As3 Error 2025
Contents |
here for a quick overview of the site Help Center Detailed answers to as3 argumenterror error #2025 any questions you might have Meta Discuss the workings and
As3 Error 1010
policies of this site About Us Learn more about Stack Overflow the company Business Learn
As3 Error 1069
more about hiring developers or posting ads with us Stack Overflow Questions Jobs Documentation Tags Users Badges Ask Question x Dismiss Join the Stack Overflow Community
Actionscript Error 1010
Stack Overflow is a community of 4.7 million programmers, just like you, helping each other. Join them; it only takes a minute: Sign up AS3 - Error #2025: The supplied DisplayObject must be a child of the caller up vote 0 down vote favorite 1 After 2 days of trying and rangeerror error #2006 the supplied index is out of bounds searching for an answer I still didn't found it. I keep getting Error #2025: The supplied DisplayObject must be a child of the caller. I'm making a game where if the user hits an enemy, the enemy get destroyed. The code: My main class package classes { import flash.display.MovieClip; import flash.events.Event; import flash.utils.Timer; public class Main extends MovieClip { var enemyTimer:Timer; public function Main() { var user:ship = new ship(); addChild(user); user.name = "user"; user.initialize(); enemyTimer = new Timer(2000); enemyTimer.addEventListener("timer", sendEnemy); enemyTimer.start(); function sendEnemy(e:Event) { var badboy:enemy = new enemy(); addChild(badboy); badboy.initialize(); } } } } the enemy class package classes.enemy { import flash.display.MovieClip; import flash.events.Event; public class Enemy extends MovieClip { var speed:Number; public function initialize() { addEventListener("enterFrame", enterFrame); } public function Enemy() { this.x = 700; this.y = Math.random()*200 + 50; speed = Math.random()*5 + 5; } function enterFrame(e:Event) { this.x -= speed; if(this.hitTestObject(parent.getChildByName("user"))) { kill(); } } functi
here for a quick overview of the site Help Center Detailed flash error 1069 answers to any questions you might have Meta Discuss as3 error 1034 the workings and policies of this site About Us Learn more about Stack Overflow the as3 error 1009 company Business Learn more about hiring developers or posting ads with us Stack Overflow Questions Jobs Documentation Tags Users Badges Ask Question x Dismiss http://stackoverflow.com/questions/8695326/as3-error-2025-the-supplied-displayobject-must-be-a-child-of-the-caller Join the Stack Overflow Community Stack Overflow is a community of 4.7 million programmers, just like you, helping each other. Join them; it only takes a minute: Sign up Error #2025: The supplied DisplayObject must be a child of the caller - Not sure how to fix up vote http://stackoverflow.com/questions/16567714/error-2025-the-supplied-displayobject-must-be-a-child-of-the-caller-not-sure 0 down vote favorite So I get an error saying that the supplied DisplayObject must be a child of the caller. What happens is my game works first time around in that clicking the 'Play' button calls the startGame function and removes the menu so that the game is shown, but then at the end of the game when the playAgainBtn is clicked, instead of simply playing the game again / restarting the game, I get this error: ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller. at flash.display::DisplayObjectContainer/removeChild() It specifically points to this line: menuLayer.removeChild(mainMenu); Here is the code: package { import flash.display.MovieClip; import flash.display.LoaderInfo; import flash.display.Sprite; import flash.display.DisplayObject; import flash.display.Stage; import flash.events.Event; import flash.events.MouseEvent; import flash.events.TimerEvent; import flash.utils.Timer; import flash.ui.Mouse; import flash.media.Sound; import flash.media.SoundChannel; import flash.text.TextFormat; import flash.text.TextField; import flash.text.AntiAliasType; import flash.display.Loader; import flash.net.URLRequest; import flash.net.URLLoader; import flash.system.L
here for a quick overview of the site Help Center Detailed answers to http://stackoverflow.com/questions/30495506/i-keep-getting-argumenterror-error-2025-the-supplied-displayobject-must-be-a any questions you might have Meta Discuss the workings and policies of this site About Us Learn more about Stack Overflow the company Business Learn more about hiring developers or posting ads with us Stack Overflow Questions Jobs Documentation Tags Users Badges Ask Question x Dismiss Join the Stack Overflow as3 error Community Stack Overflow is a community of 4.7 million programmers, just like you, helping each other. Join them; it only takes a minute: Sign up I keep getting 'ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller' inside timer event up vote 0 down vote favorite I'm as3 error 2025 trying to remove this item from the stage and keep getting this error. The code seems to work and the object is removed but the game seems kinda buggy. Here's the full error: "ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller. at flash.display::DisplayObjectContainer/removeChild() at JumpingGame/onTick2()[E:\Folder\Folder\Folder\Folder\JumpingGame.as:95] at flash.utils::Timer/_timerDispatch() at flash.utils::Timer/tick()" The error is pointing to: removeChild(enemy) removeChild(leg); removeChild(life); I'm also getting: "TypeError: Error #1009: Cannot access a property or method of a null object reference" on this line theLives.text = liveLives.toString(); Here's my code: package { import flash.display.MovieClip; import flash.utils.Timer; import flash.events.TimerEvent; public class JumpingGame extends MovieClip { public var army:Array; public var powerups:Array; public var pluslives:Array; public var newDoodle:doodle; public var enemyTimer:Timer; public var legTimer:Timer; public var lifeTimer:Timer; public function JumpingGame() { enemyTimer = new Timer( 40 ); enemyTimer.addEventListener( TimerEvent.TIMER, onTick ); enemyTimer.start(); legTimer = new Timer( 20 ); legTimer.addEventListener( TimerEvent.TIMER, onTick2 ); legTimer.start(); lif