Frame Buffer Error
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Sign in Pricing Blog Support Search GitHub This repository Watch 386 Star 2,987 Fork 896 processing/processing Code Issues opengl error 1286 (invalid framebuffer operation) 291 Pull requests 24 Projects 0 Wiki Pulse Graphs New issue opengl invalid framebuffer operation Framebuffer, opengl errors on P2D, P3D, OPENGL #1983 Closed JimPlaxco opened this Issue Jul 20, 2013 opengl error 1280 at bot begindraw invalid enumerant · 10 comments Projects None yet Labels opengl Milestone No milestone Assignees codeanticode 4 participants JimPlaxco commented Jul 20, 2013 Attempting to run the glcheckframebufferstatus following code example provided at: http://codeanticode.wordpress.com/2013/06/04/processing-2-0-is-out-processing-2-0-is-in/ PShape sh; float angle; void setup() { size(400, 400, P3D); // same errors if P2D or OPENGL specified sh = createShape(); sh.beginShape(); sh.fill(180); sh.vertex(-200, -200); sh.vertex(200, -200); sh.vertex(200, 200); sh.vertex(-200, 200); sh.endShape(); } void draw() { background(0); translate(200, 200); rotateY(radians(angle)); // commented out for P2D, OPENGL versions shape(sh);
Gl_invalid_framebuffer_operation
angle += 1; } The above code generates the following errors: Framebuffer error (unknown error), rendering will probably not work as expected OpenGL error 1286 at bot beginDraw(): invalid framebuffer operation OpenGL error 1286 at bot endDraw(): invalid framebuffer operation Framebuffer error (unknown error), rendering will probably not work as expected OpenGL error 1286 at top endDraw(): invalid framebuffer operation Note that the code is actually irrelevant. It is the P2D,P3D,OPENGL specification that causes failure. For example, the following code generates the same errors: void setup() {size(400, 400, OPENGL);} void draw() {line(0,0,400,400); } Programs will run if no renderer is specified. Note that with Processing 1.5.1 P2D, P3D do not generate these error messages. System: Windows 7 64 bit Processing: 2.0 REV 0218 - 3 June 2013 OpenGL version 3.0 Video Card: NVIDIA® GeForce GT 555M 3GB graphics with Optimus edit Installed graphics driver is dated 4/21/2011 (most recent available), driver version 8.17.12.6830 FYI, I advise avoiding the use of
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Opengl Error Codes
Search all Forums Search this Forum Search this Thread Tools Jump to optifine Forum Weird "OpenGL Error:1286 "(Invalid framebuffer error) spaming chat? #1 Jan 30, 2015 ZeraJott ZeraJott View User Profile View Posts Send Message Out of the Water Location: Virginia Join Date: 11/5/2012 Posts: 45 Member Details So i'm playing on this server, it has a texture pack and im https://github.com/processing/processing/issues/1983.html using optifine, and this error keeps spamming me. I'm the only one w/ this error on the server, any advice? Rollback Post to Revision RollBack #2 Jan 30, 2015 ZeraJott ZeraJott View User Profile View Posts Send Message Out of the Water Location: Virginia Join Date: 11/5/2012 Posts: 45 Member Details Save me please. Rollback Post to Revision RollBack #3 http://www.minecraftforum.net/forums/support/modded-client-support/2344905-weird-opengl-error-1286-invalid-framebuffer-error Jan 30, 2015 gerbil gerbil View User Profile View Posts Send Message Enderman Ender Join Date: 6/3/2011 Posts: 8,298 Member Details This is UNMODDED minecraft. But: http://hollowworld.co.uk/threads/fix-gl-error-post-render-1286-invalid-framebuffer-operation.29954/ Rollback Post to Revision RollBack #4 Jan 30, 2015 ZeraJott ZeraJott View User Profile View Posts Send Message Out of the Water Location: Virginia Join Date: 11/5/2012 Posts: 45 Member Details My apologies, i didn't realize this error was mod related. Thank you though. Rollback Post to Revision RollBack #5 Jan 31, 2015 gerbil gerbil View User Profile View Posts Send Message Enderman Ender Join Date: 6/3/2011 Posts: 8,298 Member Details That's the point. You can't tell if an error is from a mod or not. and we don't know what mods you might have or all the myriad problems they might have. When you post in here the assumption is that you have NO MODS installed. Rollback Post to Revision RollBack #6 Mar 30, 2015 ArtistChibi ArtistChibi View User Profile View Posts Send Message Tree Puncher Join Date: 12/26/2013 Posts: 25 Minecraft: ArtistChibi Member Details I get that on bo
of cookies. Learn More. Hollowworld has been online for five years. Here's to many more! The new Event Coordinator talks about the state of events and the UPCOMING SERVER CAMPAIGN! Click here http://hollowworld.co.uk/threads/fix-gl-error-post-render-1286-invalid-framebuffer-operation.29954/ to read. Here's a guide to the new Prestige plugin! Read it here. The Newsletter http://www.minecraftforge.net/forum/index.php?topic=28546.0 for 9 September 2016 is out! Read it here. There was a New Year's Lore release. Click here to see what was included. Interested in seeing what was done with lore in 2015? Click here!! For information on the New Spawn - please Click Here Cookies 5 Year Anniversary Server Events Prestige Guide Newsletter Lore Released New Spawn Information [Fix] opengl error GL Error/@ Post Render/1286: Invalid framebuffer operation Discussion in 'Help & Tutorials' started by HogoShi_Kitsune, Aug 24, 2014. HogoShi_Kitsune Legend of Altera Character Name: Elfa Hansdotter Alt Name: James Fairborne, Sauran Khovr, Thyra, V Race: Halfling In-game Town/City: Falandraal House: Hansdotter Attention all! I know I experienced this option, so I thought I'd make a thread on it. If you update to minecraft 1.7.10 like I did, and installed Forge and OptiFine, you may invalid framebuffer operation be getting this error flooded to your console, and a weird loading screen. [11:56:32] [Client thread/ERROR]: ########## GL ERROR ########## [11:56:32] [Client thread/ERROR]: @ Post render [11:56:32] [Client thread/ERROR]: 1286: Invalid framebuffer operationClick to expand... If you are experiencing this issue, we have a fix! Go to your 1.7.10 Forge profile, and click edit profile. Tick the "JVM arguments" box Go to the very end of the box (click in the box and press
sequituri) » OpenGL Error: 1286 (Invalid framebuffer operation) « previous next » Print Pages: [1] Go Down Author Topic: OpenGL Error: 1286 (Invalid framebuffer operation) (Read 9111 times) 0 Members and 2 Guests are viewing this topic. Related Topics Subject / Started by Replies Last post OpenGL fails after installation Started by greatmastermario Support & Bug Reports 6 Replies 6649 Views September 02, 2012, 05:06:19 pm by greatmastermario MINECRAFT MODDING WITH ECLIPSE PROBLEM V.1.7.4 (1286: INVALID FRAMEBUFFER OPERAT Started by Lemugen Modder Support 3 Replies 3175 Views April 12, 2014, 12:15:10 am by Lemugen MOVED: MINECRAFT MODDING WITH ECLIPSE PROBLEM V.1.7.4 (1286: INVALID FRAMEBUFFER OPERAT Started by diesieben07 Support & Bug Reports 0 Replies 1694 Views April 12, 2014, 10:09:46 am by diesieben07 [1.7.10][forge-1222] Open GL error 1286 @Post Render Started by EchoxOne Support & Bug Reports 17 Replies 9749 Views December 06, 2014, 11:06:17 pm by diesieben07 Help:1286 GL Invalid Frame Buffer Started by JaydentheMiner Support & Bug Reports 4 Replies 2265 Views June 09, 2015, 08:35:11 pm by LexManos cg49me Newbie Posts: 2Karma: +0/-0Thank You- Given: 0- Receive: 0"I am new!" OpenGL Error: 1286 (Invalid framebuffer operation) « on: March 10, 2015, 12:43:59 am » From Googling around, it appears this error should be somewhat ancient history...I just updated to Forge 1.7.10 10.13.2.1291 (from 10.13.2.1286), along with updating several of the mods in my custom mod pack, and when attempting to place a block that displays a "ghost image", my client seems to freeze. In actuality, it's still running, and just the rendering has frozen - hitting F11 to drop in/out of full screen gets things going again (as long as I have switched to a different item in my inventory). The message in the thread title is printed to chat, but not spammed.I've tried reverting to the previous version of the offending mod (Blue Power), but that didn't fix it. I tried removing OptiFine, and switching OpenGL settin