As3 Error 1090 Migration Issue
here for a quick overview of the site Help Center Detailed answers to any questions you might have Meta Discuss the workings and policies of this site About Us Learn more about Stack Overflow the company Business Learn more about hiring developers or posting ads with us Stack Overflow Questions Jobs Documentation Tags Users Badges Ask Question x Dismiss Join the Stack Overflow Community Stack Overflow is a community of 4.7 million programmers, just like you, helping each other. Join them; it only takes a minute: Sign up Some Problems with my AS3 code up vote 1 down vote favorite Some troubles to make my new flash game(i used AS3,CS5.5): I just try to make my character(hatt) walk and jump, but I can't make it at the same time, well, idk how... Furthermore, I don't know how make my character recognize the ground. And at last this thing here: "Scene 1, Layer 'hatt', Frame 1, Line 6 Warning: 1090: Migration issue: The onKeyDown event handler is not triggered automatically by Flash Player at run time in ActionScript 3.0. You must first register this handler for the event using addEventListener ( 'keyDown', callback_handler)." Plz help me and give some hints plz... Thanks. Here's the code: var grav:Number = 10; var jumping:Boolean = false; var jumpPow:Number = 0; stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown); stage.addEventListener(Event.ENTER_FRAME, update); function onKeyDown(evt:KeyboardEvent):void { if (evt.keyCode == Keyboard.UP) { if (jumping != true) { jumpPow = -25; jumping = true; } } } function update(evt:Event):void { if (jumping) { hatt.y += jumpPow; jumpPow += grav; if (hatt.y >= stage.stageHeight) { jumping = false; hatt.y = stage.stageHeight; } } } stage.addEventListener (KeyboardEvent.KEY_DOWN, myFunction) ; function myFunction (event: KeyboardEvent){ if(event.keyCode == Keyboard.LEFT) { hatt.x -= 5 } if(event.keyCode == Keyboard.RIGHT) { hatt.x += 5 } } actionscript-3 flash share|improve this question edited Aug 20 '12 at 22:27 Barış Uşaklı 10.8k22548 asked Aug 20 '12 at 21:45 Gabriel Algumacoisa 83 flashgametuts.com/tutorials/as3/… –Lukasz 'Severiaan' Grela Aug 21 '12 at 12:41 add a comment| 1 Answer 1 active oldest votes up vote 2 down vote accepted remove this line: stage.addEventListener(KeyboardEvent.KEY_DOWN, on
ElementsAdobe Dreamweaver Adobe MuseAdobe Animate CCAdobe Premiere ProAdobe After EffectsAdobe IllustratorAdobe InDesignView all communitiesExplore Menu beginsMeet the expertsLearn our productsConnect with your peersError: You don't have JavaScript enabled. This tool uses JavaScript and much of it will not work correctly without it enabled. Please turn JavaScript back on and reload this page. Please enter a title. You can not post a blank message. Please type your message and try again. More discussions in http://stackoverflow.com/questions/12045674/some-problems-with-my-as3-code ActionScript 3 All CommunitiesAdobe Animate CC - HomeActionScript 3 11 Replies Latest reply on Jun 18, 2012 7:53 PM by NewbieScriptor Warning 1090 in AS3...? NewbieScriptor Jun 15, 2012 4:08 PM I need help with this AS3 code...shinyButton.onRollOver = function() { this.glitter.play();};I keep getting this error-Warning: 1090: https://forums.adobe.com/thread/1024097 Migration issue: The onRollOver event handler is not triggered automatically by Flash Player at run time in ActionScript 3.0. You must first register this handler for the event using addEventListener ( 'mouseOver', callback_handler).Please help ASAP.Thanks. 3119Views Tags: none (add) problemContent tagged with problem, airContent tagged with air, cs5Content tagged with cs5, errorContent tagged with error, flashContent tagged with flash, scriptContent tagged with script, textContent tagged with text, swfContent tagged with swf, buttonContent tagged with button, xmlContent tagged with xml, actionContent tagged with action, 3Content tagged with 3, netstreamContent tagged with netstream, code_snippetsContent tagged with code_snippets, actionscriptContent tagged with actionscript, eventContent tagged with event, movieclipContent tagged with movieclip, ac3Content tagged with ac3, gameContent tagged with game, actionscript3Content tagged with actionscript3, functionContent tagged with function This content has been marked as final. Show 11 replies 1. Re: Warning 1090 in AS3...? e
Help with onEnterFrame If this is your first visit, be sure to check out the FAQ http://board.flashkit.com/board/showthread.php?809200-Help-with-onEnterFrame by clicking the link above. You may have to register https://www.experts-exchange.com/questions/24232192/AS3-function-is-not-working.html before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below. Results 1 to 2 of 2 Thread: Help with onEnterFrame Tweet Thread Tools Show as3 error Printable Version Email this Page… Subscribe to this Thread… Display Linear Mode Switch to Hybrid Mode Switch to Threaded Mode 02-01-2010,12:11 PM #1 GreatPotato View Profile View Forum Posts Junior Member Join Date Feb 2010 Posts 4 Help with onEnterFrame Ok, i'm very new to Flash (although have plenty of experience in as3 error 1090 Java, C++, PHP, etc). For a University assignment, I am creating a World Cup Guide and i'm creating a countdown to the tournament. I've followed a tutorial and modified it slightly but i'm receiving an error message. The error message is: Code: Warning: 1090: Migration issue: The onEnterFrame is not triggered automatically by Flash Player at run time in ActionScript 3.0. You must first register this handler for the event using addEventListener ( 'enterFrame', callback_handler). My action script is as follows: Code: this.onEnterFrame = function() { var today:Date = new Date(); var currentYear = today.getFullYear(); var currentTime = today.getTime(); var targetDate:Date = new Date(currentYear, 5, 11); var targetTime = targetDate.getTime(); var timeLeft = targetTime - currentTime; var secsLeft = Math.floor(timeLeft/1000); var minsLeft = Math.floor(secsLeft/60); var hoursLeft = Math.floor(minsLeft/60) var daysLeft = Math.floor(hoursLeft/24); daysLeft = string(daysLeft); var counter:String = daysLeft; countdown.text = counter; } Can someone help? Many thanks, Aaron Reply With Quote 02-01-2010,12:
Help Receive Real-Time Help Create a Freelance Project Hire for a Full Time Job Ways to Get Help Ask a Question Ask for Help Receive Real-Time Help Create a Freelance Project Hire for a Full Time Job Ways to Get Help Expand Search Submit Close Search Login Join Today Products BackProducts Gigs Live Careers Vendor Services Groups Website Testing Store Headlines Experts Exchange > Questions > AS3: function is not working Want to Advertise Here? Solved AS3: function is not working Posted on 2009-03-15 Adobe Flash Apache Flex 1 Verified Solution 4 Comments 275 Views Last Modified: 2013-11-11 please see the code below, i do not know why is there an error. it seems everything in place Thanks var _sprite:Sprite; function ExampleApplication() { _sprite = new Sprite(); addChild(_sprite); _sprite.graphics.beginFill(0xffffff); _sprite.graphics.drawRect(0, 0, 400, 400); _sprite.graphics.endFill(); _sprite.addEventListener(MouseEvent.MOUSE_DOWN, onMouseDown); _sprite.addEventListener(MouseEvent.MOUSE_UP, onMouseUp); } function onMouseDown(event:MouseEvent):void { _sprite.graphics.lineStyle(1, 0, 1); _sprite.graphics.moveTo(mouseX, mouseY); _sprite.addEventListener(MouseEvent.MOUSE_MOVE, onMouseMove); } function onMouseUp(event:MouseEvent):void { _sprite.removeEventListener(MouseEvent.MOUSE_MOVE, onMouseMove); } function onMouseMove(event:MouseEvent):void { _sprite.graphics.lineTo(mouseX, mouseY); } ExampleApplication(); Select all Open in new window 0 Question by:Madkhali Facebook Twitter LinkedIn Google LVL 4 Best Solution byariestav The names of your handler functions are legacy code (AS2) reserved words. The compiler is getting confused. Try renaming the handler functions. Go to Solution 4 Comments LVL 4 Overall: Level 4 Adobe