Android Out Of Memory Error Drawable
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Android Viewpager Images Out Of Memory
community of 4.7 million programmers, just like you, helping each other. Join them; it only takes a minute: Sign up Out of memory error on getDrawable() up vote 0 down vote favorite I want to get the current image set as the wallpaper in Android device and set it to the image view viewpager bitmap out of memory in my list after scaling it . What i am doing id this: final WallpaperManager wm = WallpaperManager.getInstance(this); final Drawable wallpaperDrawable = wm.getDrawable(); Bitmap bitmap = drawableToBitmap(wallpaperDrawable); imageview.setImageBitmap(bitmap); The drawableToBitmap Function is as follows: public static Bitmap drawableToBitmap (Drawable drawable) { if (drawable instanceof BitmapDrawable) { return ((BitmapDrawable)drawable).getBitmap(); } int width = drawable.getIntrinsicWidth(); width = width > 0 ? width : 1; int height = drawable.getIntrinsicHeight(); height = height > 0 ? height : 1; Bitmap bitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888); Canvas canvas = new Canvas(bitmap); drawable.setBounds(0, 0, canvas.getWidth(), canvas.getHeight()); drawable.draw(canvas); return bitmap; } But i get this error : 01-29 13:30:50.150: E/dalvikvm-heap(3281): Out of memory on a 3891216-byte allocation. 01-29 13:30:50.160: I/dalvikvm(3281): "main" prio=5 tid=1 RUNNABLE 01-29 13:30:50.160: I/dalvikvm(3281): | group="main" sCount=0 dsCount=0 obj=0x409c0460 self=0x12810 01-29 13:30:50.170: I/dalvikvm(3281): | sysTid=3281 nice=0 sched=0/0 cgrp=default handle=1074082952 01-29 13:30:50.180: I/dalvikvm(3281): | schedstat=( 1725234737 955825527 142 ) utm=152 stm=20 core=0 01-29 13:30:50.190: I/dalvikvm(3281): at android.graphics.Bitmap.nativeCreate(Native Method) 01-29 13:30:50.190: I/dalvikvm(3281): at android.graphi
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Android Out Of Memory Error Imageview
is a community of 4.7 million programmers, just like you, helping each other. Join them; it only takes a minute: Sign up Android Out of Memory error on drawable folder [duplicate] up vote 1 http://stackoverflow.com/questions/35079690/out-of-memory-error-on-getdrawable down vote favorite This question already has an answer here: Bitmap too large to be uploaded into a texture 1 answer In my android app, have all the images in the drawable folder. On most phones, we had no issue. But some phones have out of memory error. When the images copying for example to the drawable-xhdpi folder the issue is gone. What is the reason this problem, how http://stackoverflow.com/questions/33779866/android-out-of-memory-error-on-drawable-folder can i fix it? android out-of-memory runtime-error share|improve this question asked Nov 18 '15 at 12:17 Nandi 112 marked as duplicate by Budiusandroid Users with the android badge can single-handedly close android questions as duplicates and reopen them as needed. Nov 18 '15 at 12:29 This question has been asked before and already has an answer. If those answers do not fully address your question, please ask a new question. Images size is too big. –Shekhar Nov 18 '15 at 12:20 It depends on device's resolution. You cannot apply drawable-xhdpi to devices with low resolution. That is why there are other folders –Shahzeb Nov 18 '15 at 12:21 try using picasso library –Parth Anjaria Nov 18 '15 at 12:33 The images size not big –Nandi Nov 18 '15 at 13:43 add a comment| 3 Answers 3 active oldest votes up vote 1 down vote accepted drawable is equivalent of drawable-mdpi If you put your images in that folder they will get up-sampled for higher resolutions devices and that up-sampling can trigger OOM if images are large. If you put same sized images in drawable-xhdpi you will have upsampled images only on larger xxhdpi devices, and downsampled on oth
here for a quick overview of the site Help Center Detailed answers to any questions you might have Meta Discuss the workings and policies of this http://stackoverflow.com/questions/14044594/out-of-memory-error-using-bitmaps-in-drawable site About Us Learn more about Stack Overflow the company Business Learn more about hiring developers or posting ads with us Stack Overflow Questions Jobs Documentation Tags Users Badges Ask Question x http://www.anddev.org/other-coding-problems-f5/outofmemoryerror-and-drawable-t17271.html Dismiss Join the Stack Overflow Community Stack Overflow is a community of 4.7 million programmers, just like you, helping each other. Join them; it only takes a minute: Sign up Out out of Of Memory Error Using Bitmaps in Drawable up vote 0 down vote favorite I am working on a wallpaper app. I have all my images stored in Drawable folder. I am getting OutOfMemoryError when I add more than 30 wallpapers. I want to know how to overcome this. Should I save all my images in SQLite Database and then load from there or should out of memory I have to do something else. I have tried resizing bitmaps through Decode Bitmap Factory but it did not serve my purpose as the quality of images is reduced. android sqlite bitmap drawable out-of-memory share|improve this question edited Dec 29 '12 at 8:57 Rudi Visser 13.8k43573 asked Dec 26 '12 at 18:28 Faisal I 15 1 have you tried to implement lazy loading concept??? –Chintan Rathod Dec 26 '12 at 18:40 I am new to android so i don't know about lazy coding..... –Faisal I Dec 29 '12 at 5:57 add a comment| 3 Answers 3 active oldest votes up vote 1 down vote Resizing images at decode-time will only move your OutOfMemoryError ahead in time. That error means that your application leaked memory, or tried to use more memory than the available one. When working on bitmaps on Android, this happens quite often, because the limit is set around 25MB, and high resolution screens are increasingly common. You have to redesign your application. There's no need to keep 30 images in memory, because they can't fit in a single screen - well, if they are thumbnail-si
and Drawable Put your problem here if it does not fit any of the other categories. Topic locked 10 posts • Page 1 of 1 [Solved]OutOfMemoryError and Drawable by Astrorvald » Tue Aug 24, 2010 3:29 pm Hi,I have a problem during the execution of my application.I use some ListView, which item is a LinearLayout, composed of views, with 2 drawable. There are something lile 7-8 items on the screen, others don't appear (sometimes like 50).My problem is, when I switch several times between activities (like 20), the program crash with the OutOfMemoryError. Just before, there is this message:Code: Select allERROR/dalvikvm-heap(6092): 31800-byte external allocation too large for this process.
ERROR/(6092): VM won't let us allocate 31800 bytesAnd the error:Code: Select allWARN/dalvikvm(6092): threadid=3: thread exiting with uncaught exception (group=0x40013140)
ERROR/AndroidRuntime(6092): Uncaught handler: thread main exiting due to uncaught exception
ERROR/AndroidRuntime(6092): java.lang.OutOfMemoryError: bitmap size exceeds VM budget
ERROR/AndroidRuntime(6092): at android.graphics.BitmapFactory.nativeDecodeStream(Native Method)
ERROR/AndroidRuntime(6092): at android.graphics.BitmapFactory.decodeStream(BitmapFactory.java:375)
ERROR/AndroidRuntime(6092): at android.graphics.BitmapFactory.decodeFile(BitmapFactory.java:171)
ERROR/AndroidRuntime(6092): at android.graphics.BitmapFactory.decodeFile(BitmapFactory.java:196)
ERROR/AndroidRuntime(6092): at android.graphics.drawable.BitmapDrawable.
ERROR/AndroidRuntime(6092): at MyAdapter.getView(MyAdapter.java:58)I load the drawable with this code:Drawable imageDrawable = new BitmapDrawable(imagePath);imageView.setImageDrawable(imageDrawable);I learn on Internet that there is a method from Bitmap class, called recycle, which collect the memory used for the Bitmap, but some people say this method doesn't have to be called by the developper.So, most people develop their own Bitmap processing class, but I don't know if it really works.I'm a little bit lost on the way to treat this error, does someone have already met this error, and solve it? Last edited by Astrorvald on Sat Aug 28, 2010 9:53 am, edited 1 time in total. Astrorvald Freshman Posts: 6Joined: Fri Jul 16, 2010 10:04 am Top Top Re: OutOfMemoryError and Drawable by awesomeeby » Wed Aug 25, 2010 1:32 pm * make your variable decelera