Error 2025 As3
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As3 Argumenterror Error #2025
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As3 Error 1069
Users Badges Ask Question x Dismiss Join the Stack Overflow Community Stack Overflow is a community of 4.7 million programmers, just like you, helping each other. Join them; it only actionscript error 1010 takes a minute: Sign up I keep getting 'ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller' inside timer event up vote 0 down vote favorite I'm trying to remove this item from the stage and keep getting this error. The code seems to work and the object is removed but the game seems kinda buggy. as3 error 1034 Here's the full error: "ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller. at flash.display::DisplayObjectContainer/removeChild() at JumpingGame/onTick2()[E:\Folder\Folder\Folder\Folder\JumpingGame.as:95] at flash.utils::Timer/_timerDispatch() at flash.utils::Timer/tick()" The error is pointing to: removeChild(enemy) removeChild(leg); removeChild(life); I'm also getting: "TypeError: Error #1009: Cannot access a property or method of a null object reference" on this line theLives.text = liveLives.toString(); Here's my code: package { import flash.display.MovieClip; import flash.utils.Timer; import flash.events.TimerEvent; public class JumpingGame extends MovieClip { public var army:Array; public var powerups:Array; public var pluslives:Array; public var newDoodle:doodle; public var enemyTimer:Timer; public var legTimer:Timer; public var lifeTimer:Timer; public function JumpingGame() { enemyTimer = new Timer( 40 ); enemyTimer.addEventListener( TimerEvent.TIMER, onTick ); enemyTimer.start(); legTimer = new Timer( 20 ); legTimer.addEventListener( TimerEvent.TIMER, onTick2 ); legTimer.start(); lifeTimer = new Timer( 30 ); lifeTimer.addEventListener( TimerEvent.TIMER, onTick3 ); lifeTimer.start(); army = new Array(); var newEnemy = new Enemy( 100, -15 ); army.push( newEnemy ); addChild( newEnemy ); powerups = new Array(); var newLeg = new Leg( 300, -15 ); powerups.push( newLeg ); addChild( newLeg ); pluslives = new Array(); var newLife = new Plus1( 300, -15 ); pluslive
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Flash Error 1069
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Type Error #1010 In Actionscript
Badges Ask Question x Dismiss Join the Stack Overflow Community Stack Overflow is a community of 4.7 million programmers, just like you, helping each other. Join them; it only takes http://stackoverflow.com/questions/30495506/i-keep-getting-argumenterror-error-2025-the-supplied-displayobject-must-be-a a minute: Sign up Error #2025: The supplied DisplayObject must be a child of the caller up vote 0 down vote favorite I just started making a really simple video game for a class and I have a random score point spawner. This function works fine, nothing goes wrong, but when I publish the game and play it with Flashy Player, it http://stackoverflow.com/questions/15213397/error-2025-the-supplied-displayobject-must-be-a-child-of-the-caller shows up with the error message "Error #2025: The supplied DisplayObject must be a child of the caller." I've just been dismissing it since the program works other than the alert prompt, but I need to remove that. function spawnscore() { i = 0 while (i == 0) { var pointy = Math.random()*640 var pointx = Math.random()*747 var pointcirc:warning = new warning(); addChild(pointcirc); pointappearmusic.play(); setTimeout(removepoint, 1500); pointcirc.addEventListener(MouseEvent.MOUSE_OVER, scoreclicked); function scoreclicked() { pointsound10.play(); removeChild(pointcirc); score += 10; removeEventListener(MouseEvent.MOUSE_OVER, scoreclicked); } function removepoint() { // I'm pretty sure this is the problem removeChild(pointcirc); } pointcirc.x = pointx; pointcirc.y = pointy; break; } return; } I'm pretty sure my problem is in the removepoint function, but I can't figure out what to do. flash runtime-error removechild share|improve this question edited Mar 5 '13 at 0:17 Lee Taylor 4,54072138 asked Mar 4 '13 at 23:54 timo352 1314 add a comment| 2 Answers 2 active oldest votes up vote 1 down vote accepted That error means you're trying to remove a DisplayObject from a container when it's not actually a child of that container, so it look
here for a quick overview of the site Help Center Detailed answers to any questions you might have Meta Discuss the workings http://stackoverflow.com/questions/16567714/error-2025-the-supplied-displayobject-must-be-a-child-of-the-caller-not-sure and policies of this site About Us Learn more about Stack Overflow the company Business Learn more about hiring developers or posting ads with us Stack Overflow Questions Jobs Documentation Tags https://lassieadventurestudio.wordpress.com/2008/09/29/common-as3-errors/ Users Badges Ask Question x Dismiss Join the Stack Overflow Community Stack Overflow is a community of 4.7 million programmers, just like you, helping each other. Join them; it only as3 error takes a minute: Sign up Error #2025: The supplied DisplayObject must be a child of the caller - Not sure how to fix up vote 0 down vote favorite So I get an error saying that the supplied DisplayObject must be a child of the caller. What happens is my game works first time around in that clicking the 'Play' error 2025 as3 button calls the startGame function and removes the menu so that the game is shown, but then at the end of the game when the playAgainBtn is clicked, instead of simply playing the game again / restarting the game, I get this error: ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller. at flash.display::DisplayObjectContainer/removeChild() It specifically points to this line: menuLayer.removeChild(mainMenu); Here is the code: package { import flash.display.MovieClip; import flash.display.LoaderInfo; import flash.display.Sprite; import flash.display.DisplayObject; import flash.display.Stage; import flash.events.Event; import flash.events.MouseEvent; import flash.events.TimerEvent; import flash.utils.Timer; import flash.ui.Mouse; import flash.media.Sound; import flash.media.SoundChannel; import flash.text.TextFormat; import flash.text.TextField; import flash.text.AntiAliasType; import flash.display.Loader; import flash.net.URLRequest; import flash.net.URLLoader; import flash.system.LoaderContext; import flash.display.Sprite; import flash.net.Socket; import caurina.transitions.Tweener; import flash.text.Font; public class Main extends MovieClip { public static var backgroundLayer:Sprite = new Sprite; public static var gameLayer:Sprite = new Sprite; public static var interfaceLayer:Sprite = new Sprite; public static var endGameLayer:Sprite = new Sprite; public static var menuLayer:Sprite = new Sprite; public static var gameOverLayer:Sprite = new Sprite; public static var howToLayer:Sprite = new Sprite; public static var scoresLayer:Sprite = new Sprite; publ
getting started with AS3, the new error messaging is extremely helpful and specific. While error messages are tedious at first, they eventually become extremely helpful once you understand what they mean. If you make a mistake, they tell you exactly what you did wrong. So, here's a short list of errors that I commonly encounter due to routine code clumsiness. A. Compiler Errors (will prevent a movie from publishing.) 1067: Implicit coercion of type [datatype] to an unrelated type [datatype]. While the wording is fancy, the nature of this error is extremely simple: you're trying to put a square peg into a round hole; or in technical terms, your data types don't mesh. An example scenario that would cause this error is this: var testing:int = new Date(); Notice the problem? The "testing" variable is typed as an "int" but is getting a "Date" object assigned to it. AS3 is very strict about data types, so will force you to make sure they always line up. 1120: Access of undefined property [name]. You're trying to reference a value that was never created. If you get this while referencing a property of another object, you're probably trying to access a property that is not defined as a public member of that object's class. If you get this error in response to a value that you've defined within the script that you're writing, then you probably forgot to declare the value with a "var" statement before its first reference. 1151: A conflict exists with definition [name] in namespace internal. You're trying to declare a value that has already been created. Make sure that you haven't declared multiple variables by the same name within the same script. A common "gotcha" that I get hit with comes from using the same iterator for multiple loops, like so: function errorDemo():void { var list:Array = new Array(0, 1, 2); for (var i:int = 0; i < something; i++) { // do something. } for (var i:int = 0; i < something; i++) { // do something else. } } Notice the error? I've declared th