Opengl Error 1280 Android
Contents |
here for a quick overview of the site Help Center Detailed opengl error 1280 minecraft answers to any questions you might have Meta Discuss the gl_invalid_enum workings and policies of this site About Us Learn more about Stack Overflow the company opengl error code 1280 Business Learn more about hiring developers or posting ads with us Stack Overflow Questions Jobs Documentation Tags Users Badges Ask Question x Dismiss Join android glerror 1280 the Stack Overflow Community Stack Overflow is a community of 6.2 million programmers, just like you, helping each other. Join them; it only takes a minute: Sign up Opengl - glGenTextures Error 1280 up vote 1 down vote favorite Im implementing Render to texture Using FBOs in android, as
Glgeterror 1282
first step im creating a texture, but i get error 1280 by calling GLES20.glGenTextures method. the Texture Creator function is bellow: public int CreateTexture(int w, int h){ final int[] textureId = new int[1]; int i; //ijad mikonim 1 Adad texturte ro rooye textureID GLES20.glGenTextures(1, textureId,0); i = GLES20.glGetError(); //BindTexture miad texturo ro baraaye call shodan amaade mikone GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textureId[0]); //texture nahaE ro ijaad mikonim GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, GLES20.GL_RGBA, w, h, 0, GLES20.GL_RGBA, GLES20.GL_FLOAT, null); //in null tooye voroodie akharie bala, mige ke fazaa ro baraye texture ijad kon vali ba hichi poresh nakon hanooz GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_NEAREST); GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_NEAREST); GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE); GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE); if(i!=0){ Log.d("ERROR", "ERROR Happend"+i+""); return i; } GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, 0); return textureId[0]; } when i call this method it returns error 1280. android opengl-es share|improve this question edited Jul 31 '15 at 4:07 genpfault 35.6k83776 asked Jul 29 '15 at 11:18 Alireza.
Tool DevelopmentEvents and OpportunitiesGeneral Discussion Sub forum : Move this topic Cancel Core Library Questions pfjackson.. "OpenGL error 1280 at top beginDraw(): invalid enumerant" Processing 2.0b6 in Core Library Questions • 11
Opengl Error Codes
months ago I just downloaded the newest version of processing glewinit invalid enum and encountered this error when trying to run any of my old code. The codes still runs opengl error 1280 at bot begindraw(): invalid enumerant with this error but is sluggish. My previous version was processing 1.5.1 in which all of my code runs without errors. I tried running code as simple as this: http://stackoverflow.com/questions/31698972/opengl-glgentextures-error-1280 void setup(){ size(200,200,OPENGL); } void draw(){ } and stillreceivedthis error. The code works fine if i use "size(w,h)", but "size(w,h,P3D)" and "size(w,h,OPENGL)" result in errors. I'm wondering if this is an issue with my graphics card. I have a Toshiba Satellite with an Intel HD Graphics card which I have had trouble with before. Has anybody else https://forum.processing.org/topic/opengl-error-1280-at-top-begindraw-invalid-enumerant-processing-2-0b6 had this problem, and are there any known fixes? 1 Replies(3) amnon.owed Re: "OpenGL error 1280 at top beginDraw(): invalid enumerant" Processing 2.0b6 11 months ago Updating your graphics card drivers may help. I've had this same issue (and others), but after updating my drivers everything was resolved. Leave a comment on amnon.owed's reply pfjackson.. Re: "OpenGL error 1280 at top beginDraw(): invalid enumerant" Processing 2.0b6 11 months ago My main worry is that switching from one of Toshiba's specialized Intel graphics cards to a generic graphics card will negatively impact my computer's performance. This is heavily warned against on both Toshiba's website and various forums Leave a comment on pfjackson96's reply amnon.owed Re: "OpenGL error 1280 at top beginDraw(): invalid enumerant" Processing 2.0b6 11 months ago Don't know about Toshiba specifically. My advice was more in general. But if Toshiba warns against other drivers, then they must provide drivers themselves not? Just make sure you have the latest ones. Leave a comment on amnon.owed's reply Change topic type Topic T
Sign in https://github.com/googlevr/gvr-unity-sdk/issues/8 Pricing Blog Support Search GitHub This https://hub.jmonkeyengine.org/t/android-opengl-error-1280/23658 repository Watch 276 Star 1,259 Fork 518 googlevr/gvr-unity-sdk Code Issues 78 Pull requests 10 Projects 0 Wiki Pulse Graphs New issue java.lang.RuntimeException: glAttachShader: glError 1280 #8 Closed qwarnant opened this opengl error Issue Dec 21, 2014 · 9 comments Projects None yet Labels None yet Milestone No milestone Assignees No one assigned 3 participants qwarnant commented Dec 21, 2014 Hello, I ran into an issue with opengl error 1280 the Cardboard SDK. The device is running on Android 4.1.2 (it's also a very old Samsung device). I don't know precisely if the origin of the problem is coming from the Cardboard SDK (the RuntimeException occurred in the Cardboard SDK) or Unity3D itself (an OpenGL ES problem ?). When in doubt, I post the stacktrace of the error. java.lang.NoClassDefFoundError: com/unity3d/player/UnityPlayer$2 at com.unity3d.player.UnityPlayer.setScreenSize(Unknown Source) at com.unity3d.player.UnityPlayer.nativeRender(Native Method) at com.unity3d.player.UnityPlayer.a(Unknown Source) at com.unity3d.player.UnityPlayer$a.run(Unknown Source) Caused by: java.lang.RuntimeException: glAttachShader: glError 1280 at com.google.vrtoolkit.cardboard.DistortionRenderer.checkGlError(DistortionRenderer.java:782) at com.google.vrtoolkit.cardboard.DistortionRenderer.createProgram(DistortionRenderer.java:682) at com.google.vrtoolkit.cardboard.DistortionRenderer.createProgramHolder(DistortionRenderer.java:717) at com.google.vrtoolkit.cardboard.DistortionRenderer.createProgramHolder(DistortionRenderer.java:699) at com.google.vrtoolkit.cardboard.DistortionRenderer.updateTextureAndDistortionMesh(DistortionRenderer.java:414) at com.google.vrtoolkit.cardboard.DistortionRenderer.undistortTexture(DistortionRenderer.java:235) at com.google.vrtoolkit.cardboard.CardboardView$RendererHelper$11.run(CardboardView.java:938) at com.google.vrtoolkit.cardboard.CardboardView.queueEvent(CardboardView.java:708) at com.google.vrtoolkit.cardboard.CardboardView$RendererHelper.undistortTexture(CardboardView.java:935) at com.google.vrtoolkit.cardboard.CardboardView.undistortTexture(CardboardView.java:630) at com.google.vrtoolkit.cardboard.plugins.unity.UnityCardboardActivity.renderUndistortedTextureInternal(UnityCardboardActivity.java:148) at com.google.vrtoolkit.cardboard.plugins.unity.UnityCardboardActivity.renderUndistortedTexture(UnityCardboardActivity.java:143) ... 3 more Thank you for your
GameState attached.09-17 22:01:33.420: E/cargame.core.CarGame(23171): GameState-update: super updated.09-17 22:01:33.430: E/cargame.core.CarGame(23171): GameState-update: begin update nodes.09-17 22:01:33.690: D/dalvikvm(23171): GC_CONCURRENT freed 1145K, 70% free 7392K/24391K, external 10411K/12437K, paused 3ms+17ms09-17 22:01:33.940: D/dalvikvm(23171): GC_CONCURRENT freed 1752K, 69% free 7688K/24391K, external 10411K/12437K, paused 2ms+8ms09-17 22:01:34.210: D/dalvikvm(23171): GC_CONCURRENT freed 517K, 63% free 9218K/24391K, external 10411K/12437K, paused 3ms+10ms09-17 22:01:34.450: D/dalvikvm(23171): GC_FOR_MALLOC freed <1K, 58% free 10338K/24391K, external 10411K/12437K, paused 93ms09-17 22:01:34.700: D/dalvikvm(23171): GC_CONCURRENT freed 775K, 53% free 11610K/24391K, external 10411K/12437K, paused 5ms+13ms09-17 22:01:35.000: D/dalvikvm(23171): GC_FOR_MALLOC freed <1K, 47% free 13053K/24391K, external 10411K/12437K, paused 109ms09-17 22:01:35.200: D/dalvikvm(23171): GC_CONCURRENT freed 1163K, 43% free 13937K/24391K, external 10411K/12437K, paused 3ms+16ms09-17 22:01:35.650: D/dalvikvm(23171): GC_CONCURRENT freed <1K, 35% free 15870K/24391K, external 10411K/12437K, paused 3ms+16ms09-17 22:01:35.830: D/dalvikvm(23171): GC_EXTERNAL_ALLOC freed <1K, 35% free 15870K/24391K, external 10411K/12437K, paused 178ms09-17 22:01:38.330: I/com.jme3.scene.Node(23171): INFO Node 22:01:38 Child (null) attached to this node (DebugShapeNode)09-17 22:01:38.330: I/com.jme3.scene.Node(23171): INFO Node 22:01:38 Child (null) attached to this node (DebugShapeNode)09-17 22:01:38.340: I/com.jme3.scene.Node(23171): INFO Node 22:01:38 Child (WheelLocationDebugShape0) attached to this node (DebugShapeNode)09-17 22:01:38.340: I/com.jme3.scene.Node(23171): INFO Node 22:01:38 Child (WheelDirectionDebugShape0) attached to this node (DebugShapeNode)09-17 22:01:38.340: I/com.jme3.scene.Node(23171): INFO Node 22:01:38 Child (WheelAxleDebugShape0) attached to this node (DebugShapeNode)09-17 22:01:38.350: I/com.jme3.scene.Node(23171): INFO Node 22:01:38 Child (WheelRadiusDebugShape0) attached to this node (DebugShapeNode)09-17 22:01:38.350: I/com.jme3.scene.Node(23171): INFO Node 22:01:38 Child (WheelLocationDebugShape1) attached to this node (DebugShapeNode)09-17 22:01:38.350: I/com.jme3.scene.Node(23171): INFO Node 22:01:38 Child (WheelDirectionDebugShape1) attached to this node (DebugShapeNode)09-17 22:0