1034 Error As3
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As3 Error 1067
Ask Question x Dismiss Join the Stack Overflow Community Stack Overflow is a community of 4.7 million programmers, just like you, helping each error #1034 flash other. Join them; it only takes a minute: Sign up AS3: Error #1034: Type Coercion failed: cannot convert to flash.display.DisplayObject up vote 1 down vote favorite having some trouble with hitTestObject and now Flash is telling me it typeerror: error #1034: type coercion failed: cannot convert can't convert my ship to a display object.. my problem is the ship class extends Sprite to begin with so I don't know what's going on: Compile error shows this: TypeError: Error #1034: Type Coercion failed: cannot convert Ship$ to flash.display.DisplayObject. at Control/controlgame() Control / controlgame() is this: function controlgame(e:Event) { for (var i = 0; i < wprojectiles.length; i ++) { if (wprojectiles[i].x < -200 || wprojectiles[i].x > 750 || wprojectiles[i].y < -200 || wprojectiles[i].y > 600) { parent.removeChild(wprojectiles[i]); wprojectiles.splice(i,1); } if (wprojectiles[i].hitTestObject(Ship)) { parent.removeChild(wprojectiles[i]); wprojectiles.splice(i,1); } } } Using the debugger, I get this error: TypeError: Error #1034: Type Coercion failed: cannot convert Ship$ to flash.display.DisplayObject. at Control/controlgame()[C:\Users\Harry\Desktop\Flash Games\Games\Dodge\Control.as:29] Line 29, seen in the above snippet, is this: if (wprojectiles[i].hitTestObject(Ship)) { Tearing my hair out here, tried everything I could think of and I get this error every single time, no matter what I do! Help would be so badly appreciated! Thanks in advance. e: if it bears relevance, this is my document class file actionscript-3 share|improve this question edited Jan 26 '12 at 13:43 asked Jan 26 '12 at 13:26 hazdog 811319 add a comment| 1 Answer 1 active oldest votes up vote 1 down vote accepted Where did you declare Ship? It looks like you're using a Class for your test instead of an instance... do you have something like Ship = new ShipClass() somewhere? share|improve this answer answered Jan 26 '12 at 13:33 bummzack 2,9831033 my ship class is called Ship. let me change things around and tell you how i go. –hazdog Jan 26 '12 at 13:37 no dice, issue remained the same. i have my ship on the timeline/stage to begin with because if i try to put "var s = new Ship()" it says s is undefined. Also I just made an edit.. does this b
here for a quick overview of the site Help Center Detailed answers to any questions you might have Meta Discuss the workings and policies of this site About Us Learn more about Stack Overflow the company Business Learn more about hiring developers or posting ads with us Stack Overflow Questions Jobs http://stackoverflow.com/questions/9018756/as3-error-1034-type-coercion-failed-cannot-convert-to-flash-display-displayo Documentation Tags Users Badges Ask Question x Dismiss Join the Stack Overflow Community Stack Overflow is a community of 4.7 million programmers, just like you, helping each other. Join them; it only takes a minute: Sign up Error #1034: Type Coercion failed: cannot convert http://stackoverflow.com/questions/15948021/error-1034-type-coercion-failed-cannot-convert-flash-displaystage27dfe089 flash.display::Stage@27dfe089 to flash.display.MovieClip up vote 0 down vote favorite here it is the error >> TypeError: Error #1034: Type Coercion failed: cannot convert flash.display::Stage@261b4089 to flash.display.MovieClip. at com.ply::Heli/fireBullet() at com.ply::Heli/myOnPress() this is Heli's Class : package com.ply { import flash.display.MovieClip; import flash.display.*; import flash.events.Event; import flash.events.KeyboardEvent; import flash.ui.Keyboard; import com.peluru.Bullet; public class Heli extends MovieClip { var shotCooldown:int; const MAX_COOLDOWN = 10; //Settings public var xAcceleration:Number = 0; public var yAcceleration:Number = 0; private var xSpeed:Number = 0; private var ySpeed:Number = 0; private var up:Boolean = false; private var down:Boolean = false; private var left:Boolean = false; private var right:Boolean = false; public function Heli() { shotCooldown = MAX_COOLDOWN; bullets = new Array(); addEventListener(Event.ENTER_FRAME, update); addEventListener(Event.ADDED_TO_STAGE, onAddedToStage); init(); } public function onAddedToStage(event:Event):void { removeEventListener(Event.ADDED_TO_STAGE, onAddedToStage); stage.addEventListener(KeyboardEvent.KEY_DOWN, myOnPress); stage.addEventListener(KeyboardEvent.KEY_UP, myOnRelease); init(); }
using your existing account on the new forums, check out this thread. Register Help Remember Me? Forum Today's Posts FAQ Calendar Forum Actions Mark Forums Read Quick Links View Forum Leaders What's New? Advanced Search https://www.kirupa.com/forum/showthread.php?325890-TypeError-Error-1034-Type-Coercion-failed-cannot-convert-to-Class Forum Flash ActionScript 3 TypeError: Error #1034 Type Coercion failed: cannot convert to Class. http://board.flashkit.com/board/showthread.php?815974-RESOLVED-AS3-addChild-error-1034 Results 1 to 8 of 8 Thread: TypeError: Error #1034 Type Coercion failed: cannot convert to Class. Thread Tools Show Printable Version Subscribe to this Thread… Search Thread Advanced Search Display Linear Mode Switch to Hybrid Mode Switch to Threaded Mode May 5th, 2009,12:36 AM #1 mleep View Profile View Forum Posts 45 posts Registered User TypeError: as3 error Error #1034 Type Coercion failed: cannot convert to Class. From the book "AdvancED Actionscript 3.0 Animation" I fixed a problem in the code they give you that is using [Embed....] instead of using library objects with linkage names. I still have the error: TypeError: Error #1034: Type Coercion failed: cannot convert Tile_01@1bf93a61 to Class. at GraphicTest$iinit() With the following code... Code: public class GraphicTest extends Sprite { private var world:IsoWorld; //[Embed(source="tile_01.png")] //private var Tile01:Class; 1034 error as3 private var Tile01 = new Tile_01(); public function GraphicTest() { world = new IsoWorld(); world.x = stage.stageWidth / 2; world.y = 100; addChild(world); for(var i:int = 0; i < 20; i++) { for(var j:int = 0; j < 20; j++) { var tile:GraphicTile = new GraphicTile(20, Tile01, 20, 10); tile.position = new Point3D(i * 20, 0, j * 20); world.addChildToFloor(tile); } } } The GraphicTile Class is the following code... Code: package com.friendsofed.isometric { import flash.display.DisplayObject; public class GraphicTile extends IsoObject { public function GraphicTile(size:Number, classRef:Class, xoffset:Number, yoffset:Number):void { super(size); var gfx:DisplayObject = new classRef() as DisplayObject; gfx.x = -xoffset; gfx.y = -yoffset; addChild(gfx); } } } Reply With Quote May 5th, 2009,04:31 PM #2 Krilnon View Profile View Forum Posts Visit Homepage 10,065 posts ≈ ≠ = This line is probably the problem: Code: var tile:GraphicTile = new GraphicTile(20, Tile01, 20, 10); You should be passing in a Class class [sic] instance, so you should change that line to: Code: var tile:GraphicTile = new GraphicTile(20, Tile_01, 20, 10); Reply With Quote April 13th, 2010,04:18 AM #3 palanivelrajan View Profile View Forum Posts 61 posts Registered User Sir, I am currently referring Advanced ActionScript 3 Animation and I am stuck in chapter 3 maptest. When I am using MapTest as the document class, I am getting the followin
[RESOLVED] [AS3] addChild error - 1034 If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below. Results 1 to 5 of 5 Thread: [RESOLVED] [AS3] addChild error - 1034 Tweet Thread Tools Show Printable Version Email this Page… Subscribe to this Thread… Display Linear Mode Switch to Hybrid Mode Switch to Threaded Mode 07-28-2010,10:05 AM #1 CappMarvell View Profile View Forum Posts Member Join Date Feb 2005 Posts 43 [RESOLVED] [AS3] addChild error - 1034 Hi, I'm experiencing an error and could use some help solving it. Here's my code: Code: stop(); import fl.data.DataProvider; import fl.events.ComponentEvent; var companyName:String = "General Cable"; var Vendor:String = "General Cable"; var mc_vendor:MovieClip = new MovieClip(); var companies:Array = [ {label:"company one", data:mc_one}, {label:"company two", data:mc_two}, {label:"company three", data:mc_three}, {label:"company four", data:mc_four}, {label:"company five", data:mc_five} ]; aCb.dataProvider = new DataProvider(companies); function displayVendor(evt:Event):void { for each(var item in companies) { addChild(MovieClip(item.data)); item.name = String(item.data); item.visible = true; } stage.removeEventListener(Event.ENTER_FRAME, displayVendor) } stage.addEventListener(Event.ENTER_FRAME, displayVendor, false, 0, true); aCb.addEventListener(Event.CHANGE, vendorSelect, false, 0, true); function vendorSelect(evt:Event) { trace(evt.currentTarget.selectedItem.label); } When run, I receive this error: Code: TypeError: Error #1034: Type Coercion failed: cannot convert mc_one$ to flash.display.DisplayObject. at working2_fla::MainTimeline/displayVendor() I'm fairly certain this line is the cause: Code: addChild(MovieClip(item.data)); ...however, I don't know how to resolve it. I've five movieclips that in the Library (these mcs have frames, btw). The mcs are called "mc_one", "mc_two", "mc_three", "mc_four", and "mc_five". Each movieclip has Export for Actionscript and Export in Frame 1 checked, and has a class name. What I want to occur is when the displayVendor function is trigger, the code loops through the companies array to grab the mc names, and adds them to the main stage. Ideally, I'd like for all of them to be an instance of variable mc_vendor, but with different names. That way, I can control them later. Something like: Code: for each(var item in companies) { mc_vendor = item.data; addChild(mc_