After Effects Error Reading Maya File
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FAQ • VIEW ALL • PRINT • NEXT >> • Maya into After Effects Error by Matthew Dawydchak on Apr 11, 2005 at 3:44:43 pm so I went through this tutorial to get my Maya camera into After Effects and I keep getting this error: After Effects: AEGP Plugin MayaImport: Error reading Maya file. (
Inconsistent Number Of Keyframes For Maya Camera
5027 :: 12 ) now I've noticed that all the tutorials and explanations I've found online refer maya error reading file obj to Maya 4 and After Effects 5.5, and that might suit me fine if I was using either vesion of the programs. but I'm using Maya after effects error reading frame from file 6 and After Effects 6.5. has anything changed since these tutorials were written? I'm using Windows 2000 on this machine if that helps find an answer at all. ...would really like to know. thanksReturn to posts indexReport Post •Re: Maya into After Effects Errorby
After Effects Error 4 Reading Frame From File
Lars Bunch on May 23, 2005 at 9:06:15 pmHi, I just got the same error message. I am running AE 6.5 and Maya 6.5 on a Mac OS-X 10.4.1. Up until now, I never had a problem importing maya files into AE, but I recently set up a new graphics system and upgraded the OS. The mayaimport plugins are in the proper place, so I'm not missing them. And since this is a mac rather than the above mentioned windows 2000 system, I assume it's not an
How To Import Maya File Into After Effects
upgrade issue. I just tried importing a maya file that I know worked in the past and it still works. Seems to be something in the way the more recent file was saved. Anyone have any clues? LarsReturn to posts indexReport Post•Re: Maya into After Effects Errorby Lars Bunch on May 23, 2005 at 9:11:42 pmHi again, Here's an update: I looked at the Maya file and I had a couple of references to bring in other props. Two references were unloaded. When I deleted all references and resaved the file, AE imported it properly. Maybe that's the issue... I don't know... LarsReturn to posts indexReport Post•Re: Maya into After Effects Errorby Paul Roper on Jun 10, 2011 at 5:57:52 pmSix and a bit years later, I just had the same problem and a search brought up this thread. I suspected it was the references causing the problems, so I unloaded them, but the problem remained. But I hadn't actually REMOVED them - after removal, the .ma file loads fine into AE. So yes, as you suspected all those years ago, it was the references causing the trouble. I just thought I'd add this to the thread in case anyone else comes across the same problem. Would have been nice if Adobe (or whoever wrote the Maya import plugin) might have improved things since then, or at least made the error alert box a bit more helpful! I'd have thought it would be fairly easy to adapt the import plugin to completely ignore all parts of the scene f
ElementsAdobe Dreamweaver Adobe MuseAdobe Animate CCAdobe Premiere ProAdobe After EffectsAdobe IllustratorAdobe InDesignView all communitiesExplore Menu beginsMeet the expertsLearn our productsConnect with your peersError: You don't have JavaScript enabled. This tool uses JavaScript and much of it will not work correctly without it enabled. Please turn JavaScript back on and reload this page. Please enter a title. You can not post a blank message. Please type your message and try again. More discussions in After Effects All CommunitiesAfter Effects 2 Replies Latest reply on Dec 11, 2013 2:02 PM by Kuon90 Error reading Maya file Kuon90 https://forums.creativecow.net/thread/2/804585 Dec 9, 2013 3:44 PM I was trying to import a camera into AE, but I encounted the error: AEGP Plugin MayaImport: Error reading Maya file. (5027::12)Here's how I did:Version of softwares:Maya 2014 and 2013After Effects CS6System:Windows 7 & Mac OS 10.6.8I exported Camera and locator from a maya(.mb) file and save it as a .ma file. I baked https://forums.adobe.com/thread/1354655 all keyables of the camera.Then I tried to import it into AE. and the error occured.I tried different versions of maya and different systems, as I mentioned above. But the results were the same.Does anybody know how to fix it? Or show me another way to import Maya's camera into AE?Thanks! I have the same question Show 0 Likes(0) 1017Views Tags: none (add) This content has been marked as final. Show 2 replies 1. Re: Error reading Maya file Mylenium Dec 10, 2013 8:00 AM (in response to Kuon90) Without seeing the actual Maya file nobody can say anything. Could simply need a manual editing of the file version info or some reformatting...Mylenium Like Show 0 Likes(0) Actions 2. Re: Error reading Maya file Kuon90 Dec 11, 2013 2:02 PM (in response to Mylenium) Well. I tried to import the same .ma file into AE CS5.5 and it works......Maybe it's something wrong with AE CS6 Like Show 0 Likes(0) Actions Go to original post Actions More Like This Retrieving data ... Legend Cor
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Detected You currently have javascript disabled. Several functions may not work. Please re-enable javascript to access full functionality. Importing .ma Started by Guest_nextseason_* , Mar 02 2005 03:36 PM Please log in to reply 7 replies to this topic #1 Guest_nextseason_* Guest_nextseason_* Guests Posted 02 March 2005 - 03:36 PM Hey Guys, I'm trying to get my maya camera data into AE. I've used Bake Simulation and saved my scene as a maya ascii file. When I import in AE I get the error that says "AEGP Plugin MayaImport: Inconsistant number of keyframes for Maya camera." In my maya scene i'm working at 48 fps. Maybe this is the prob? I'm a maya n00b so be easy on me. hehe Hope you can help, my deadline is creeping. Back to top #2 Guest_Nhowe_* Guest_Nhowe_* Guests Posted 02 March 2005 - 03:46 PM Ive never had that happen, its gotta be because of the fps. why is your maya scene 48fps anyways? is your ae comp 48fps, maybe try that then pre_comp into a 29.97 Back to top #3 Guest_nextseason_* Guest_nextseason_* Guests Posted 02 March 2005 - 05:19 PM I think i got the camera data to come in right, it was my bake settings. I was working at double the frame rate in maya so I could then ramp it in AE. Is this retarded? I've heard of people doing this before. Back to top #4 Guest_Nhowe_* Guest_Nhowe_* Guests Posted 02 March 2005 - 06:25 PM glad you got it worked out... thats not crazy at all to have a different frame rate in 3d for time remapping... i used to do that alot with realflow to get nice time stretches when the liquid would splash. Back to top #5 Guest_nextseason_* Guest_nextseason_* Guests Posted 02 March 2005 - 06:43 PM Thanks for the help Nate. Now I just have to get all the camera data lined up with some elements. It's my first time doing this so hopefully it works out. Not the easiest thing to do. Back to top #6 Guest_Nhowe_* Guest_Nhowe_* Guests Posted 02 March 2005 - 07:03 PM Here is a link to a tutorial from creative cow... its very basic... but might help you out if you get tripped up along the way.... it also has the proper naming conventions so AE will import maya nullsTUTORIAL Back to top #7 Guest_nextseason_* Guest_nextseason_* Guests Posted 02 March 2005 - 07:12 PM Awesome. Thanks again bro, this is a great tutorial. Back to top #8 Guest_ESC_* Guest_ESC_* Guests Posted 02 March 2005 - 07:49 PM Here is a post with some good info...Maya camera import to AE Back to top Back to MoGraph Central 0 user(s) are reading this topic 0 members, 0 guests, 0 anonymous users Reply