Opengl Error 1281 Mocha
ElementsAdobe Dreamweaver Adobe MuseAdobe Animate CCAdobe Premiere ProAdobe After EffectsAdobe IllustratorAdobe InDesignView all communitiesExplore Menu beginsMeet the expertsLearn our productsConnect with your peersError: You don't have JavaScript enabled. This tool uses JavaScript and much of it will not work correctly without it enabled. Please turn JavaScript back on and reload this page. Please enter opengl error 1281 glteximage2d a title. You can not post a blank message. Please type your message and try opengl error 1281 minecraft again. More discussions in After Effects All CommunitiesAfter Effects 6 Replies Latest reply on Jun 1, 2015 1:34 PM by Mathias Moehl opengl error 1282 How to fix OpenGL error 1281 which occurs when sending a file from After Effects CS6 to mocha thomasl96869132 May 8, 2015 3:31 PM I'm using ...- a 27´ mid 2011 iMac with OS X Yosemite 10.10.1, 2,7 GHz Intel Core i5, 16 GB 1333 MHz DDR3, AMD Radeon HD 6770M 512 MB- After Effects CS6 Version 11.0.4.2- mocha Version 2.6.2 build 4626and according to the update-checker both programs are up-to-date.Problem:When I open After Effects, select a video and send it to mocha to track the motion, after adjusting the location to save the file to the following error occurs:OpenGL error 1281 has occured whilst rendering on line 1693 of file Rendering/ISI_Render_OGL.cppThis is actually quite strange because it used to work on this machine several weeks ago.Something that confuses me a little bit is that the "Frame Range" in the "New Project"-window is set to "0 to 0" by default and is obviously fixed to that value because I can't change it. I have no idea whether this has been the case all the time because I never really had the need to change anything in these settings. I usually always set everything up in After Effects, sent it to mocha and exported the tracking data. Luckily everything used to work flawlessly - until now ...I tried to find something with this error code on Google without hitting a helpful solution.I hope that anyone can help me with this problem - because mocha without being able to open a file properly is kind of useless concerning tracking motion within a video.Thanks in advance! I have the same question Show 0 Likes(0) 1241Views Tags: none (add) This content has been marked as final. Show 6 replies 1. Re: How to fix OpenGL error 1281 which occurs when sending a file from After Effects CS6 to mocha Szalam May 11, 2015 9:07 AM (in response to thomasl96869132) Thomas Lange wrote: I'm using ... - a 27´ mid 2011 iMac with OS X Yosemite 10.10.1, 2,7 GHz I
4 Reference Pages OpenGL 3.3 Reference Pages OpenGL 2.1 Reference Pages OS/Platform Implementations OpenGL Books Coding Resources OpenGL SDK FAQs Sample Code & Tutorials GLUT & Utility Libraries Programming Language Bindings Benchmarks Mailing Lists & News Groups Archived Resources Wiki Forums About OpenGL Contact Us OpenGL logo Advertise on OpenGL Jobs Register Help Remember Me? What's New? Forum New Posts FAQ Calendar Forum Actions Mark Forums Read Quick Links Today's Posts View https://forums.adobe.com/thread/1840290 Site Leaders Khronos Forums COLLADA forums OpenGL: Getting Started Advanced Search Forum DEVELOPERS OpenGL coding: beginners OpenGL error 1281 caused by glTexSubImage2D First time visitors, please read our FAQ and our Forum Rules and Guidelines. You must register before you can post. Results 1 to 3 of 3 Thread: OpenGL error https://www.opengl.org/discussion_boards/showthread.php/173288-OpenGL-error-1281-caused-by-glTexSubImage2D 1281 caused by glTexSubImage2D Thread Tools Show Printable Version Email this Page… Display Linear Mode Switch to Hybrid Mode Switch to Threaded Mode 01-19-2011,09:41 AM #1 chris_jan View Profile View Forum Posts Private Message Junior Member Newbie Join Date Jan 2011 Posts 18 OpenGL error 1281 caused by glTexSubImage2D I've got a problem with glTexSubImage2D: First I used SDL for Graphics output, but now I use OpenGL (with SDL creating a context). But I still wanted to use for example SDL_ttf. But when I use that code: Code : // This function was already OK when I used SDL SDL_Surface *pFontSurface = Font.RenderTextSurface(sText, TextColor, RenderMode, ShadedBGColor); // This function is used because SDL_ttf returns rendered font in ARGB // This function cannot be the mistake because - when I remove it - it still doesn't work (apart from that it is in the wrong format) pFontSurface = ConvertSDLSurface->ARGB_To_RGBA(pFontSurface); glEnable(GL_TEXTURE_2D); //
about this channel Embed this content in your HTML Search confirm cancel Report adult content: click to rate: Account: (login) More Channels Showcase RSS Channel Showcase 7834582 RSS Channel Showcase 2121546 RSS Channel Showcase 4755114 RSS http://effects795.rssing.com/chan-7308908/all_p1623.html Channel Showcase 7952187 Channel Catalog Subsection Catalog Articles on this Page (showing articles 32441 https://twitter.com/mrohsee/status/575617866134896642 to 32460 of 55052) 05/08/15--07:54: _Re: Text Source and... 05/08/15--07:57: _Re: Anybody know wh... 05/08/15--07:59: _Re: QuickTime issue... 05/08/15--08:06: _Re: Anybody know wh... 05/08/15--08:21: _Re: Text Source and... 05/08/15--08:25: _Re: Text Source and... 05/08/15--09:03: _Re: Graph Editor no... 05/08/15--09:32: _Re: QuickTime issue... 05/08/15--09:37: _Re: Green # layer w... 05/08/15--10:26: _Re: lightbulb lette... 05/08/15--10:30: _Re: lightbulb lette... opengl error 05/08/15--11:22: _Re: mask shapes big... 05/08/15--11:46: _Re: How to speed up... 05/08/15--11:48: _Re: Issues with EXR... 05/08/15--11:52: _Can someone tell me... 05/08/15--11:56: _Re: rendering probl... 05/08/15--13:47: _tracking to attach ... 05/08/15--15:31: _How to fix OpenGL e... 05/08/15--15:35: _Re: Nvidia 3D visio... 05/08/15--15:46: _Re: Nvidia 3D Visio... (showing articles 32441 to 32460 of 55052) Browse the Latest Snapshot Browsing All Articles (55052 Articles) Live Browser Channel Description: Most recent forum messages opengl error 1281 older | 1 | .... | 1620 | 1621 | 1622 | (Page 1623) | 1624 | 1625 | 1626 | .... | 2753 | newer 0 0 05/08/15--07:54: Re: Text Source and Looping Contact us about this article Can you explain in more detail how your result should look like? You can create scrolling blocks of random numbers with the Random Text Block Shifting iExpression: Random Text Block Shifting Expression | mamoworld This sample image scrolls right to left and uses letters, but you can easily change this to use numbers and scroll from top to bottom. 0 0 05/08/15--07:57: Re: Anybody know what causes After Effects CC gui to flicker and stop responding? Contact us about this article I haven't seen it do that and I'm not even on a high-end machine. What is your full version number of AE? When do you see the flickering? What are you doing when it stops responding? FAQ: What information should I provide? 0 0 05/08/15--07:59: Re: QuickTime issue with After Effects Contact us about this article Jez Curnow wrote: OK, that could be a starting issue: .../users/usr_name/[no library listed] Are you able to advise how to? No, but Google can: https://www.google.com/search?q=show+library+folder+mac+osx 0 0 05/08/15--08:06: Re
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