As3 Error 1017
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As3 Error 1010
vote favorite I am receiving the following compile time error when attempting to extend the SimpleButton class in AS3: 1017: the definition of base class SimpleButton was not found and the code: package com.shakti.gameState{ import flash.display.SimpleButton.SimpleButton; public class buttonTile extends SimpleButton { public var id:int; public var quizId:int; public var subjectId:int; public var points:int; public var questionTxt:String; public var order:int; public var option:Array; public function buttonTile(newId:int, newQuizId:int, newSubId:int, newPoints:int, qtxt:String, as3 error 1046 newOrder:int, newOption:Array) { this.id=newId; this.quizId=newQuizId; this.subjectId=newSubId; this.points=newPoints; this.questionTxt=qtxt; this.order=newOrder; this.option=newOption; } }} This is an action script 3 file being developed in Flash. Thanks for your help! Kevin flash actionscript-3 actionscript compiler-errors share|improve this question asked Jun 3 '11 at 16:12 kevinstueber 1,32021323 add a comment| 1 Answer 1 active oldest votes up vote 1 down vote accepted Import the class. import flash.display.SimpleButton I get this all the time from copy and paste:) share|improve this answer answered Jun 3 '11 at 16:15 The_asMan 5,65111534 YES!!!!! Thanks for your help! –kevinstueber Jun 3 '11 at 16:26 add a comment| Your Answer draft saved draft discarded Sign up or log in Sign up using Google Sign up using Facebook Sign up using Email and Password Post as a guest Name Email Post as a guest Name Email discard By posting your answer, you agree to the privacy policy and terms of service. Not the answer you're looking for? Browse other questions tagged flash actionscript-3 actionscript compiler-errors or ask your own question. asked 5 years ago viewed 1200 times active 5 years ago Related 0Custom (simple) AS3 Class code not executing entirely1Why can't Flash CS3 find the MovieClip base class even after classpath is set (AS3)?1A
what built-in AS3 classes should be imported into your custom AS3 class. To illustrate the process, we use an applet that has the same as3 error 1119 functionality as the applet in How To Load an Image at Runtime in AS3
As3 Error 1120
and Display Load Progress. The difference is that in this example all the code is placed in an external AS3 class
As3 Error 1067
file. Download Download all the files related to this How-To: htimportas3.zip The Class File and The Answer When you open the zip package, you will see that the fla file, htimportas3.fla, has no Timeline code. Instead, http://stackoverflow.com/questions/6229760/error-1017-when-extending-simplebutton-class-in-flash-as3 you see LoadOneImgHowTo name in the Document Class field. Indeed, the class file LoadOneImageHowTo.as appears in the same folder as the fla file. When you put your code on the Timeline, all the necessary AS3 built-in classes are automatically imported. It is not so in a custom AS3 class, a Document Class or otherwise. Here is the code in the class LoadOneImgHowTo. Plase note all the import statements following the package wrapper. http://www.flashandmath.com/howtos/importas3/ This is our focus in the present How-To. You can basically ignore the rest of the code. (For explanations of the loading process see How To Load an Image at Runtime in AS3 and Display Load Progress.) In htimportas3.fla, we created some static text and a dynamic TextField with the instance name 'infoBox'. In this field, we display messages to the user about loading. We also created on the Stage a button with the instance name 'btnLoad'. package { //Any Document Class has to extend the MovieClip class or the Sprite class. import flash.display.MovieClip; //The next two classes have to do with infoBox, //and the button, btnLoad, (both created on the Stage). //In Flash CS4, they are automatically imported. import flash.text.TextField; import flash.display.SimpleButton; //MouseEvent and all the subsequent classes //have to be imported in CS3 and CS4 alike. import flash.events.MouseEvent; //The remaining classes are necessary for our instance of the Loader //class to function. import flash.display.Loader; import flash.events.Event; import flash.events.ProgressEvent; import flash.events.IOErrorEvent; import flash.net.URLRequest; public class LoadOneImageHowTo extends MovieClip { private var loader:Loader; //The class constructor. The constructor will be //evoked automatically when the movie opens. public function LoadOneImageHowTo (){ loader =new Loader(); this.addChild(loader); loader.x=65; loader.y=50; loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR,loadingError); loader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS,updateInfo); loader.contentLoaderInfo.addEventListener(Event.COMPLETE,doneLoad); btnLoad.addEventListe
AS3: 1017: the definition of base class SimpleButton was not found and the code: package com.shakti.gameState{ import flash.display.SimpleButton.SimpleButton; public class buttonTile extends http://flash.bigresource.com/actionscript-3-Error-1017-when-extending-SimpleButton-class-in-Flash-toKZOJAvh.html SimpleButton { public var id:int; [Code]... View 1 Replies Similar Posts: ActionScript 3.0 :: Error 1017: The Definition Of Base Class TextItemTemplate Was Not Found Aug 26, 2009 I am a complete nuff nuff when it comes to AS3 so bare with me. I had a website skeleton made by a scripter. He made lots of AS files as3 error that call to each other with a few movie clips that are populated via the As files. This worked fine for me, I could update the text and image files no dramas and did so and got the website up and running.A couple of weeks later had to update the files to add a new section adn text as3 error 1017 and images. Again all went swimmingly. Fast forward to today. Went to update the files and added a new section as per all the other ones. Everything marries up in relation to naming conventions, placement of files within folders et c but suddenly now I'm getting all these errors. 1017: The definition of base class TextItemTemplate was not found. View 5 Replies ActionScript 3.0 :: Get This Error : 1017 : The Definition Of Base Class UIForm Was Not Found? Aug 26, 2010 I've been trying to edit my sister's Flash website, which was developed by someone else, but I'm a newbie with ActionScript so am having a few difficulties. Every time I try to publish a file, I get this error:1017: The definition of base class UIForm was not found.I found documentation online for a similar error - regarding UIComponent - so I tried creating a new source path under ActionScript 3.0 as suggested but no luck. I'm having difficulty finding documentation online specifically for UIForm.I tried searching for the location of