Framebuffer Error
Sign in Pricing Blog Support Search GitHub This repository Watch 386 Star 2,987 opengl error 1286 invalid framebuffer operation Fork 896 processing/processing Code Issues 291 Pull requests 24 Projects unsupported framebuffer configuration error 8cd6 0 Wiki Pulse Graphs New issue Framebuffer error (unknown error), rendering will probably not opengl error 1280 at bot begindraw invalid enumerant work as expected #1986 Closed coxsj opened this Issue Jul 20, 2013 · 8 comments Projects None yet Labels opengl Milestone No milestone Assignees codeanticode 4 participants coxsj commented Jul 20, 2013 Hi,cannot get PShape to work under Processing 2.01. This simple test code from the PShape tutorial (http://processing.org/tutorials/pshape/) generates the errors below the code: PShape rectangle; void setup() { size(640,360,P2D); rectangle = createShape(RECT,-50,-25,100,50); } //We can then move it according to the mouse with translate. void draw() { background(51); translate(mouseX,mouseY); //shape(rectangle); } Framebuffer error (unknown error), rendering will probably not work as expected OpenGL error 1286 at bot beginDraw(): invalid framebuffer operation OpenGL error 1286 at bot endDraw(): invalid framebuffer operation Framebuffer error (unknown error), rendering will probably not work as expected OpenGL error 1286 at top endDraw(): invalid framebuffer operation Running on Dell XPS L702X Windows 7 64bit NVIDIA GeForce GT 550M with latest driver:9.18.13.697 dated 10/02/2012 Processing 2.0.1 Getting same results when switching to P3D and OPENGL renderers. All help appreciated. Use of PShape basically hosed until this is fixed. Let me know if you need more info. boubpopsyteam commented Jul 20, 2013 Working flawlessly here (P201 / W7x64 / HD4000) May be related to #1983 as both of you are using mobile GeForce ... coxsj commented Jul 20, 2013 Potentially, no solution
4 Reference Pages OpenGL 3.3 Reference Pages OpenGL 2.1 Reference Pages OS/Platform Implementations OpenGL Books Coding Resources OpenGL SDK FAQs Sample Code & Tutorials GLUT & Utility Libraries Programming Language Bindings Benchmarks Mailing Lists & News Groups Archived Resources Wiki Forums About OpenGL Contact Us OpenGL logo Advertise on OpenGL Jobs Register Help Remember Me? What's New? Forum New https://github.com/processing/processing/issues/1986 Posts FAQ Calendar Forum Actions Mark Forums Read Quick Links Today's Posts View Site Leaders Khronos Forums COLLADA forums OpenGL: Getting Started Advanced Search Forum DEVELOPERS OpenGL coding: advanced Framebuffer Unsupported error First time visitors, please read our FAQ and our Forum Rules and Guidelines. https://www.opengl.org/discussion_boards/showthread.php/169207-Framebuffer-Unsupported-error You must register before you can post. Results 1 to 6 of 6 Thread: Framebuffer Unsupported error Thread Tools Show Printable Version Email this Page… Display Linear Mode Switch to Hybrid Mode Switch to Threaded Mode 11-19-2009,06:21 AM #1 AdrianPi View Profile View Forum Posts Private Message Intern Contributor Join Date Jul 2009 Location Buenos Aires Posts 68 Framebuffer Unsupported error I get FrameBufferUnsupported error when doing the following. What I'm doing wrong? (I'm using OpenTK) Code : // Create color texture reflectionTexture = GL.GenTexture(); GL.BindTexture(TextureTarget.Texture2D, reflectionTexture); GL.TexImage2D(TextureTarget.Texture2D, 0, PixelInternalFormat.Rgb8, 256, 256, 0, PixelFormat.Rgb, PixelType.UnsignedByte, IntPtr.Zero); GL.BindTexture(TextureTarget.Texture2D, 0); // Create depth buffer GL.GenRenderbuffers(1, out depthBuffer); GL.BindRenderbuffer(RenderbufferTarget.Renderbuffer, depthBuffer); GL.RenderbufferStorage(RenderbufferTarget.Renderbuffer, RenderbufferStorage.DepthComponent32, 256, 256); // Create framebuffer GL.GenFramebuffers(1, out frameBuffer); GL.BindFramebuffer(FramebufferTarget.Framebuffer, frameBuffer); // Attach color texture GL.FramebufferTexture2D(FramebufferTarget.Framebuffer, FramebufferAttachment.ColorAttachment0, TextureTarget.Texture2D, reflectionTexture, 0); // Attach depth buff
will probably not work as expected Read http://wiki.processing.org/w/OpenGL_Issues for help.OpenGL error 1286 at bot beginDraw(): invalid opengl error framebuffer operationOpenGL error 1286 at top endDraw(): invalid framebuffer operation". I have remove the method .fill() and .stroke(). jdonald 2014-08-19 18:25:15 UTC #2 I haven't seen this opengl error 1286 error, but that wiki you've linked gives good advice. What GPU do you have in your system and what version of the graphics drivers do you have installed? What version of OpenGL does this model support? If you have another computer to test on with a different OS (Mac vs Windows) or different GPU, that may help to rule out such system issues. Home Categories FAQ/Guidelines Terms of Service Privacy Policy Powered by Discourse, best viewed with JavaScript enabled
of cookies. Learn More. Hollowworld has been online for five years. Here's to many more! The new Event Coordinator talks about the state of events and the UPCOMING SERVER CAMPAIGN! Click here to read. Here's a guide to the new Prestige plugin! Read it here. The Newsletter for 9 September 2016 is out! Read it here. There was a New Year's Lore release. Click here to see what was included. Interested in seeing what was done with lore in 2015? Click here!! For information on the New Spawn - please Click Here Cookies 5 Year Anniversary Server Events Prestige Guide Newsletter Lore Released New Spawn Information [Fix] GL Error/@ Post Render/1286: Invalid framebuffer operation Discussion in 'Help & Tutorials' started by HogoShi_Kitsune, Aug 24, 2014. HogoShi_Kitsune Legend of Altera Character Name: Elfa Hansdotter Alt Name: James Fairborne, Sauran Khovr, Thyra, V Race: Halfling In-game Town/City: Falandraal House: Hansdotter Attention all! I know I experienced this option, so I thought I'd make a thread on it. If you update to minecraft 1.7.10 like I did, and installed Forge and OptiFine, you may be getting this error flooded to your console, and a weird loading screen. [11:56:32] [Client thread/ERROR]: ########## GL ERROR ########## [11:56:32] [Client thread/ERROR]: @ Post render [11:56:32] [Client thread/ERROR]: 1286: Invalid framebuffer operationClick to expand... If you are experiencing this issue, we have a fix! Go to your 1.7.10 Forge profile, and click edit profile. Tick the "JVM arguments" box Go to the very end of the box (click in the box and press