Android Out Of Memory Error Bitmap
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Android Createscaledbitmap Out Of Memory
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Bitmap.createbitmap Out Of Memory
creating bitmap up vote 6 down vote favorite 1 I am getting the following error after creating bitmap second time around: 04-17 18:28:09.310: ERROR/AndroidRuntime(3458): java.lang.OutOfMemoryError: bitmap size exceeds VM budget this._profileBitmap = Bitmap.createBitmap(_profileBitmap, xCoor, yCoor, width, height); From log: 04-17 18:27:57.500: INFO/CameraCropView(3458): Original Photo Size: W 1536 x H 2048 04-17 18:28:06.170: INFO/CameraCropView(3458): xCoor: 291 04-17 18:28:06.170: INFO/CameraCropView(3458): yCoor: 430 04-17 18:28:06.170: INFO/CameraCropView(3458): Width: 952 04-17 android bitmap out of memory fix 18:28:06.170: INFO/CameraCropView(3458): Height: 952 Since the image is huge I get the error. But the interesting thing is the error does not happen the first time, only when I take the picture the second time, which makes me believe this profileBitmap is NOT destroyed. How do I clean this up? android memory-leaks bitmap share|improve this question edited Apr 18 '11 at 1:53 SteD 8,02284363 asked Apr 18 '11 at 1:44 dropsOfJupiter 31112 1 You're likely right, you're not releasing the resource. You'll need to show us some code for us to be able to help you... –Chris Thompson Apr 18 '11 at 2:05 read this blog post. codingaffairs.blogspot.com/2016/07/… –Hammad Tariq Jul 5 at 16:24 add a comment| 8 Answers 8 active oldest votes up vote 12 down vote I had the same problem and fix it this way: My app was ~18MB weight, and when I see how much memory left free I was shocked - 654KB (on 1GB RAM!). So I just deleted almost all images from project and downloaded them from the internet on first start, and use pics from SD card when needed. To check total/free memory for your app use: Runtime.getRuntime().to
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Android Bitmap Out Of Memory Exception
Discuss the workings and policies of this site About Us Learn more how to handle out of memory exception in android about Stack Overflow the company Business Learn more about hiring developers or posting ads with us Stack how to solve out of memory error in android Overflow Questions Jobs Documentation Tags Users Badges Ask Question x Dismiss Join the Stack Overflow Community Stack Overflow is a community of 4.7 million programmers, just like you, http://stackoverflow.com/questions/5697760/android-out-of-memory-exception-when-creating-bitmap helping each other. Join them; it only takes a minute: Sign up Out of Memory error with Bitmap up vote 1 down vote favorite 3 During runtime, I am trying to put an image in the surface view. When I tried using the image from the Drawable folder I got Out of memory error. After a quick search http://stackoverflow.com/questions/16765899/out-of-memory-error-with-bitmap in the stackoverflow, I found that there will be some relief if we access the image from the asset folder. But still I get the Out of memory error during runtime. I have analyzed and found that scaling will help in resolving this kind of memory related issues. The thing is that I have the image size of 1280 x 720 and the device size also the same. Hence I feel like the scaling will not have any effect. As we have experts in this community, I would appreciate if you can help me with some suggestions/examples to resolve this kind of issue. Scenario 1: Using the Bitmap from Drawable folder. backgoundImage = Bitmap.createScaledBitmap(BitmapFactory.decodeResource(getResources(), R.drawable.backgroundhomepage), (int) dWidth, (int) dHeight, true); /*********************************************************************************************************************************************************** 1. To get the image from asset library **************************************************************************************************************************************************************/ public Bitmap getAssetImage(Context context, String filename) throws IOException { AssetManager assets = context.getResources().getAssets(); InputStream buffer = new BufferedInputStream((assets.open("drawable/" + filename + ".png"))); Bitmap bitmap = BitmapFactory.decodeStream(buffer); return bitmap; } Scenario 2: Using the Bitmap from Assets folder backgoundImage = Bitmap.createScaledBitmap(getAssetImage(context,"backgroundhomepage")
we are loading the image on imageview in the listview. Images come in all shapes and sizes. In many cases they are larger than required for a typical application user interface (UI). For example, the system Gallery application displays photos taken using your Android devices's camera which are typically much higher resolution than the screen density of your device. Given that you are working with limited memory, ideally you only want to load a lower resolution version in memory. The lower resolution version should match the size of the UI component that displays it. An image with a higher resolution does not provide any visible benefit, but still takes up precious memory and incurs additional performance overhead due to additional on the fly scaling. Most of the time when we are taking the picture from the Camera or from the Gallery the image is too large. In that case when we are going to decode the image from the image path then it throw the out of memory exception just because of the when decoding the image that time it store in heap of memory. That contain the small size for executing this process. That's why it give the out of memory exception. So the solution is: we need to decode the via FileOutPutStream or make it first re size the image after we can decode. Both are working perfect in my side. But when we showing the image in list view and we are not resizing the image then our listview working very slow just because of the large image size. So we need to scale the image first. Here I am giving the three option to decode the image from the image path. 1. When decode the image via normal way. String imageInSD = "/sdcard/UserImages/" + userImageName; Bitmap bitmap = BitmapFactory.decodeFile(imageInSD); It gives the most of the time out of memory exception when image size is large. So we need to use Bitmap Option for the same. String imageInSD = "/sdcard/UserImages/" + userImageName; BitmapFactory.Options options=null; o