Opengl Error 1282 Invalid Operation
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Opengl 1282 Error
only takes a minute: Sign up Opengl error 1282 (invalid operation) when using texture() up vote 1 down vote favorite I have the following fragment shader: #version 330 core layout (location = 0) out vec4 color; uniform vec4 colour; uniform vec2 light_pos; in DATA { vec4 position; vec2 texCoord; float tid; vec4 color; } fs_in; uniform sampler2D textures[32]; void main() opengl invalid operation { float intensity = 1.0 / length(fs_in.position.xy - light_pos); vec4 texColor = fs_in.color; if (fs_in.tid > 0.0) { int tid = int(fs_in.tid + 0.5); texColor = texture(textures[tid], fs_in.texCoord); } color = texColor * intensity; } If I run my program, I get opengl error 1282, which is invalid operation. If I don't use the texture(), so I write texCoord = vec4(...) it works perfectly. I'm always passing in tid (texture ID) as 0 (no texture) so that part shouldn't even run. I've set the textures uniform to some placeholder, but as far as I know this shouldn't even matter. What could cause the invalid operation then? opengl glsl fragment-shader share|improve this question asked Jul 9 '15 at 16:59 CodezMe 4618 add a comment| 1 Answer 1 active oldest votes up vote 4 down vote accepted Your shader compilation has most likely failed. Make sure that you always check the compile status after trying to compile the shader, using: GLint val = GL_FALSE; glGetShaderiv(shaderId, GL_COMPILE_STATUS, &val); if (val != GL_TRUE) { // compilation failed } In your case, the shad
Sign in Pricing Blog Support Search GitHub This repository Watch 47 Star 154 Fork 109 erogenousbeef/BigReactors Code Issues 94 Pull requests 4 Projects 0 Pulse Graphs New issue glteximage2d error 1282 OpenGL 1282 Invalid Operation Errors #96 Closed chrisbecke opened this Issue Jan opengl error 1281 21, 2014 · 7 comments Projects None yet Labels None yet Milestone No milestone Assignees No opengl error 1280 one assigned 3 participants chrisbecke commented Jan 21, 2014 When Big Reactors was in FTB Monster 1.0.1 my Development Log filled with Open GL Invalid Operation (1282) errors while running on an http://stackoverflow.com/questions/31323870/opengl-error-1282-invalid-operation-when-using-texture AMD based laptop. Toggling Minecrafts usual settings (Graphics Fancy/Fast, OpenGL advanced vs normal) made no change. This is the vanilla renderer not optifine. Anyhow, differential diagnosis eventially had it that removing Big Reactors was key to solving the errors - which were slowing rendering and causing the client to disconnect. There was no actual Big Reactors content placed in the world so I don't https://github.com/erogenousbeef/BigReactors/issues/96 know why. Owner erogenousbeef commented Jan 21, 2014 That's bizarre. Which version of BR were you running? In either case, without any BR content placed in the world, none of my custom rendering code would've been active in the first place. Owner erogenousbeef commented Jan 21, 2014 I've found this, which may be related. Are you using screen-recording software? http://playclaw.com/forum/index.php?/topic/3201-playclaw-causing-opengl-errors-with-minecraft/ thatsIch commented Jan 26, 2014 Adding to that I found this in my log http://pastebin.com/RSy8Z3qu complete log http://puu.sh/6yHbS.2 for X9 version. I think it has to do with the worldgen of Yellorite, cause that mentioned area is unhabitated and almost freshly generated chunks. Client crashed when I tried to search for it Owner erogenousbeef commented Jan 26, 2014 That would be strange, as yellorite has its own block ID and uses metadata 0. I'm betting some other mod is placing blocks with the same ID as you have set for BR small machines. Can you go over your configs? You definitely have at least one conflict already: 2014-01-26 12:40:45 [INFORMATION] [STDOUT] CONFLICT @ 6819 item slot already occupied by openblocks.common.item.ItemOBGenericUnstackable@6f5b8f0 while adding openblocks.common.item.ItemStencil@bcff8c5 Owner erogenousbeef commented Jan 26, 2
App Mods on Curse Rules Chat Desktop View Home Minecraft Forum Support Unmodified Minecraft Client http://www.minecraftforum.net/forums/support/unmodified-minecraft-client/1862378-1-6-gl-error-1280-invalid-enum-and-1282-invalid Support 1.6 GL ERROR 1280 invalid enum and 1282 invalid operation Search Search all Forums Search this Forum Search this Thread Tools Jump to Forum 1.6 GL ERROR 1280 invalid enum and 1282 invalid operation #1 Jul 3, 2013 Makajoe Makajoe View User Profile View Posts Send Message Out opengl error of the Water Join Date: 3/3/2013 Posts: 9 Member Details Hello there, i'm not very familiar with opengl, and frankly don't know much about computers. Upon starting up minecraft in 1.6, i would get the message below and when minecraft started, all text, and boxes appeared shades of gray and opengl error 1282 rectangular, additionally, i couldnt click anything because of the tremendous amount of lag i got. Does anyone know why this is happening, i am assuming it has something to do with this error. Client> Starting up SoundSystem... Client> Initializing LWJGL OpenAL Client> (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org) Client> 2013-07-03 17:37:29 [CLIENT] [SEVERE] ########## GL ERROR ########## Client> 2013-07-03 17:37:29 [CLIENT] [SEVERE] @ Pre startup Client> 2013-07-03 17:37:29 [CLIENT] [SEVERE] 1280: Invalid enum Client> 2013-07-03 17:37:31 [CLIENT] [SEVERE] ########## GL ERROR ########## Client> 2013-07-03 17:37:31 [CLIENT] [SEVERE] @ Post startup Client> 2013-07-03 17:37:31 [CLIENT] [SEVERE] 1281: Invalid value Client> 2013-07-03 17:37:31 [CLIENT] [SEVERE] ########## GL ERROR ########## Client> 2013-07-03 17:37:31 [CLIENT] [SEVERE] @ Pre render Client> 2013-07-03 17:37:31 [CLIENT] [SEVERE] 1280: Invalid enum Client> OpenAL initialized. Client> Client> 2013-07-03 17:37:39 [CLIENT] [SEVERE] ########## GL ERROR ########## Client> 2013-07-03 17:37:39 [CLIENT] [SEVERE] @ Post render Clien