As3 Error #2094 Event Dispatch Recursion Overflow
ElementsAdobe Dreamweaver Adobe MuseAdobe Animate CCAdobe Premiere ProAdobe After EffectsAdobe IllustratorAdobe InDesignView all communitiesExplore Menu beginsMeet the expertsLearn our productsConnect with your peersError: You don't have JavaScript enabled. This tool uses JavaScript and much of it will not work correctly without it enabled. Please turn JavaScript back on and reload this page. Please enter a title. You can not post a blank message. Please type your message and try again. More discussions in ActionScript 3 All CommunitiesAdobe Animate CC - HomeActionScript 3 3 Replies Latest reply on Aug 15, 2015 8:30 AM by karld42162807 #2094: Event dispatch recursion overflow theatlasman Apr 26, 2010 4:41 AM Hello,I can't seem to solve this error. Any help would be appreciated.Joseph I have the same question Show 0 Likes(0) 3530Views Tags: none (add) This content has been marked as final. Show 3 replies 1. Re: #2094: Event dispatch recursion overflow dmeN Apr 26, 2010 4:49 AM (in response to theatlasman) What that means is that you're dispatching an event, which in turn is causing the function that dispatched it to run again...something like so will cause it:addEventListener(MouseEvent.CLICK, clicked);function clicked(e:MouseEvent):void{ dispatchEvent(new MouseEvent(MouseEvent.CLICK));}which, of course makes no sense to do...And, FWIW, you can enter into Google: 'as3 2094' and you'll find all sorts of info. 1 person found this helpful Like Show 0 Likes(0) Actions 2. Re: #2094: Event dispatch recursion overflow theatlasman Apr 26, 2010 4:56 AM (in response to dmeN) Thanks!I eliminated the error!Joseph Like Show 0 Likes(0) Actions 3. Re: #2094: Event dispatch recursion overflow karld42162807 Aug 15, 2015 8:30 AM (in response to theatlasman) How did you fix it ? Like Show 1 Likes(1) Actions Go to original post Actions More Like This Retrieving data ... Legend Correct Answers - 10 points © 20
#2094: Event dispatch recursion overflow. Why does removechild keep getting called if this.parent does not exist? Why doesn't removing event listeners work? View 1 Replies Similar Posts: ActionScript 3.0 :: Removing All Event Listeners Dec 16, 2009 If you have multiple event listeners running, is there any way to remove all of them at once rather than one at a time? View 3 Replies AS3 :: Flash - Removing The Event Listeners? Dec 17, 2010 I have a basic question about manually removing event listeners in actionscript 3.If https://forums.adobe.com/thread/624503 I have a function like: private function doStuff(event : Event):void{//let them savevar f:FileReference = new FileReference();[code]...How do I remove the event listeners when the saveDone function is called? Normally I just change the "add" to "remove" like:f.removeEventListener(Event.COMPLETE,saveDone);However, f is a local variable, and I can't get to it after the doStuff function ends.private function saveDone(ev:Event){f.removeEventListener(Event.COMPLETE,saveDone);} View 3 Replies ActionScript 3.0 :: Adding Or Removing http://flash.bigresource.com/actionscript-3-removing-event-listeners-not-working-Error-2094-Event-dispatch-recursion-overflow-aPu3VXhjX.html Event Listeners All At Once? Jul 1, 2010 I'm trying to do something that I'm not sure if it's possible. I have to add or remove multiple listeners that will trigger the same three methods (onComplete, onError and showProgress). I was trying to do something like this:[Code]...Is there anyway to solve this? It seems that after passing through the addListeners method, the loader instance gets lost. View 2 Replies Removing Event Listeners And Null Objects? May 14, 2009 I was just wondering--and it's probably an obvious question really--if I make an object null and that object had one or more event listeners registered, are the listeners removed?for example: Actionscript Code: object.addEventListener(Event.SOME_EVENT,callBack);function callBack(evt:Event):void{object = null;[Code].....In this case have I removed 'object''s listener when I made the object null? View 1 Replies ActionScript 3.0 :: Adding/Removing Event Listeners? Apr 21, 2011 ive made a flash website containing 5 pages all accessed via flash buttonson one of the page ive tried loading a external swf file and then added event listeners to each of the buttons so when a new page is selected the swf file doesnt continue to play i
[flex as3]function non recursive call. how? If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register http://board.flashkit.com/board/showthread.php?788077-flex-as3-function-non-recursive-call-how link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below. Results 1 to 17 of 17 Thread: [flex as3]function non recursive call. how? Tweet Thread http://www.bobistheoilguy.com/forums/ubbthreads.php/topics/3829782/Re:_POPUP-FlashPlayer Tools Show Printable Version Email this Page… Subscribe to this Thread… Display Linear Mode Switch to Hybrid Mode Switch to Threaded Mode 02-03-2009,11:03 AM #1 DevilMayCry View Profile View Forum Posts Member Join Date Jun 2008 as3 error Posts 34 [flex as3]function non recursive call. how? So, I create standard AS3 flex project. In constructor goes only start(); rest of functions are basically this: private start():void { f1();} private function f1():void { f2();} private function f2():void { f1();} And it's standard recursion. SWF either breaks or loops as many times as I tell it. One f calls the other, which calls first... I do not want that. I want f1 as3 error #2094 to do some stuff, calls f1 and closes itself. Than f2 works, calls f1 and closes. And so on. Like having 2 sets of code that loops through. What's the cleanest way to do that? Reply With Quote 02-04-2009,11:37 AM #2 DevilMayCry View Profile View Forum Posts Member Join Date Jun 2008 Posts 34 I made one with timer 0. so when f1 end it's calculations, call timer0 to start f2. and f2 use same timer to call f1. Ugly, I know. anything better, cleaner? Reply With Quote 02-07-2009,09:47 PM #3 DevilMayCry View Profile View Forum Posts Member Join Date Jun 2008 Posts 34 Error #2094: Event dispatch recursion overflow Or, my question should be: Why the heck this doesn't work? And how to overcome " Error #2094: Event dispatch recursion overflow." Code: package { import flash.display.Sprite; import flash.events.Event; import flash.events.KeyboardEvent; import flash.text.TextField; import flash.text.TextFieldAutoSize; import flash.text.TextFieldType; import flash.utils.Timer; public class Loop1 extends Sprite { private var i_int:int=0; private var zbir_int:int=0; private var counter_int:int=0; private var time_txt:TextField=new TextField(); public var myTimer:Timer = new Timer(10, 2050); // 10 ms, 2050 times repeat public function Loop1() //constructor { stage.addEventListener(KeyboardEvent.KEY_UP, startLoop_f); this.addEventListener("_START", f1); time_txt.type = TextFieldType.DYNAMIC; time_txt.border = true; time_txt.background = true; time_txt.backgroundColor = 0xD6D3CE;// 0xFFFF66; time_txt.width = 160; //px time_txt.height = 450; time_txt.autoSize = Te
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