1046 Error As3
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1046: Type was not found or was not a compile-time constant: up vote 1 down vote favorite I asked a question the other day and it taught me a fair bit about display objects and stuff. I have another problem though. This is my document class : package { import flash.display.MovieClip; import flash.display.Stage; public class Engine extends MovieClip { public function Engine() { var as3 error 1046 mouseevent calling:Callitems = new Callitems(cat, BluKnife) stage.addChild(calling); } } } cat and BluKnife are movieclips in my library with as3 linkage to those names. Now here is the Callitems Class package { import flash.display.MovieClip; import flash.display.Stage; import flash.display.InteractiveObject; public class Callitems extends MovieClip{ public function Callitems(Enemy1, Enemy2) { var knife:Enemy1 = new Enemy1(); this.addChild(knife); knife.x = 200; var ct:Enemy2 = new Enemy2(); this.addChild(ct); } } } Now my problem is that when I wasn't giving Callitems arguments and was instead just making Enemy1, cat and making Enemy2, Bluknife both of those movieclips were added to the stage as expected. But now that I'm trying to make Callitems take arguments so that I can place different clips at certain times I'm getting the following error: 1046: Type was not found or was not a compile-time constant: Enemy1. 1046: Type was not found or was not a compile-time constant: Enemy2. Thanks everyone, any help is much appreciated Edit: I did search this site for that same error, but I don't understand the problem in this context, sorry! actionscript-3 flash class movieclip share|improve this question asked May 10 '13 at 13:32 Mark D 4016 add a
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Business Learn more about hiring developers or posting ads with us Stack Overflow Questions Jobs Documentation Tags Users Badges as3 error 1010 Ask Question x Dismiss Join the Stack Overflow Community Stack Overflow is a community of 4.7 million programmers, just like you, helping each other. Join them; it only takes a minute: http://stackoverflow.com/questions/16483532/flash-as3-1046-type-was-not-found-or-was-not-a-compile-time-constant Sign up As3 Errors 1046 type not found if I specify a document class up vote 0 down vote favorite In my as3 code using Flash cs3, everything works fine without any document class. I can use event handlers and they work. But, once I attach a document class, I start to get this error: 1046: Type was not found or was http://stackoverflow.com/questions/2129925/as3-errors-1046-type-not-found-if-i-specify-a-document-class not a compile-time constant: KeyboardEvent. Could somebody explain why this occurs? This is what my document class looks like: package { import flash.display.Sprite; import flash.events.Event; import flash.utils.Timer; import flash.events.TimerEvent; import flash.display.MovieClip; import flash.geom.Point; import flash.geom.Matrix import flash.ui.Keyboard; import flash.Event.KeyboardEvent; import flash.Event.MouseEvent; import flash.events.KeyboardEvent; import flash.events.MouseEvent; public class myCoolClass extends MovieClip { } } But then, I start to get more errors. I get: 1180: Call to a possibly undefined method SoundTransform.. Do I have to keep adding more import's in order to have it run properly? Thanks actionscript-3 import package document-class share|improve this question asked Jan 25 '10 at 2:42 ambiguousmouse 91011225 add a comment| 1 Answer 1 active oldest votes up vote 1 down vote accepted Yes - you need to import all of the classes that are used. A bunch of classes are implicitly imported when you write code on the timeline in flash but when you use classes you need to explicitly import all referenced classes. A good IDE should do this for you automatically (e.g. press Ctrl+Shift+I in FDT - I'm pretty sure Flash Builder, Flex Builder and Flash Develop al
1046: InstanceInfo August 8th, 2011 Goto comments Leave a comment I was working on a Flash component today and it started throwing this exact error at me after I cut-and-pasted some of the designer's http://www.wastedpotential.com/flash-error-1046type-was-not-found-or-was-not-a-compile-time-constant-instanceinfo/ assets into the FLA: 1046:Type was not found or was not a compile-time constant: InstanceInfo I couldn't figure it out. I didn't have any symbols, actionscript, or instance names of "InstanceInfo." I wasted nearly http://greensock.com/forums/topic/5321-error-1046-type-was-not-found-%E2%80%A6/ an hour tracking down this issue only to find out that it was another damn TLF Textfield BUG! Does anyone actually use the TLF Textfield? It's nothing but trouble for me. Enough ranting. The as3 error problem was that the designer had accidentally created a few TLF Textfields in a separate FLA, which I pasted into my FLA. Unfortunately, my document was set to publish to Flash 9, which doesn't support TLF Textfields. The really annoying thing was that I didn't get a warning from Flash when I pasted in the assets and the IDE gave me a cryptic and useless compiler error. Luckily, as3 error 1046 the fix is simple. Open up the publish settings and click on the Flash tab. The IDE will then finally flag the TLF Textfields as a problem and show you a warning popup. If you want to change your publish settings to Flash 10, click "cancel" when the popup appears. If you want to keep your settings where they are, click "ok" and flash will convert your TLF Textfields to Classic Text. Save your FLA and you're done! I've been to busy to post much here lately, but I thought that this might actually save someone else a small headache. Be Sociable, Share! Tweet Comments (1) Trackbacks (0) Leave a comment Trackback Roman Papush August 11th, 2011 at 03:31 | #1 Reply | Quote Same here. The first time I wanted to use TFL text, I ended up loosing whole day figuring out why does one .swf load perfectly in my main swf, while another one sends an error. Those TFL texts are nothing but trouble, I agree. No trackbacks yet. Name (required) E-Mail (will not be published) (required) Website Subscribe to comments feed SOLVED! Google web fonts not displaying on (some) macs Flash CS5: How do I get my timel
Extras Plugins By using GreenSock code, you agree to the terms of use. Events About Licensing Blog Learning Club GreenSock Support Support Docs Forums FAQ's Examples Products Products HTML5 / JSGSAPDraggableSplitTextPlugins for GSAPFlashGSAP Jump to content Codepen Notification You didn't provide a codepen sample that illustrates the problem. It really helps us quickly identify problems. This isn't mandatory, but it will get you better/faster results. Would you like to add one? Submit Post Add Codepen LEARN HOW GreenSock Forums Flash / ActionScript Archive GSAP (Flash) View New Content Javascript Disabled Detected You currently have javascript disabled. Several functions may not work. Please re-enable javascript to access full functionality. Error 1046: Type was not found … Started by Gary Horsman, Nov 14 2011 03:10 AM Please log in to reply 2 replies to this topic Gary Horsman Gary Horsman 5 Likes 32 posts Post #1 by Gary Horsman , 14 November 2011 - 03:10 AM For some reason, this file was working the first time I compiled. It's running fine on the site. But I need to make a change and make the music play automatically, but now it won't compile.Scene 1, Layer 'actions', Frame 1, Line 30 1046: Type was not found or was not a compile-time constant: TimelineMax.Scene 1, Layer 'actions', Frame 1, Line 30 1180: Call to a possibly undefined method TimelineMax.Scene 1, Layer 'actions', Frame 1, Line 31 1180: Call to a possibly undefined method TweenLite.But the com folder (version AS3) is in the same folder as the FLA file (Flash CS5). As far as I can see, there's no reason these compile errors should turn up.Here's the code.import com.greensock.*; import com.greensock.easing.*; import flash.events.MouseEvent; import flash.display.MovieClip; import flash.net.URLRequest; import flash.media.Sound; import flash.media.SoundChannel; //set up instances of the player controls var PauseButton1:MovieClip = new PauseButton; var PlayButton1:MovieClip = new PlayButton; //make clips act like buttons PauseButton1.buttonMode = true; PauseButton1.useHandCursor = true; PauseButton1.mouseChildren = false; PlayButton1.buttonMode = true; PlayButton1.useHandCursor = true; PlayButton1.mouseChildren = false; //place the play button inside the empty container ToggleButton1.addChild(PlayButton1); //add click listeners to play