Opengl Error Code 1286
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App Mods on Curse Rules Chat Desktop View Home Minecraft Forum Support Modded Client Support Weird "OpenGL Error:1286 "(Invalid framebuffer error) spaming chat? Search Search all Forums Search this Forum Search this Thread Tools Jump to Forum Weird "OpenGL Error:1286 opengl error 1286 (invalid framebuffer operation) "(Invalid framebuffer error) spaming chat? #1 Jan 30, 2015 ZeraJott ZeraJott View User Profile View
Opengl Invalid Framebuffer Operation
Posts Send Message Out of the Water Location: Virginia Join Date: 11/5/2012 Posts: 45 Member Details So i'm playing on this server, it opengl error 1286 processing has a texture pack and im using optifine, and this error keeps spamming me. I'm the only one w/ this error on the server, any advice? Rollback Post to Revision RollBack #2 Jan 30, 2015 ZeraJott ZeraJott View opengl error 1282 User Profile View Posts Send Message Out of the Water Location: Virginia Join Date: 11/5/2012 Posts: 45 Member Details Save me please. Rollback Post to Revision RollBack #3 Jan 30, 2015 gerbil gerbil View User Profile View Posts Send Message Enderman Ender Join Date: 6/3/2011 Posts: 8,311 Member Details This is UNMODDED minecraft. But: http://hollowworld.co.uk/threads/fix-gl-error-post-render-1286-invalid-framebuffer-operation.29954/ Rollback Post to Revision RollBack #4 Jan 30, 2015 ZeraJott ZeraJott View User Profile View Posts Send Message Out of the
Opengl Error 1280
Water Location: Virginia Join Date: 11/5/2012 Posts: 45 Member Details My apologies, i didn't realize this error was mod related. Thank you though. Rollback Post to Revision RollBack #5 Jan 31, 2015 gerbil gerbil View User Profile View Posts Send Message Enderman Ender Join Date: 6/3/2011 Posts: 8,311 Member Details That's the point. You can't tell if an error is from a mod or not. and we don't know what mods you might have or all the myriad problems they might have. When you post in here the assumption is that you have NO MODS installed. Rollback Post to Revision RollBack #6 Mar 30, 2015 ArtistChibi ArtistChibi View User Profile View Posts Send Message Tree Puncher Join Date: 12/26/2013 Posts: 25 Minecraft: ArtistChibi Member Details I get that on both online and offline each time I minimize my game to open like a folder or my web browser. I am using Optifine, but that is it. Minecraft 1.8. (1.8.1-Optifine_HD_U_C7/vanilla) This is a screenshot of my chatbox. This is what is shown on my F3 (same game and everything.) Last edited by ArtistChibi: Mar 30, 2015 Rollback Post to Revision RollBack #7 Aug 6, 2015 skajterpl skajterpl View User Profile View Posts Send Message Out of the Water Join Date: 7/30/2015 Posts: 8 Member Details Me same but i am using ATLauncher and the Byte Size pack
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Gl_invalid_framebuffer_operation
Users Badges Ask Question x Dismiss Join the Stack Overflow Community Stack Overflow is a community of 6.2 million programmers, just like you, helping each other. Join them; it only http://www.minecraftforum.net/forums/support/modded-client-support/2344905-weird-opengl-error-1286-invalid-framebuffer-error takes a minute: Sign up Android opengl 1.1 Render to Texture 1286 error (Invalid framebuffer operation) up vote 2 down vote favorite I am trying to implement a motion blur effect in my android game. After a lot of research I found that the best way to do that is to save the previous frame as a texture using the Frame http://stackoverflow.com/questions/9127859/android-opengl-1-1-render-to-texture-1286-error-invalid-framebuffer-operation Buffer Object and render it on top of the current frame. So seeing some nice tutorials on how to do something like that I ended up with this code which basically **render my scene on the texture and then draws the texture to the default framebuffer. It only draw's a white texture** with a 1286 (Invalid framebuffer operation) error in gl.glGetError() SOLVED:The problem seems to be the non power of two texture dimmensions as Jean said int[] fb, depthRb, renderTex; int texW = 480 * 2; int texH = 800 * 2; IntBuffer texBuffer; int[] buf = new int[texW * texH]; GL11ExtensionPack gl11ep ; void setup(GL10 gl) { gl11ep=(GL11ExtensionPack)gl; fb = new int[1]; depthRb = new int[1]; renderTex = new int[1]; gl11ep.glGenFramebuffersOES(1, fb, 0); gl11ep.glGenRenderbuffersOES(1, depthRb, 0); // the depth buffer gl.glGenTextures(1, renderTex, 0);// generate texture gl.glBindTexture(GL10.GL_TEXTURE_2D, renderTex[0]); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_NEAREST); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_REPEAT); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_REPEAT); texBuffer = ByteBuffer.allocateDirect(buf.length*4).order(ByteOrder.nativeOrder()).asIntBuffer(); gl.glTexImage2D(GL10.GL_TEXTURE_2D, 0, GL10.GL_RGB, texW, texH, 0, GL10.GL_RGB, GL10.GL_UNSIGNED_SHORT_5_6_5, texBuffer); gl11ep.glBindRenderbufferOES(GL11ExtensionPack.GL_RENDERBUFFER_OES, depthRb[0]); gl11ep.glRenderbufferStorageOES(GL11ExtensionPack.GL_RENDERBUFFER_OES, GL11ExtensionPack.GL_DEPTH_COMPONENT16, texW, texH); } boolean RenderStart(GL10 gl) { // Bind the framebuffer gl11ep.glBindFramebufferOES(GL11ExtensionPack.GL_FRAMEBUFFER_OES, fb[0]); // speci
Sign in Pricing Blog Support Search GitHub This repository Watch 387 Star 2,999 Fork https://github.com/processing/processing/issues/1983.html 894 processing/processing Code Issues 296 Pull requests 25 Projects 0 Wiki Pulse Graphs New issue Framebuffer, opengl errors on P2D, P3D, OPENGL #1983 Closed JimPlaxco http://support.feed-the-beast.com/t/fix-gl-error-1286-invalid-framebuffer-operation-post-render/11039 opened this Issue Jul 20, 2013 · 10 comments Projects None yet Labels opengl Milestone No milestone Assignees codeanticode 4 participants JimPlaxco opengl error commented Jul 20, 2013 Attempting to run the following code example provided at: http://codeanticode.wordpress.com/2013/06/04/processing-2-0-is-out-processing-2-0-is-in/ PShape sh; float angle; void setup() { size(400, 400, P3D); // same errors if P2D or OPENGL specified sh = createShape(); sh.beginShape(); sh.fill(180); sh.vertex(-200, -200); sh.vertex(200, -200); sh.vertex(200, 200); sh.vertex(-200, 200); sh.endShape(); } void draw() { opengl error 1286 background(0); translate(200, 200); rotateY(radians(angle)); // commented out for P2D, OPENGL versions shape(sh); angle += 1; } The above code generates the following errors: Framebuffer error (unknown error), rendering will probably not work as expected OpenGL error 1286 at bot beginDraw(): invalid framebuffer operation OpenGL error 1286 at bot endDraw(): invalid framebuffer operation Framebuffer error (unknown error), rendering will probably not work as expected OpenGL error 1286 at top endDraw(): invalid framebuffer operation Note that the code is actually irrelevant. It is the P2D,P3D,OPENGL specification that causes failure. For example, the following code generates the same errors: void setup() {size(400, 400, OPENGL);} void draw() {line(0,0,400,400); } Programs will run if no renderer is specified. Note that with Processing 1.5.1 P2D, P3D do not generate these error messages. System: Windows 7 64 bit Processing: 2.0 REV 0218 - 3 June 2013 OpenGL version 3.0 Video Card: NVIDIA® GeForce GT 555M 3
I found a solution! First, on the FTB launcher, go to the Options tab (at the top, you can't miss it) Now, click advanced options. (at the bottom of the options page) MAKE SURE TO FOLLOW BOTH STEPS THEY ARE BOTH EQUALLY IMPORTANT Un-Check "Auto Maximized?" in the Checkllist (in all likelyhood it will be checked.) enter this in the box labeled "Additional Java Parameters": -Dforge.forceNoStencil=true BE HAPPY Rootbeast1 2015-05-17 19:34:51 UTC #2 I tried this multiple times and it still won't work. I can't find any other solutions Home Categories FAQ/Guidelines Terms of Service Privacy Policy Powered by Discourse, best viewed with JavaScript enabled Main Site Forums FAQs Wiki FTB Curse Chat FTB IRC