Processing Opengl Error 1286
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Sign in Pricing Blog Support Search GitHub This repository Watch 387 Star 3,001 Fork 894 processing/processing Code Issues 298 Pull requests 26 Projects 0 Wiki Pulse Graphs New issue Framebuffer error
Opengl Error 1286 Invalid Framebuffer Operation
(unknown error), rendering will probably not work as expected #1986 Closed coxsj opened this opengl error 1280 at bot begindraw invalid enumerant Issue Jul 20, 2013 · 8 comments Projects None yet Labels opengl Milestone No milestone Assignees codeanticode 4 participants coxsj commented Jul 20, 2013 Hi,cannot get PShape to work under Processing 2.01. This simple test code from the PShape tutorial (http://processing.org/tutorials/pshape/) generates the errors below the code: PShape rectangle; void setup() { size(640,360,P2D); rectangle = createShape(RECT,-50,-25,100,50); } //We can then move it according to the mouse with translate. void draw() { background(51); translate(mouseX,mouseY); //shape(rectangle); } Framebuffer error (unknown error), rendering will probably not work as expected OpenGL error 1286 at bot beginDraw(): invalid framebuffer operation OpenGL error 1286 at bot endDraw(): invalid framebuffer operation Framebuffer error (unknown error), rendering will probably not work as expected OpenGL error 1286 at top endDraw(): invalid framebuffer operation Running on Dell XPS L702X Windows 7 64bit NVIDIA GeForce GT 550M with latest driver:9.18.13.697 dated 10/02/2012 Processing 2.0.1 Getting same results when switching to P3D and OPENGL renderers. All help appreciated. Use of PShape basically hosed until this is fixed. Let me know if you need more info. boubpopsyteam commented Jul 20, 2013 Working flawlessly here (P201 / W7x64 / HD4000) May be related to #1983 as both of you are using mobile GeForce ... coxsj commented Jul 20, 2013 Potentially, no solution noted for #1983 as of yet. boubpopsyteam commented Jul 20, 2013 Can you try to upgrade to the real latest drivers ? http://www.geforce.com/drivers/results/63462 coxsj commented Jul 20, 2013 Thanks for the note boubpopsyteam. Just downloaded the latest drivers directly from NVIDIA. (I guess Windows driver update doesn't always find the most recent driver.) Now running NVIDIA driver 320.49 released 07/01/13. Not sure if it is relevant but if I look in Devices under Control Panel, the NVIDIA driver shows as 9.18.13.2049 dated 6/21/2013. Unfortunately, I still get the same result. Tried P2D, P3D and OPENGL renderers and all generated the same error string. Framebuffer error (unknown error), rendering will probably n
Sign in Pricing Blog Support Search GitHub This repository Watch 387 Star 3,001 Fork 894 processing/processing Code Issues 298 Pull requests 26 Projects 0 Wiki Pulse Graphs New issue Open GL basic problem #2547 Closed elgamersitom opened this Issue May 28, 2014 · 2 comments Projects None yet Labels None yet Milestone No milestone Assignees codeanticode 3 participants elgamersitom commented May 28, 2014 Hi, i'm trying to use the P3D render, using the example that camera() function brings (sorry i don't know how to put the code nice ) //size(100, 100, P3D); //noFill(); //background(204); //camera(70.0, 35.0, https://github.com/processing/processing/issues/1986 120.0, 50.0, 50.0, 0.0, // 0.0, 1.0, 0.0); //translate(50, 50, 0); //rotateX(-PI/6); //rotateY(PI/3); //box(45); how you can see the code is very simple, that bring me this error Framebuffer error (framebuffer unsupported), rendering will probably not work as expected Read http://wiki.processing.org/w/OpenGL_Issues for help. OpenGL error 1280 at bot beginDraw(): invalid enumerant OpenGL error 1286 at top endDraw(): invalid framebuffer operation OpenGL error 1286 at bot beginDraw(): invalid framebuffer https://github.com/processing/processing/issues/2547 operation I also try with my own codes and other examples and the bug might be on the Open-GL2.0. I read a lot about the problem and i realize that maybe is mi pc. I'M USING Processing 2.2.1. See mi pc information HERE https://drive.google.com/file/d/0ByB2FkglF6khM0VkMjBOak5OamM/edit?usp=sharing I don't really know if this had been reported as a bug, anyway i think is an important issue that need to be fixed. Good luck. 😄 Processing Foundation member benfry commented May 30, 2014 Please use the forum for general coding questions. I expect that a bug in your code is resulting in a weird (unhelpful) error message in the renderer. codeanticode self-assigned this Jun 4, 2014 Processing Foundation member codeanticode commented Jun 6, 2014 @elgamersitom: the problem with your video card (Mobile Intel(R) 4 Series Express Chipset Family) is that it doesn't support some of the opengl features that Processing 2.0 needs, so there is no much we can do. Sometimes, updating the driver helps. This is the official intel page where you can find driver updates: https://downloadcenter.intel.com/ codeanticode closed this Jun 6, 2014 Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment Contact Git
will probably not work as expected Read http://wiki.processing.org/w/OpenGL_Issues for help.OpenGL error 1286 at bot beginDraw(): invalid opengl error framebuffer operationOpenGL error 1286 at top endDraw(): invalid framebuffer operation". I have remove the method .fill() and .stroke(). jdonald 2014-08-19 18:25:15 UTC #2 I haven't seen this opengl error 1286 error, but that wiki you've linked gives good advice. What GPU do you have in your system and what version of the graphics drivers do you have installed? What version of OpenGL does this model support? If you have another computer to test on with a different OS (Mac vs Windows) or different GPU, that may help to rule out such system issues. Home Categories FAQ/Guidelines Terms of Service Privacy Policy Powered by Discourse, best viewed with JavaScript enabled