As3 Error 1006
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As3 Typeerror Error #1006
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As3 Error 1010
Community Stack Overflow is a community of 4.7 million programmers, just like you, helping each other. Join them; it only takes a minute: Sign up AS3: Error #1006: value is not a function up argument error 2025 vote 1 down vote favorite I got piece of code: trace((array[0][0])); trace((array[0][0] is Date)); trace((array[0][0] as Date).time()); and this is my output: Fri Aug 9 12:10:00 GMT+0200 2013 true TypeError: Error #1006: value is not a function. ... I'm confused. How can I fix this? //edit: Oh, it should be trace((array[0][0] as Date).time); actionscript-3 date time share|improve this question asked Aug 9 '13 at 10:12 Tomek 3481621 rangeerror error #2006 add a comment| 2 Answers 2 active oldest votes up vote 2 down vote accepted trace((array[0][0] as Date).getTime()); OR trace((array[0][0] as Date).time); The error says that "time" is not a function of class Date - it is not, it's a property. But there is a function getTime() which might be what you seek. Date class manual share|improve this answer answered Aug 9 '13 at 10:15 Vesper 14.8k22047 add a comment| up vote 0 down vote An refresh() call after setting sort to null made this RTE go away for me. This solution was originally suggested at ArrayCollection removing sort topic share|improve this answer answered Feb 11 '15 at 9:52 JabbyPanda 663410 add a comment| Your Answer draft saved draft discarded Sign up or log in Sign up using Google Sign up using Facebook Sign up using Email and Password Post as a guest Name Email Post as a guest Name Email discard By posting your answer, you agree to the privacy policy and terms of service. Not the answer you're looking for? Browse other questions tagged actionscript-3 date time or ask your own question. asked 3 years ago viewed 6463 times active 1 year ago Visit Chat Linked 3 ArrayCollection
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Value Is Not A Function
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As3 Error 1046
helping each other. Join them; it only takes a minute: Sign up TypeError: Error #1006 in flash AS3 while trying to access main timeline from inside movie clip up vote 0 down vote favorite I have placed a http://stackoverflow.com/questions/18144398/as3-error-1006-value-is-not-a-function movie clip on the main timeline, with instance name sq_mc. Inside of it, there is sq_motion_tween_mc. sq_motion_tween_mc is empty, and I have converted it to movie clip, because it was required to apply motion tweening. [1]------------------|[2]----------| sq_mc | ... | | sq_motion_tween_mc | There is a stop(); action on both the 1st and 2nd keyframe of the main timeline. I want to jump to the 2nd frame on the main timeline after playing last frame of http://stackoverflow.com/questions/9059703/typeerror-error-1006-in-flash-as3-while-trying-to-access-main-timeline-from-in sq_mc. Here's the code I have on the last frame of sq_mc: sq_motion_tween_mc.sq_mc(parent).gotoAndPlay(2); And I get this error message: TypeError: Error #1006: sq_mc is not a function. at Untitled_fla::square_1/frame24() Note: Square is the name of the movie clip symbol for sq_mc. flash actionscript-3 flash-cs5 share|improve this question edited Jan 30 '12 at 6:44 weltraumpirat 20k43151 asked Jan 30 '12 at 5:22 Rahul dagli 751514 add a comment| 2 Answers 2 active oldest votes up vote 2 down vote accepted The motion tween has no relevance whatsoever to what you are trying to do. Also, if it's empty, I'm not sure what you are tweening... Anyway, on the last frame of your Square MovieClip, do MovieClip(parent).gotoAndStop(2); That's it. share|improve this answer edited Jan 30 '12 at 7:27 answered Jan 30 '12 at 6:45 weltraumpirat 20k43151 First of all I converted the graphics to movieclip while motion tweening because it asks to convert it to symbol. So I choosed movieclip as a symbol. Secondly, I'm getting this error after applying your code: Symbol 'sq_mc', Layer 'Layer 2', Frame 24, Line 1 1061: Call to a possibly undefined method gotoAndStop through a reference with static type flash.display:DisplayObjectContainer. –Rahul dagli Jan 30 '12 at 7:21 Sorry, forgot the type cast. See edited answer. –weltraumpirat Jan 30 '12 at 7:27 If you convert a drawing int
using your existing account on the new forums, check out this thread. Register Help Remember Me? Forum Today's Posts FAQ Calendar Forum Actions Mark Forums Read Quick Links View Forum Leaders What's New? Advanced Search Forum https://www.kirupa.com/forum/showthread.php?370237-TypeError-Error-1006-value-is-not-a-function-Please-help Flash ActionScript 3 [Flash] TypeError: Error #1006: value is not a function. Please help Results 1 to 7 of 7 Thread: TypeError: Error #1006: value is not a function. Please help Thread Tools Show Printable Version Subscribe to this Thread… Search Thread Advanced Search Display Linear Mode Switch to Hybrid Mode Switch to Threaded Mode December 28th, 2011,08:11 AM #1 Availor View Profile View Forum Posts 7 posts Registered User TypeError: Error #1006: value as3 error is not a function. Please help Hello, I've tried to figure out why this didn't work. Please maybe someone can help me out. This is my code: I have 4 buttons that are named btn1, btn2, btn3, btn4. if I do only trace(my_btn) it returns btn1, btn2, btn3, btn4. But when I try to tell them to stop on frame, it returns TypeError: Error #1006: value is not a function. at project_fla::MainTimeline/frame1() This is my as3 error 1006 code for (var i:int = 1 ; i <= 4 ; i++ ) { var my_btn = "btn"+i; trace(my_btn); my_btn.gotoAndStop(i); } Thanks in advanced.. Reply With Quote December 28th, 2011,10:00 AM #2 TheVoid View Profile View Forum Posts 59 posts Registered User In your current code, my_btn is a string. and strings don't have a gotoAndStop() method. try accessing it like this: this[my_btn] instead of my_btn as that will be an object of the container. Reply With Quote December 28th, 2011,11:38 AM #3 MariusJP View Profile View Forum Posts Visit Homepage 1,054 posts Emba-chua What are you trying to do? Because the for loop looks kinda weird imo. Reply With Quote December 28th, 2011,03:32 PM #4 snickelfritz View Profile View Forum Posts 2,084 posts Registered User His buttons might be instances of a multiframe MovieClip, with each unique button graphic on a different frame. ie: the loop creates frame1 button, frame2 button, etc... The loop isn't quite right for this though; it should be based on the totalFrames property of the MovieClip, instead of a hardcoded number. I would also not use instance names for the buttons; instead, wrap all of the buttons in a MovieClip, then loop through the MovieClip children. you can then reference them as child MovieClips by index, instead of by specific Strings. This method processes faster, and is immun