Opengl 1280 Error
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Advanced Search Forum Khronos Developer Support OpenGL ES general technical discussions openGL Error no: 1280 If this is your first visit, be sure to check out the FAQ by clicking the link above. You may opengl error 1280 minecraft have to register before you can post: click the register link above to proceed. opengl error 1280 invalid enum To start viewing messages, select the forum that you want to visit from the selection below. Results 1 to 2 of minecraft opengl error 1280 invalid enum 2 Thread: openGL Error no: 1280 Thread Tools Show Printable Version Email this Page… Subscribe to this Thread… Search Thread Advanced Search Display Linear Mode Switch to Hybrid Mode Switch to Threaded Mode gl_invalid_enum 11-19-2008,11:04 PM #1 ganesh991 View Profile View Forum Posts Private Message Junior Member Join Date Nov 2008 Posts 1 openGL Error no: 1280 Dear all, Please help me, i got openGL Error no: 1280 Can anyone tell me the meaning of this error and because of which it has come? 11-20-2008,02:25 AM #2 Xmas View Profile View Forum Posts Private Message Senior Member Join Date May 2006 Posts 353
Android Glerror 1280
Re: openGL Error no: 1280 OpenGL ES defines the following 6 error values: Code : 1280 GL_INVALID_ENUM 1281 GL_INVALID_VALUE 1282 GL_INVALID_OPERATION 1283 GL_STACK_OVERFLOW 1284 GL_STACK_UNDERFLOW 1285 GL_OUT_OF_MEMORY You got a GL_INVALID_ENUM error, which means you passed an unsupported enum value to a GL function. Georg Kolling, Imagination Technologies Please ask questions specific to PowerVR hardware or SDKs on the PowerVR Insider Forum DevTech@imgtec.com | http://www.powervrinsider.com « Previous Thread | Next Thread » Similar Threads Opengl es linkier error By himanshu405 in forum OpenGL ES general technical discussions Replies: 4 Last Post: 03-26-2009, 05:12 AM fatal error C1189: #error : ERROR: Use of C runtime library By gjermani in forum OpenGL ES general technical discussions Replies: 1 Last Post: 09-24-2007, 03:02 AM Posting Permissions You may not post new threads You may not post replies You may not post attachments You may not edit your posts BB code is On Smilies are On [IMG] code is On [VIDEO] code is Off HTML code is Off Forum Rules -- Khronos Style -- Default Mobile Style Contact Us The Khronos Group Archive Top All times are GMT -7. The time now is 07:21 AM. Powered by vBulletin Version 4.2.2 Copyright © 2016 vBulletin Solutions, Inc. All rights re
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Opengl Error 1282
this site About Us Learn more about Stack Overflow the company Business Learn glewinit invalid enum more about hiring developers or posting ads with us Stack Overflow Questions Jobs Documentation Tags Users Badges Ask Question opengl error codes x Dismiss Join the Stack Overflow Community Stack Overflow is a community of 6.2 million programmers, just like you, helping each other. Join them; it only takes a minute: Sign up GL https://forums.khronos.org/showthread.php/5581-openGL-Error-no-1280 Error 1280 when enabling depth test up vote 0 down vote favorite I'm having some problems with an opengl application I'm writing. GLenum err = 0; glEnable( GL_DEPTH_TEST ); err = glGetError(); if ( err != GL_NO_ERROR ) printf( "Error: %s\n",glewGetErrorString( err ) ); The above code prints out unknown error to the console, and when I step through it, I get the http://stackoverflow.com/questions/34527803/gl-error-1280-when-enabling-depth-test 1280 code. I've checked the khronos page for glEnable and the enum is there, so why would this cause an issue? I've looked up the error code and it's for an invalid enum, but how can this be? c++ opengl error-handling share|improve this question asked Dec 30 '15 at 10:37 Ian Young 314110 Why do you call it "error 1280", when you printed out the actual string name of the error? –Nicol Bolas Dec 30 '15 at 13:20 Because glewGetErrorString outputs "unknown error". I had to look it up via the khronos site. –Ian Young Dec 30 '15 at 13:29 ... Oh! I looked up glewGetErrorString. It's not for getting OpenGL errors. It's for getting the errors from GLEW, such as those returned by glewInit. –Nicol Bolas Dec 30 '15 at 13:36 That makes sense, however, it still doesn't explain the invalid enum error code which glGetError() returns. –Ian Young Dec 30 '15 at 13:39 Can you confirm you're calling glEnable on the thread with the OpenGL context? –Columbo Dec 30 '15 at 17:20 | show 1 more
App Mods on Curse Rules Chat Desktop View Home Minecraft Forum Support Modded Client Support [PLEASE HELP] http://www.minecraftforum.net/forums/support/modded-client-support/2221459-please-help-gl-error-post-render-1280-invalid : GL ERROR : @ Post render : 1280: Invalid enum Search Search all Forums Search this Forum Search this Thread Tools Jump to http://miffysora.wikidot.com/opengl-error Forum [PLEASE HELP] : GL ERROR : @ Post render : 1280: Invalid enum #1 Sep 21, 2014 Sonicbrandyn Sonicbrandyn View User Profile View Posts Send opengl error Message Newbie Join Date: 10/25/2012 Posts: 326 Minecraft: sonicbrandyn Member Details Please help me fix this this is the crash report: [16:40:44] [Client thread/ERROR]: @ Post render [16:40:44] [Client thread/ERROR]: 1280: Invalid enum [16:40:44] [Client thread/ERROR]: ########## GL ERROR ########## [16:40:44] [Client thread/ERROR]: @ Post render [16:40:44] [Client thread/ERROR]: 1280: Invalid enum opengl error 1280 [16:40:44] [Client thread/ERROR]: ########## GL ERROR ########## [16:40:44] [Client thread/ERROR]: @ Post render [16:40:44] [Client thread/ERROR]: 1280: Invalid enum [16:40:44] [Client thread/ERROR]: ########## GL ERROR ########## [16:40:44] [Client thread/ERROR]: @ Post render [16:40:44] [Client thread/ERROR]: 1280: Invalid enum [16:40:44] [Client thread/ERROR]: ########## GL ERROR ########## [16:40:44] [Client thread/ERROR]: @ Post render [16:40:44] [Client thread/ERROR]: 1280: Invalid enum [16:40:44] [Client thread/ERROR]: ########## GL ERROR ########## [16:40:44] [Client thread/ERROR]: @ Post render [16:40:44] [Client thread/ERROR]: 1280: Invalid enum [16:40:44] [Client thread/ERROR]: ########## GL ERROR ########## [16:40:44] [Client thread/ERROR]: @ Post render [16:40:44] [Client thread/ERROR]: 1280: Invalid enum [16:40:44] [Client thread/ERROR]: ########## GL ERROR ########## [16:40:44] [Client thread/ERROR]: @ Post render [16:40:44] [Client thread/ERROR]: 1280: Invalid enum [16:40:44] [Client thread/ERROR]: ########## GL ERROR ########## [16:40:44] [Client thread/ERROR]: @ Post render [16:40:44] [Client thread/ERROR]: 1280: Invalid enum [16:40:44] [Client thread/ERROR]: ########## GL ERROR ########## [16:40:44] [Client thread/ERROR]: @ Post render [16:40:44] [Client thread/ERROR]: 1280: Invalid enum [16:40:
const GLubyte *errstring=gluErrorString(errcode); printf("%s\n",errstring); } static void GetGLError(const char* op) { for (GLint error = glGetError(); error; error= glGetError()) { printf("after %s() glErrorCode:%x=%s\n", op, error,gluErrorString(error)); assert(!"!glError\n"); } } glGetStringと間違えないこと! public void GetGLError(String _message){ int errcode=GLES20.glGetError(); if(errcode!=GLES20.GL_NO_ERROR){ String errstring=GLES20.glGetString(errcode); Log.d(TAG,"at "+_message+":"+errstring+" code="+errcode); } } Java+GLES20の場合。GL_INVALID_VALUE(1281)でメッセージが取得できなかった!! #define LOG_TAG "libgl2jni" #define LOGI(...) __android_log_print(ANDROID_LOG_INFO,LOG_TAG,__VA_ARGS__) #define LOGE(...) __android_log_print(ANDROID_LOG_ERROR,LOG_TAG,__VA_ARGS__) #define LOGD(...) __android_log_print(ANDROID_LOG_DEBUG,LOG_TAG,__VA_ARGS__) static void printGLString(const char *name, GLenum s) { const char *v = (const char *) glGetString(s); LOGI("GL %s = %s\n", name, v); } static void checkGlError(const char* op) { for (GLint error = glGetError(); error; error= glGetError()) { LOGI("after %s() glError %s\n", op, error,glGetString(error)); } } エラー番号 エラー定義名 16進数 10進数 内容 GL_NO_ERROR 0 GL_INVALID_ENUM 0x0500 1280 無効な列挙 GLenum型の引数が範囲を超えている GL_INVALID_VALUE 0x0501 1281 無効な値 引数が範囲を超えている GL_INVALID_OPERATION 0x0502 1282 無効な演算。1 GL_STACK_OVERFLOW 0x0503 1283 スタックオーバーフロー GL_STACK_UNDERFLOW 0x0504 1284 スタックアンダーフロー GL_OUT_OF_MEMORY 0x0505 1285 実行するのにメモリが足りない。 GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 完全じゃないフレームバッファを書いたり読んだりしようとしている 504:スタックアンダーフロー スタックが枯渇している状態にも関わらず、スタックからデータを呼び出してしまうこと。 スタックをpopしすぎたということ。 glPopMatrix() を使った時に起こるようだ。 スタックオーバーフロー スタックをpushしすぎたせい。 スタックオーバーフロー対策 現在のスタックのサイ