Opengl Error 1280 Invalid Enumerant
Sign in Pricing Blog Support Search GitHub This repository Watch 387 Star 2,999 Fork 894 processing/processing Code Issues 296 Pull requests 25 Projects 0 Wiki Pulse Graphs New issue Open GL basic problem #2547 Closed elgamersitom opened this Issue May 28, 2014 · 2 comments Projects None yet Labels None yet Milestone No milestone Assignees codeanticode 3 participants elgamersitom commented May 28, 2014 Hi, i'm trying to use the P3D render, using the example that camera() function brings (sorry i don't know how to put the code nice ) //size(100, 100, P3D); //noFill(); //background(204); //camera(70.0, 35.0, 120.0, 50.0, 50.0, 0.0, // 0.0, 1.0, 0.0); //translate(50, 50, 0); //rotateX(-PI/6); //rotateY(PI/3); //box(45); how you can see the code is very simple, that bring me this error Framebuffer error (framebuffer unsupported), rendering will probably not work as expected Read http://wiki.processing.org/w/OpenGL_Issues for help. OpenGL error 1280 at bot beginDraw(): invalid enumerant OpenGL error 1286 at top endDraw(): invalid framebuffer operation OpenGL error 1286 at bot beginDraw(): invalid framebuffer operation I also try with my own codes and other examples and the bug might be on the Open-GL2.0. I read a lot about the problem and i realize that maybe is mi pc. I'M USING Processing 2.2.1. See mi pc information HERE https://drive.google.com/file/d/0ByB2FkglF6khM0VkMjBOak5OamM/edit?usp=sharing I don't really know if this had been reported as a bug, anyway i think is an important issue that need to be fixed. Good luck. 😄 Processing Foundation member benfry commented May 30, 2014 Please use the forum for general coding questions. I expect that a bug in your code is resulting in a weird (unhelpful) error message in the renderer. codeanticode self-assigned this Jun 4, 2014 Processing Foundation member codeanticode commente
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here for a quick overview of the site Help Center Detailed answers to any questions you might have Meta http://stackoverflow.com/questions/10857335/opengl-glgeterror-returns-invalid-enum-after-call-to-glewinit Discuss the workings and policies of this site About Us Learn more about Stack Overflow the company Business Learn more about hiring developers or posting ads with us http://gamedev.stackexchange.com/questions/29990/opengl-glgeterror-returns-invalid-enum-after-call-to-glewinit Stack Overflow Questions Jobs Documentation Tags Users Badges Ask Question x Dismiss Join the Stack Overflow Community Stack Overflow is a community of 6.2 million programmers, just like you, opengl error helping each other. Join them; it only takes a minute: Sign up OpenGL: glGetError() returns invalid enum after call to glewInit() up vote 18 down vote favorite 1 I use GLEW and freeglut. For some reason, after a call to glewInit(), glGetError() returns error code 1280, even with glewExperimental = GL_FALSE. I cannot compile the shaders, glGetProgramInfoLog() opengl error 1280 returns "Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed." I was able to compile the shaders before. Reinstalling the drivers didn't help. Here's my code: int main(int argc, char* argv[]) { GLenum GlewInitResult, res; InitWindow(argc, argv); res = glGetError(); // res = 0 glewExperimental = GL_TRUE; GlewInitResult = glewInit(); fprintf(stdout, "ERROR: %s\n", glewGetErrorString(GlewInitResult)); // "No error" res = glGetError(); // res = 1280 glutMainLoop(); exit(EXIT_SUCCESS); } void InitWindow(int argc, char* argv[]) { glutInit(&argc, argv); glutInitContextVersion(4, 0); glutInitContextFlags(GLUT_FORWARD_COMPATIBLE); glutInitContextProfile(GLUT_CORE_PROFILE); glutSetOption(GLUT_ACTION_ON_WINDOW_CLOSE, GLUT_ACTION_GLUTMAINLOOP_RETURNS); glutInitWindowPosition(0, 0); glutInitWindowSize(CurrentWidth, CurrentHeight); glutInitDisplayMode(GLUT_DEPTH | GLUT_DOUBLE | GLUT_RGBA); WindowHandle = glutCreateWindow(WINDOW_TITLE); GLenum errorCheckValue = glGetError(); if (WindowHandle < 1) { fprintf(stderr, "ERROR: Could not create new rendering window.\n"); exit(EXIT_FAILURE); } glutReshapeFunc(ResizeFunction); glutDisplayFunc(RenderFunction); glutIdleFunc(IdleFunction); glutTimerFunc(0, TimerFunction, 0); glutCloseFunc(Cleanup); glutKeyboardFunc(KeyboardFunction); } What I am doing wrong? c++ opengl freeglut glew share|improve this question edited Jun 1 '12 at 21:35 genpfault 35.6k83776 asked Jun 1 '12 at 21:06 malymato 4853828 Are you doing anything with GlewInitResult? Maybe you should be calling glewGetErrorString instead of glG
Start here for a quick overview of the site Help Center Detailed answers to any questions you might have Meta Discuss the workings and policies of this site About Us Learn more about Stack Overflow the company Business Learn more about hiring developers or posting ads with us Game Development Questions Tags Users Badges Unanswered Ask Question _ Game Development Stack Exchange is a question and answer site for professional and independent game developers. Join them; it only takes a minute: Sign up Here's how it works: Anybody can ask a question Anybody can answer The best answers are voted up and rise to the top OpenGL: glGetError() returns invalid enum after call to glewInit() up vote 1 down vote favorite I use GLEW and freeglut. For some reason, after a call to glewInit(), glGetError() returns error code 1280. Reinstalling the drivers didn't help. I tried to disable glewExperimental, it had no effect. Code worked before, but I am not aware of any changes I could possibly make. Here's my code: int main(int argc, char* argv[]) { GLenum GlewInitResult, res; InitWindow(argc, argv); res = glGetError(); // res = 0 glewExperimental = GL_TRUE; GlewInitResult = glewInit(); res = glGetError(); // res = 1280 glutMainLoop(); exit(EXIT_SUCCESS); } void InitWindow(int argc, char* argv[]) { glutInit(&argc, argv); glutInitContextVersion(4, 0); glutInitContextFlags(GLUT_FORWARD_COMPATIBLE); glutInitContextProfile(GLUT_CORE_PROFILE); glutSetOption(GLUT_ACTION_ON_WINDOW_CLOSE, GLUT_ACTION_GLUTMAINLOOP_RETURNS); glutInitWindowPosition(0, 0); glutInitWindowSize(CurrentWidth, CurrentHeight); glutInitDisplayMode(GLUT_DEPTH | GLUT_DOUBLE | GLUT_RGBA); WindowHandle = glutCreateWindow(WINDOW_TITLE); GLenum errorCheckValue = glGetError(); if (WindowHandle < 1) { fprintf(stderr, "ERROR: Could not cre