Opengl Error 1280 Glteximage2d
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Ask Question x Dismiss Join the Stack Overflow Community Stack Overflow is a community of 6.2 million programmers, just like you, helping each other. Join them; it only takes a minute: Sign up Opengl - glGenTextures Error 1280 up vote 1 down vote favorite Im implementing glewinit invalid enum Render to texture Using FBOs in android, as first step im creating a texture, but i get error 1280 by calling GLES20.glGenTextures method. the Texture Creator function is bellow: public int CreateTexture(int w, int h){ final int[] textureId = new int[1]; int i; //ijad mikonim 1 Adad texturte ro rooye textureID GLES20.glGenTextures(1, textureId,0); i = GLES20.glGetError(); //BindTexture miad texturo ro baraaye call shodan amaade mikone GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textureId[0]); //texture nahaE ro ijaad mikonim GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, GLES20.GL_RGBA, w, h, 0, GLES20.GL_RGBA, GLES20.GL_FLOAT, null); //in null tooye voroodie akharie bala, mige ke fazaa ro baraye texture ijad kon vali ba hichi poresh nakon hanooz GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_NEAREST); GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_NEAREST); GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE); GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE); if(i!=0){ Log.d("ERROR", "ERROR Happend"+i+""); return i; } GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, 0); return textureId[0]; } when i call this method it returns error 1280. android opengl-es share|improve t
here for a quick overview of the site Help Center Detailed answers to any questions you might have Meta Discuss the workings and policies of this site About Us Learn more about Stack Overflow the opengl error codes company Business Learn more about hiring developers or posting ads with us Stack Overflow Questions glgeterror 1280 Jobs Documentation Tags Users Badges Ask Question x Dismiss Join the Stack Overflow Community Stack Overflow is a community of 6.2 million glerror programmers, just like you, helping each other. Join them; it only takes a minute: Sign up How to catch glTexImage2D error when resolution is incompatible? up vote 1 down vote favorite 1 I am trying to http://stackoverflow.com/questions/31698972/opengl-glgentextures-error-1280 catch the error that comes from incompatible image texture resolution in glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, imgdata); 1. Compatible resolution, working fine = 1024x1024, 1920x1200, 1920x1080, 704x891 2. Incompatible resolutions, all giving error = 2058x1734, 1018x1280, 591x602, etc. I don't know why glTexImage2D is working fine with #1 resolutions and giving error with #2 resolutions. I couldn't extract the resolution pattern that it follows means that some resolution are working http://stackoverflow.com/questions/14001944/how-to-catch-glteximage2d-error-when-resolution-is-incompatible fine and some not. I don't know why. Now the issue is, if user try to create a texture with incompatible resolution then OpenGL should catch the error and I should get 0 if texture is not created but glTexImage2D is not returning anything so we are unable to make something secure for user OK. "This resolution is not supported, do not use it." But the issue is OpenGL doesn't not catch the glTexImage2D error. During run-time execution cout< van GoogleInloggenVerborgen veldenZoeken naar groepen of berichten