Error As3
Contents |
Retrieving Data from Server... Top Level Error - AS3 Properties | Properties as3 error class | Constructor | Methods | Global Constants | Events | as3 custom error Styles | Skin Parts | Skin States | Effects | Constants | Global Functions |
As3 Error 1009
Functions | Interfaces | Classes | Examples Classes x PackageTop LevelClasspublic dynamic class ErrorInheritanceError ObjectSubclasses ArgumentError, AugmentedError, AutomationError, CollectionViewError, ComplexCyclicDependencyError, Conflict, ConstraintError, CursorError, DataServiceError,
As3 Error Handling
DefinitionError, DRMManagerError, EvalError, ExpressionError, ExpressionEvaluationError, ExpressionValidationError, Fault, FormBridgeError, FunctionSequenceError, IllegalOperationError, InvalidCategoryError, InvalidFilterError, InvalidSWFError, IOError, ItemPendingError, MediaError, MemoryError, MessagingError, MetricError, NoDataAvailableError, PersistenceError, PersistenceError, ProxyServiceError, RangeError, ReferenceError, ScriptTimeoutError, SecurityError, SimpleCyclicDependencyError, SortError, SQLError, StackOverflowError, SyncManagerError, SyntaxError, TypeError, UnresolvedConflictsError, URIError, VerifyError, VideoError, VideoErrorLanguage Version:ActionScript 3.0Runtime Versions:AIR 1.0, Flash Player 9, Flash Lite as3 try catch 4 SubmitNo CommentBy clicking Submit, you accept the Adobe Terms of Use. The Error class contains information about an error that occurred in a script. In developing ActionScript 3.0 applications, when you run your compiled code in the debugger version of a Flash runtime, a dialog box displays exceptions of type Error, or of a subclass, to help you troubleshoot the code. You create an Error object by using the Error constructor function. Typically, you throw a new Error object from within a try code block that is caught by a catch code block. You can also create a subclass of the Error class and throw instances of that subclass. View the examplesMore examplesWorking with the debugger versions of Flash runtimesUsing try..catch..finally statementsCreating custom error classesResponding to error events and statusHandling errors example: CustomErrors applicationLearn moreBasics of error handlingError handling in ActionScript 3.0ActionS
elements Error-handling strategies Since many applications can run without building the logic to handle errors, developers are tempted to
As3 Errorevent
postpone building error handling into their applications. However, without error handling, as3 error object an application can easily stall or frustrate the user if something doesn’t work as expected. ActionScript as3 error 1010 2.0 has an Error class that allows you to build logic into custom functions to throw an exception with a specific message. Because error handling is critical http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/Error.html for making a user-friendly application, ActionScript 3.0 includes an expanded architecture for catching errors. Note: While the ActionScript 3.0 Reference for the Adobe Flash Platform documents the exceptions thrown by many methods, it might not include all possible exceptions for each method. A method might throw an exception for syntax errors or other problems http://help.adobe.com/en_US/as3/dev/WS5b3ccc516d4fbf351e63e3d118a9b90204-7ed2.html that are not noted explicitly in the method description, even when the description does list some of the exceptions a method throws. ActionScript 3.0 error-handling elements ActionScript 3.0 includes many tools for error handling, including: Error classes. ActionScript 3.0 includes a broad range of Error classes to expand the scope of situations that can produce error objects. Each Error class helps applications handle and respond to specific error conditions, whether they are related to system errors (like a MemoryError condition), coding errors (like an ArgumentError condition), networking and communication errors (like a URIError condition), or other situations. For more information on each class, see Comparing the Error classes. Fewer silent failures. In earlier versions of Flash Player, errors were generated and reported only if you explicitly used the throw statement. For Flash Player 9 and later Flash runtimes, native ActionScript methods and properties throw run-time errors. These errors allow you to handle these exceptions more effectively when they occur, the
& Motion GraphicsBundleseBooksDesign & IllustrationCodeWeb DesignPhoto & https://code.tutsplus.com/tutorials/quick-tip-how-to-debug-an-as3-error-1063--active-9541 VideoBusinessMusic & Audio3D & Motion GraphicsPricingEnvato http://jessewarden.com/2009/06/error-handling-in-actionscript-3-dont-make-grenades-or-how-to-not-crash-safari.html MarketEnvato StudioCommunityHelpEnvato MarketEnvato StudioCommunityForumHelpFree 10-Day TrialSign InHow-To TutorialsDesign & IllustrationAdobe PhotoshopVectorAdobe IllustratorIllustrationTools & TipsInspirationGraphic DesignNewsIcon DesignDrawingMore Categories...Learning GuidesCodeWeb DevelopmentWordPressMobile DevelopmentPHPJavaScriptFlashCMSiOS SDKNewsAndroid SDKMore Categories...Learning GuidesWeb as3 error DesignCSSHTML & CSSHTMLAdobe PhotoshopUI DesignComplete WebsitesWorkflowDesign TheoryJavaScriptCMSMore Categories...Learning GuidesPhoto & VideoShootingPost-ProcessingAdobe PhotoshopPhoto CritiqueHow-ToPhotographyVideoLightingInspirationAdobe LightroomMore Categories...Learning GuidesBusinessMarketingFreelancePlanningHow-ToCommunicationCareersBusinessSalesFinanceEntrepreneurshipMore Categories...Learning GuidesMusic & AudioAudio ProductionGeneralLogic ProWorkshopsMixing & MasteringSound DesignOpen MicAbleton LiveReasonRecordingMore Categories...Learning Guides3D & as3 error class Motion GraphicsAdobe After Effects3DMotion Graphics3D Studio MaxMayaCinema 4DWorkflowNewsVisual EffectsRoundupsMore Categories...Learning GuidesGame DevelopmentGame DesignImplementationPlatform AgnosticBusinessProgrammingFlashFrom ScratchNewsHTML5Unity 3DMore Categories...Learning GuidesComputer SkillsOS XApp TrainingProductivityTips & ShortcutsElectronicsAutomationSecurityOfficeHow-ToHardwareMore Categories...Learning GuidesCoursesDesign & IllustrationCodeWeb DesignPhoto & VideoBusinessMusic & Audio3D & Motion GraphicsBundlesComing SooneBooksDesign & IllustrationCodeWeb DesignPhoto & VideoBusinessMusic & Audio3D & Motion GraphicsPricingAdvertisementCodeActionScriptQuick Tip: How to Debug an AS3 Error #1063Advertisementby Dru Kepple5 Sep 2011Difficulty:BeginnerLanguages:EnglishActionScriptFlashThis post is part of a series called How to Fix Bugs in Flash.Quick Tip: How to Debug an AS3 Error #1009Quick Tip: How to Debug an AS3 Error #2044It's time for
crashes for users is because of Flash, hence the new plug-in sequestering (i.e. if Flash blows up real good, it'll do so in a way that won't negatively affect the browser). I agree. If you've ever surfed the web using the debug Flash Player, Safari 3 and 4 explode all the time. I don't know the true cause, but I do know when it'll happen most often: when you get an error dialogue. These are shown only if you have the debug Flash Player installed, and an error that wasn't "caught" happens. Sometimes hitting the "Continue" button vs. the "Dismiss All" button will work… but not always… BOOM! Â Thank God for History > Reopen All Windows from Last Session. Â Here's how you can help prevent Flash's bad name from getting worse (that and until Adobe makes it more stable). Introduction I've written about errors in the past, but wanted to write a more recent, basic, and thorough example since now more than ever, I'm seeing errors all over the web with Flash content nowadays. Flash Player 9 and 10 have errors. Â These are like Java's unchecked exceptions. Â There are 2 types of errors: synchronous and asynchronous meaning "immediately happening while your code is running" and "sometime later when our code is chilling". Â Errors occur when your code does something it's not allowed, or can't, do. Â In the past, you couldn't catch these errors nor attempt to recover from them. Â Try/catch did exist in a primitive form in AS2/AS1 but didn't cover all conditions, and sometimes if used would abort entire blocks of code without you knowing where. Â Errors are a feature of the new ActionScript virtual machine in Flash Player 9 and 10, and are thus really good. The best way to prevent errors from getting in your code is a good compiler. Â The Flash CS3/CS4, and the Flex SDK's mxmlc compiler do a very good job of spotting errors before they happen. Â The #1 error most of us faced in AS1 was capitalization; if you mispelled a variable, and attempted to access in your code, it obviously wouldn't work; i.e person.firstName vs. person.firstname; 2 different variables in AS1 (only in the Flash Player 7, 6 was case insensitive). The compiler didn't see it because there was no strong-typing; anything you typed in a dynamic language is valid because the language is… dynamic. Â In ActionScript 2, they mostly fixed this problem, but the #2 problem, null values, were really hard to track down. Â This is when your code attempts to access a property of something, say a Mo