As3 Error 1063
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Overflow the company Business Learn more about hiring developers or posting ads with us Stack Overflow Questions as3 error 1120 Jobs Documentation Tags Users Badges Ask Question x Dismiss Join the Stack Overflow Community Stack Overflow is a community of 4.7 million programmers, just like you, helping each other. Join https://code.tutsplus.com/tutorials/quick-tip-how-to-debug-an-as3-error-1063--active-9541 them; it only takes a minute: Sign up Argument error 1063 in AS3 up vote 0 down vote favorite so I have been working on a game called rock scissors paper lizard spock. I got this error: ArgumentError: Error #1063: Argument count mismatch on FlashGame_fla::MainTimeline/backtoBanana(). Expected 0, got 1. this is my main code: import flash.display.MovieClip; import flash.events.MouseEvent; import http://stackoverflow.com/questions/19545613/argument-error-1063-in-as3 flash.text.TextFormat; rulesButton.addEventListener(MouseEvent.CLICK, toggleRule); gameRules.addEventListener(MouseEvent.CLICK, toggleRule); gameRules.visible = false; gameRules.buttonMode = true; function toggleRule(evt:MouseEvent):void { gameRules.visible = ! gameRules.visible; } menuButton.addEventListener(MouseEvent.CLICK, Click_backtoMain); function Click_backtoMain(event:MouseEvent):void { gotoAndStop(213); } var isRolling:Boolean = false; //defalt is "false" var pDieVal:int = 0; var gDieVal:int = 0; var pScore:int = 0; var gScore:int = 0; var pRolls:int = 0; pDieMC.stop(); gDieMC.stop(); msgDisplay.text = "Click on the banana \nbutton to roll the die!"; pScoreDisplay.text = "0"; gScoreDisplay.text = "0"; rollButton.addEventListener(MouseEvent.CLICK, rollDie); rollButton.addEventListener(MouseEvent.CLICK, dieRoll); bananaWinLose.visible = false; gameOverBananaMC.visible = false; toMenuBtn.visible = false; rollAgainBtn.visible = false; function rollDie(evt:MouseEvent): void { if (isRolling) { //change flag to show die is NOT rolling isRolling = false; //change the label on the button to "BANANA!" buttonDisplay.text = "BANANA!"; // STOP the dice animations pDieVal= Math.ceil(Math.random() * pDieMC.totalFrames); pDieMC.gotoAndStop(pDieVal); gDieVal = Math.ceil(Math.random() * gDieMC.totalFrames); gDieMC.gotoAndStop(gDieVal); //set message display to an empty string msgDisplay.text = ""; whoWon(); score(); } else { //change flag to show die is rolling isRolling = true; //change the label on the button to "Stop" buttonDisplay.text = "POPADAM!"; //PLAY the dice animations pDieMC.play(); gD
Extras Plugins By using GreenSock code, you agree to the terms of use. Events About Licensing Blog Learning Club GreenSock Support Support Docs Forums FAQ's Examples Products Products HTML5 http://greensock.com/forums/topic/1914-as3-error-1063-argument-count-mismatch-solved/ / JSGSAPDraggableSplitTextPlugins for GSAPFlashGSAP Jump to content Codepen Notification You didn't provide a codepen sample that illustrates the problem. It really helps us quickly identify problems. http://www.actionscript.org/forums/gaming-and-game-development/277544-as3-argumenterror-error-1063-argument-count-mismatch-jumping-expected-1-a.html This isn't mandatory, but it will get you better/faster results. Would you like to add one? Submit Post Add Codepen LEARN HOW GreenSock Forums Flash / as3 error ActionScript Archive GSAP (Flash) View New Content Javascript Disabled Detected You currently have javascript disabled. Several functions may not work. Please re-enable javascript to access full functionality. AS3 Error #1063: Argument count mismatch [SOLVED] Started by soupking, Jan 19 2010 10:16 PM Please log in to reply 3 replies to this as3 error 1063 topic soupking soupking 0 Likes 108 posts Post #1 by soupking , 19 January 2010 - 10:16 PM Hi Jack & Co., I wouldn't post here except I'm totally boggled and it seems to refer to TweenLite. This is my error: ArgumentError: Error #1063: Argument count mismatch on MethodInfo-102(). Expected 2, got 0. at Function/http://adobe.com/AS3/2006/builtin::apply() at gs::TweenLite/complete() at gs::TweenLite/render() at gs::TweenLite$/updateAll() It won't tell me what line the error is on so I have very little to work with in terms of tracing it. Additionally, since this is the posting additional code would be somewhat arbitrary as the error looks to be pretty static. All I know is I'm not supplying two parameters for something....somewhere. It occurs right after the preloader finishes it's so on top of not having a line # to refer to a gang of events are happening. If this is a common occurance with TweenLite and the way it ca
ActionScript.org Forums > General > Gaming and Game Development [AS3] ArgumentError: Error #1063: Argument count mismatch on Jumping(). Expected 1, g User Name Remember Me? Password Register FAQ Community Calendar Today's Posts Search Community Links Social Groups Pictures & Albums Members List Search Forums Show Threads Show Posts Tag Search Advanced Search Go to Page... Page 1 of 2 1 2 > Thread Tools Rating: Display Modes 12-29-2012, 10:52 PM #1 racostyle Registered User Join Date: Oct 2012 Location: Slovenia, Kranj Posts: 48 [AS3] ArgumentError: Error #1063: Argument count mismatch I have delited all other things, when i've tried to find the problem. So here is just tvo basic .as files. There must be some newbie mistake i made, but i realy don't have a clue. error is: ArgumentError: Error #1063: Argument count mismatch on Jumping(). Expected 1, got 0. Jumping.as ActionScript Code: package { import flash.events.Event; import flash.events.MouseEvent; import flash.display.MovieClip; public class Jumping extends MovieClip{ public var baga:Baga; public function Jumping(event:Event) { stage.addEventListener(Event.ENTER_FRAME, update); var baga = new Baga; addChild(baga); } private function update (event:Event){ baga.x = stage.mouseX; } } } Baga.as ActionScript Code: package { import flash.display.MovieClip; public class Baga extends MovieClip { public function Baga() { x = 200; y = stage.stageHeight - this.height/2; } } } Last edited by racostyle; 12-29-2012 at 11:01 PM. racostyle View Public Profile Find More Posts by racostyle 12-29-2012, 11:09 PM #2 [afz]snickelfitz Senior Member Join Date: Dec 2011 Location: Tucson, AZ Posts: 2,425 Jumping() is the class constructor; it's not an event handler. You're also declaring baga twice. Last edited by [afz]snickelfitz; 12-29-2012 at 11:12 PM. [afz]snickelfitz View Public Profile Find More Posts by [afz]snickelfitz 12-29-2012, 11:20 PM #3 racostyle Registered User Join Date: Oct 2012 Location: Slovenia, Kranj Posts: 48 Ok i've repaired the constructor, but how is it declared twice? var baga:Baga; type of instance baga is MoveClip Baga var baga = new Baga create a new instance od class Baga racostyle View Public Profile Find More Posts by racostyle 12-29-2012, 11:26 PM #4 [afz]snickelfitz Senior Member Join Date: Dec 2011