As3 Error
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Retrieving Data from Server... Top Level Error - AS3 Properties | Properties | Constructor |
As3 Error 1009
Methods | Global Constants | Events | Styles | Skin as3 error 1010 Parts | Skin States | Effects | Constants | Global Functions | Functions | Interfaces as3 error 1046 | Classes | Examples Classes x PackageTop LevelClasspublic dynamic class ErrorInheritanceError ObjectSubclasses ArgumentError, AugmentedError, AutomationError, CollectionViewError, ComplexCyclicDependencyError, Conflict, ConstraintError, CursorError, DataServiceError, DefinitionError, DRMManagerError, EvalError, ExpressionError,
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ExpressionEvaluationError, ExpressionValidationError, Fault, FormBridgeError, FunctionSequenceError, IllegalOperationError, InvalidCategoryError, InvalidFilterError, InvalidSWFError, IOError, ItemPendingError, MediaError, MemoryError, MessagingError, MetricError, NoDataAvailableError, PersistenceError, PersistenceError, ProxyServiceError, RangeError, ReferenceError, ScriptTimeoutError, SecurityError, SimpleCyclicDependencyError, SortError, SQLError, StackOverflowError, SyncManagerError, SyntaxError, TypeError, UnresolvedConflictsError, URIError, VerifyError, VideoError, VideoErrorLanguage Version:ActionScript 3.0Runtime Versions:AIR 1.0, Flash Player 9, Flash Lite 4 SubmitNo CommentBy clicking Submit, you
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accept the Adobe Terms of Use. The Error class contains information about an error that occurred in a script. In developing ActionScript 3.0 applications, when you run your compiled code in the debugger version of a Flash runtime, a dialog box displays exceptions of type Error, or of a subclass, to help you troubleshoot the code. You create an Error object by using the Error constructor function. Typically, you throw a new Error object from within a try code block that is caught by a catch code block. You can also create a subclass of the Error class and throw instances of that subclass. View the examplesMore examplesWorking with the debugger versions of Flash runtimesUsing try..catch..finally statementsCreating custom error classesResponding to error events and statusHandling errors example: CustomErrors applicationLearn moreBasics of error handlingError handling in ActionScript 3.0ActionScript 3.0 error-handling elementsError-handling strategiesComparing the Error classesCore Error classesPublic Properties Hide Inherited Pu
Retrieving Data from Server... Top Level TypeError - AS3 Properties | Properties | Constructor | Methods | Global Constants | Events | Styles | Skin Parts | Skin States | as3 error 1067 Effects | Constants | Global Functions | Functions | Interfaces | Classes |
As3 Error 1034
Examples Classes x PackageTop LevelClasspublic dynamic class TypeErrorInheritanceTypeError Error ObjectLanguage Version:ActionScript 3.0Runtime Versions:Flash Player 9, AIR 1.0, Flash Lite 4 as3 error 2032 SubmitNo CommentBy clicking Submit, you accept the Adobe Terms of Use. A TypeError exception is thrown when the actual type of an operand is different from the expected type. In addition, this http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/Error.html exception is thrown when: An actual parameter to a function or method could not be coerced to the formal parameter type. A value is assigned to a variable and cannot be coerced to the variable's type. The right side of the is or instanceof operator is not a valid type. The super keyword is used illegally. A property lookup results in more than one binding, and http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/TypeError.html is therefore ambiguous. A method is invoked on an incompatible object. For example, a TypeError exception is thrown if a RegExp class method is "grafted" onto a generic object and then invoked. View the examplesMore examplesResponding to error events and statusRelated API Elementsis operatorinstanceof operatorsuper statementRegExp classPublic Properties Hide Inherited Public Properties Show Inherited Public PropertiesPropertyDefined Byconstructor : Object A reference to the class object or constructor function for a given object instance.ObjecterrorID : int[read-only] Contains the reference number associated with the specific error message.Errormessage : String Contains the message associated with the Error object.Errorname : String Contains the name of the Error object.ErrorPublic Methods Hide Inherited Public Methods Show Inherited Public MethodsMethodDefined ByTypeError(message:String = "") Creates a new TypeError object.TypeErrorgetStackTrace():String Returns the call stack for an error at the time of the error's construction as a string.ErrorhasOwnProperty(name:String):Boolean Indicates whether an object has a specified property defined.ObjectisPrototypeOf(theClass:Object):Boolean Indicates whether an instance of the Object class is in the prototype chain of the object specified as the parameter.ObjectpropertyIsEnumerable(name:String):Boolean Indicates whether the specified property exists and is enumerable.ObjectsetPropertyIsEnumerable(name:String, isEnum:Boolean = true):void Sets the availability of a dynamic property for loop operations.ObjecttoLocaleString():String Returns the string representation of this object, for
elements Error-handling strategies Since many applications can run without building the logic to handle errors, developers are tempted to postpone building error handling http://help.adobe.com/en_US/as3/dev/WS5b3ccc516d4fbf351e63e3d118a9b90204-7ed2.html into their applications. However, without error handling, an application can easily stall or frustrate the user if something doesn’t work as expected. ActionScript 2.0 has an Error class that allows you to build logic into custom functions to throw an exception with a specific message. Because error handling is critical for making a user-friendly application, ActionScript 3.0 as3 error includes an expanded architecture for catching errors. Note: While the ActionScript 3.0 Reference for the Adobe Flash Platform documents the exceptions thrown by many methods, it might not include all possible exceptions for each method. A method might throw an exception for syntax errors or other problems that are not noted explicitly in the method description, even when as3 error 1009 the description does list some of the exceptions a method throws. ActionScript 3.0 error-handling elements ActionScript 3.0 includes many tools for error handling, including: Error classes. ActionScript 3.0 includes a broad range of Error classes to expand the scope of situations that can produce error objects. Each Error class helps applications handle and respond to specific error conditions, whether they are related to system errors (like a MemoryError condition), coding errors (like an ArgumentError condition), networking and communication errors (like a URIError condition), or other situations. For more information on each class, see Comparing the Error classes. Fewer silent failures. In earlier versions of Flash Player, errors were generated and reported only if you explicitly used the throw statement. For Flash Player 9 and later Flash runtimes, native ActionScript methods and properties throw run-time errors. These errors allow you to handle these exceptions more effectively when they occur, then react to each exception, individually. Clear error messages displayed during debugging. When you are using the debugger version of a Flash runtime, problema