2006 Error As3
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Learn more about hiring developers or posting ads with us Stack Overflow Questions Jobs Documentation 1009 error as3 Tags Users Badges Ask Question x Dismiss Join the Stack Overflow Community Stack Overflow is a community of 4.7 million programmers, just like as3 error 1010 you, helping each other. Join them; it only takes a minute: Sign up Error 2006 The Supplied Index is Out of Bounds up vote 1 down vote favorite Another day another problem unfortunately- the last line of
As3 Error 1046
this piece of code is the culprit: uiBar = new mcUiBar(); uiBar.x=-15; uiBar.y=-5; addChildAt(uiBar, numChildren-1); Now I researched and so I know it has something to with the array being larger than whatever, but I'm not figuring it out. I'm stumped. I would appreciate your help. Cheers actionscript-3 error-handling flash-cs5 share|improve this question asked Apr 8 '11 at 10:46 londonbird 20126 add a comment| 2 Answers 2 active oldest votes up vote 3 down vote
As3 Error 1119
accepted The out of range error basically is saying that the value you're providing for the index is "out of range" of the array of indexes in the display object container. The acceptable range is from 0 to n+1 where n is the topmost child's index. Another way to say this is 0 to numChildren. So George is right, you're going to have problems when numChildren - 1 = -1. If you're trying to add the child to the next-to-top layer, use the if statement above. However, if you're just trying to add it to the top layer, you should either use addChildAt(child, numChildren) or addChild(child) which are synonymous. share|improve this answer answered Apr 8 '11 at 21:00 Mims H. Wright 2,37411728 Yes Mims...thanks for the clarification. I'm new at all this btw...and thanks for sharing your knowledge!! I'm also learning Java but I prefer actionscript 3.0 lol. –londonbird Apr 12 '11 at 2:39 add a comment| Did you find this question interesting? Try our newsletter Sign up for our newsletter and get our top new questions delivered to your inbox (see an example). Subscribed! Success! Please click the link in the confirmation email to activate your subscription. up vote 1 down vote Too little code, but that last line: addChildAt(uiBar, numChildren-1); seems to be the problem. What happens if there
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As3 Error 1067
company Business Learn more about hiring developers or posting ads with us Stack Overflow Questions Jobs Documentation Tags as3 error 1034 Users Badges Ask Question x Dismiss Join the Stack Overflow Community Stack Overflow is a community of 4.7 million programmers, just like you, helping each other. Join them; it only http://stackoverflow.com/questions/5593975/error-2006-the-supplied-index-is-out-of-bounds takes a minute: Sign up RangeError: Error #2006: The supplied index is out of bounds AS3 up vote 0 down vote favorite I've loved using this site for little tips on code, and I try to solve all the errors I can by myself. However, this one has had me stumped for days. I just can't crack it. RangeError: Error #2006: http://stackoverflow.com/questions/19824729/rangeerror-error-2006-the-supplied-index-is-out-of-bounds-as3 The supplied index is out of bounds. at flash.text::TextField/setTextFormat() at BibleProgram_fla::MainTimeline/checkAgainstBible() at BibleProgram_fla::MainTimeline/compileInputString() at BibleProgram_fla::MainTimeline/spaceBuild() function spaceBuild(event:Event):void //This program runs every frame { compileInputString(); } function compileInputString():void { inputVerse = inputText.text; // takes text from the input field inputVerse = inputVerse.toLowerCase(); inputVerse = inputVerse.replace(rexWhiteSpace, ""); //Removes spaces and line breaks inputVerse = inputVerse.replace(rexPunc, ""); // Removes punctuation inputVerse = addSpaces(inputVerse); //adds spaces back in to match the BibleVerse inputVerse = addCaps(inputVerse); //adds capitalization to match the BibleVerse checkAgainstBible(); } function checkAgainstBible() { outputText.text = inputVerse; // sets output text to be formatted to show which letters are wrong for(var n:Number = 0; n < inputText.length; n++) { var specLetter:String = inputVerse.charAt(n); if(specLetter != bibleVerse.charAt(n)) { outputText.setTextFormat(red, n); // sets all of the wrong letters to red } } } Whenever I run the program and type a string longer than the BibleVerse, it returns the error, but I cannot figure out how to fix it. I hope I provided enough information for you to help me. If you need more code or something, please ask! Thanks in advance!! actionscript-3 runtime-error share|improve
using your existing account on the new forums, check out this thread. Register Help Remember Me? Forum https://www.kirupa.com/forum/showthread.php?363426-RangeError-Error-2006-The-supplied-index-is-out-of-bounds Today's Posts FAQ Calendar Forum Actions Mark Forums Read Quick Links View Forum Leaders What's New? Advanced Search Forum Flash ActionScript 3 [Flash] RangeError: Error #2006: The supplied index is out of bounds. Results 1 to 2 of 2 Thread: RangeError: Error #2006: The supplied index is out of bounds. Thread Tools Show Printable as3 error Version Subscribe to this Thread… Search Thread Advanced Search Display Linear Mode Switch to Hybrid Mode Switch to Threaded Mode April 12th, 2011,07:26 PM #1 bobberboy11 View Profile View Forum Posts 5 posts Registered User RangeError: Error #2006: The supplied index is out of bounds. I've been adding and removing objects from my stage. 2006 error as3 Just when I think one part is fixed, another breaks. Basically, I'm getting the following error - RangeError: Error #2006: The supplied index is out of bounds. at flash.display:isplayObjectContainer/setChildIndex() at flash.display::Stage/setChildIndex() at tme3_Scene2_fla::MainTimeline/fireBulletHandler() at runtime. The code looks like this - Code: function fireBulletHandler(evt:Event):void { //create a temporary variable to store the bullet and set it's properties //may need to push the bullet object into another array to track object position var tempBullet:MovieClip = bulletArray.pop(); //add a new bullet to the numBulletOnStage variable - may use later? numBulletOnStage = numBulletOnStage + 1; //update the bullet value field - need to rethink if (numBulletOnStage < 30) { bulletText.text = "Bullets Left: " + (30 - numBulletOnStage); } //modified for TME 3 - go to last scene and clean up garbage objects else { bulletText.text = "Bullets Left: 0"; zombieTimer.stop(); //this loop cycles through all the objects on the stage and removes them except fot the //main time line (the last object). while(stage.numChildren > 1