Half Life Eye Error
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Tag Search Advanced Search Google Search My Threads and Posts My Posts My Threads Steam Game Discussions # - C D - G half life 2 mods not working H - L M - P Q - S T - Z Publisher half life 2 mod can't find background image / Developer Console Game Discussions Go to Page... Page 1 of 36 1 2 3 11 > Last » hl2 human error Thread Tools Display Modes 05-31-2010, 05:53 AM #1 gorpie Join Date: Sep 2009 Reputation: 1493 Posts: 10,727 Fixes & Updates For Broken Mods The May 2010 and August 2010
Steam Pipe Fix
updates to Half-Life 2 and the Episodes changed the locations of some files within the games' .gcf files. As a result, some mods that used to work now need a little tweaking in order to run, some require a patch, and a few no longer work at all (a patch will be required). Some people may see missing models (a red ERROR icon) or smod can't find background image missing textures (a magenta and black check pattern) in a mod, while other people don't have any problems at all. Mods that have patches The Citizen - SilverMink's patch City 7 - SilverMink's patch CSS SCI-FI 3: Hardwired - official patch Dangerous World - official patch Human Error - official patch Kosakovia - official patch MINERVA: Metastatis - Officially unofficial patchMINERVA: Metastatis, links to SilverMink's patch still included for reasons in the following post. Rock 24 - SilverMink's patch SMOD 4.0a - Onemanshow's patch, temporary mirror site SMOD Redux 8 - Onemanshow's patch, temporary mirror site Note: See Comment in SMOD section for additional info. SMOD Tactical Delta 5.56 - Onemanshow's patch, temporary mirror site SMOD 2 - send me a PM SMOD 4.0a - New version available! Restart Steam after applying any patch. Other mods may not need any tweaking in order to run on your system. One tester suggested using a compressed version of the mod (if available) rather than a version with a self-installer. Other testers had no problems with self-installing mods. • For each mod in the list below, I have tried to show the
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Smod Tactical
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Could Not Load Library Client
(Italian) 日本語 (Japanese) 한국어 (Korean) Norsk (Norwegian) Polski (Polish) Português (Portuguese) Português-Brasil (Portuguese-Brazil) Română (Romanian) Русский (Russian) 简体中文 (Simplified Chinese) Español (Spanish) Svenska (Swedish) 繁體中文 (Traditional Chinese) ไทย (Thai) Türkçe http://forums.steampowered.com/forums/showthread.php?t=1289845 (Turkish) Українська (Ukrainian) Help us translate Steam Store Page Half-Life 2: Episode Two All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews Half-Life 2: Episode Two Store Page View Stats: Global Achievements Half-Life 2: Episode Two > General Discussions > Topic Details Capt.Host View Profile View Posts 28 Jun, 2013 @ https://steamcommunity.com/app/420/discussions/0/864971765497379056/ 1:04pm Fixes for Source mods broken by the SteamPipe update This thread lays out info on how to get HL2/EP1/EP2 mods to work after the 2013 SteamPipe update broke them.Many thanks to the entire community for doing their best to fix these mods.Source 2013 patches by malortie / marc-antoineModDB user malortie, Steam user marc-antoine, has created a lot of patches that port various Source mods to Source 2013, and even a few HL1 mods, fixing all kinds of issues with maps and textures.Be sure to check his work in his page.Gameinfo.txt fix methodFind gameinfo.txt in the mod's directory. Delete all contents in the file and paste the appropriate code below.Remember to always backup the original file.Be sure to replace MODNAME with the mod's name.For HL2 mods (SteamAppId 220)"GameInfo"{ name "MODNAME" game "MODNAME" title "MODNAME" title2 "" type singleplayer_only icon "resource\icon" homepage "" developer "" FileSystem { SteamAppId 220 SearchPaths { game_lv hl2/hl2_lv.vpk game+mod hl2/hl2_sound_vo_english.vpk game+mod hl2/hl2_pak.vpk game |all_source_engine_paths|hl2/hl2_textures.vpk game |all_source_engine_paths|hl2/hl2_sound_misc.vpk game |all_source_engine_paths|hl2/hl2_misc.vpk platform |all_source_engine_paths|platform/platform_misc.vpk mod+mod_write+default_write_path |gameinfo_path|.. game+game_write hl2 gamebin hl2/bin game |all_source_engine_paths|hl2 platform |all_source_engine_paths|platform } }}For EP2 mo
latest upload videos images audio articles reviews headlines blogs post article engines popular latest add engine developers popular latest add dev groups popular latest add group http://www.moddb.com/mods/half-life-2-short-stories forums jobs post job Human Error Half-Life 2: Episode Two mod | Released 2010 https://github.com/ValveSoftware/Source-1-Games/issues/863 summary articles reviews files videos images forum jobs Post article RSS Articles What happened to Human Error? Jan 7 2013 News 17 comments With the announcement of From Earth people have been asking where the second episode of Human Error is, or what is even going on with it. Unfortunately, I have to say half life that another instalment of Human Error is very unlikely to happen at this point. It's not that I am not interested in continuing the story, or that I don't care about the characters. I would very much like to hear Phillip sing as Larson again. I'm sure we all would. It's a problem of what I have time for and what I find most interesting. Making gameplay different half life 2 from Half-Life 2, and setting the story in a world where I have no restrictions is more creative than doing a world set in the Half-Life 2 universe, where I always have to think around the Combine technology. From Earth is currently becoming, I think, bigger and better than Human Error. It’s going to be more refined and polished than HE ever was. And even once that’s done -- which could take some time -- there is little chance of me being able to turn my attention back to HE. I have been working on mods a while now and I am starting to seriously consider my entry into the industry itself. After From Earth is done, I hope to be either working at a games company or on a small indie game of my own. I would probably have no time, energy, or permission to work on HE EP2, or any mod for that matter, at the same time. Originally I planned to include a small section here detailing all the different design iterations for the second episode of Human Error, but after talking with other team members, we agreed that it would be better to leave it a mystery as
Sign in Pricing Blog Support Search GitHub This repository Watch 58 Star 242 Fork 49 ValveSoftware/Source-1-Games Code Issues 1,142 Pull requests 1 Projects 0 Pulse Graphs New issue [HL2] Entanglement: Alyx has purple eyes? #863 Open ComputerDruid opened this Issue Jun 2, 2013 · 4 comments Projects None yet Labels Half-Life 2 Reviewed Milestone No milestone Assignees triage-valve 4 participants ComputerDruid commented Jun 2, 2013 ] getpos setpos 1052.057617 248.031250 -639.968750;setang 6.448867 13.314090 0.000000 ] status hostname: Half-Life 2 version : 1745010/24 5317 insecure # userid name uniqueid connected ping loss state adr map : d2_prison_06 at: 1052 x, 248 y, -639 z # 10 "The Computer Druid" STEAM_ID_PENDING 01:47 15 0 active loopback players : 1 (1 max) System Information: Processor Information: Vendor: AuthenticAMD Speed: 2800 Mhz 6 logical processors 6 physical processors HyperThreading: Unsupported FCMOV: Supported SSE2: Supported SSE3: Supported SSSE3: Unsupported SSE4a: Supported SSE41: Unsupported SSE42: Unsupported Network Information: Network Speed: Operating System Version: "NAME=Gentoo" (64 bit) Kernel Name: Linux Kernel Version: 3.9.4 X Server Vendor: The X.Org Foundation X Server Release: 11401000 X Window Manager: KWin Steam Runtime Version: steam-runtime-release-i386_2013-05-08 Video Card: Driver: NVIDIA Corporation GeForce GTS 450/PCIe/SSE2 Driver Version: 4.3.0 NVIDIA 319.23 Desktop Color Depth: 24 bits per pixel Monitor Refresh Rate: 59 Hz VendorID: 0x10de DeviceID: 0xdc4 Number of Monitors: 1 Number of Logical Video Cards: 1 Primary Display Resolution: 1920 x 1080 Desktop Resolution: 1920 x 1080 Primary Display Size: 20.08" x 11.42" (23.07" diag) 51.0cm x 29.0cm (58.6cm diag) Primary Bus: PCI Express 16x Primary VRAM: 1024 MB Supported MSAA Modes: 2x 4