 Dele