Android Out Of Memory Error Bitmaps
Contents |
here for a quick overview of the site Help Center Detailed answers to any questions you might have Meta how to solve bitmap out of memory error in android Discuss the workings and policies of this site About Us Learn
Android Out Of Memory Error Bitmapfactory
more about Stack Overflow the company Business Learn more about hiring developers or posting ads with us android bitmap out of memory fix Stack Overflow Questions Jobs Documentation Tags Users Badges Ask Question x Dismiss Join the Stack Overflow Community Stack Overflow is a community of 4.7 million programmers, just like
How To Handle Out Of Memory Exception In Android
you, helping each other. Join them; it only takes a minute: Sign up android - out of memory exception when creating bitmap up vote 6 down vote favorite 1 I am getting the following error after creating bitmap second time around: 04-17 18:28:09.310: ERROR/AndroidRuntime(3458): java.lang.OutOfMemoryError: bitmap size exceeds VM budget this._profileBitmap = Bitmap.createBitmap(_profileBitmap, xCoor, yCoor, width, height); how to solve out of memory error in android From log: 04-17 18:27:57.500: INFO/CameraCropView(3458): Original Photo Size: W 1536 x H 2048 04-17 18:28:06.170: INFO/CameraCropView(3458): xCoor: 291 04-17 18:28:06.170: INFO/CameraCropView(3458): yCoor: 430 04-17 18:28:06.170: INFO/CameraCropView(3458): Width: 952 04-17 18:28:06.170: INFO/CameraCropView(3458): Height: 952 Since the image is huge I get the error. But the interesting thing is the error does not happen the first time, only when I take the picture the second time, which makes me believe this profileBitmap is NOT destroyed. How do I clean this up? android memory-leaks bitmap share|improve this question edited Apr 18 '11 at 1:53 SteD 8,02284363 asked Apr 18 '11 at 1:44 dropsOfJupiter 31112 1 You're likely right, you're not releasing the resource. You'll need to show us some code for us to be able to help you... –Chris Thompson Apr 18 '11 at 2:05 read this blog post. codingaffairs.blogspot.com/2016/07/… –Hammad Tariq Jul 5 at 16:24 add a comment| 8 Answers 8 active oldest votes up vote 12 down vote I had the same problem and fix it th
here for a quick overview of the site Help Center Detailed answers to any questions you might have Meta Discuss the workings and
Android Out Of Memory Error Imageview
policies of this site About Us Learn more about Stack Overflow the
Android Bitmap Outofmemoryerror
company Business Learn more about hiring developers or posting ads with us Stack Overflow Questions Jobs Documentation Tags out of memory error in android studio Users Badges Ask Question x Dismiss Join the Stack Overflow Community Stack Overflow is a community of 4.7 million programmers, just like you, helping each other. Join them; it only http://stackoverflow.com/questions/5697760/android-out-of-memory-exception-when-creating-bitmap takes a minute: Sign up How to avoid an out of memory error while using bitmaps in Android up vote 7 down vote favorite I am using bitmaps. When the code runs it shows an out of memory error. How can the error be avoided. My code follows. Thanks in advance. Bitmap myBitmap = Image.decodeSampledBitmapFromUri(path, 250, 500); img_cook[index].setImageBitmap(myBitmap); public static Bitmap http://stackoverflow.com/questions/19151719/how-to-avoid-out-of-memory-error-while-using-bitmap-in-android decodeSampledBitmapFromUr(String path, int reqWidth, int reqHeight) { Bitmap bm = null; final BitmapFactory.Options options = new BitmapFactory.Options(); options.inJustDecodeBounds = true; BitmapFactory.decodeFile(path, options); options.inSampleSize = calculateInSampleSize(options, reqWidth, reqHeight); options.inJustDecodeBounds = false; bm = BitmapFactory.decodeFile(path, options); return bm; } public static int calculateInSampleSize(BitmapFactory.Options options, int reqWidth, int reqHeight) { final int height = options.outHeight; final int width = options.outWidth; int inSampleSize = 1; if (height > reqHeight || width > reqWidth) { if (width > height) { inSampleSize = Math.round((float)height / (float)reqHeight); } else { inSampleSize = Math.round((float)width / (float)reqWidth); } } android share|improve this question edited Sep 26 at 19:03 JulianHarty 1,7601527 asked Oct 3 '13 at 5:50 user2067805 41117 1 see my answer of this question stackoverflow.com/a/13226946/942224 –Sanket Kachhela Oct 3 '13 at 5:52 add a comment| 4 Answers 4 active oldest votes up vote 8 down vote When you have done with your Bitmap, means when your Bitmap done its work then make it recyle and null like below: bitmap.recycle(); bitmap=null; OR I think you are downloading Image from url, so I am suggesting you to use
and publish new and hopefully useful stuff :) Today I will present some suggestion on how to minimize the amount of RAM while loading large bitmap on Android, in order to avoid the common OutOfMemory error. New mobile phones and tablets have constantly seen their display to become more capable in term of display resolution. This brings many positive aspects, but for developers, usually a lot of headaches: more capable displays means much more memory required to display images and pictures on them. An image (a PNG, a JPEG..) is always displayed as a matrix of pixels. Supposing a 32 bit depth color, each pixel is represented as 32 bits, i.e. 4 bytes (R,G,B and alpha component). On a modern display (for example, let's take the Nexus 5), we have 1080x1920 pixels. Potentially, an app that shows an image fullscreen (for simplicity we pretend the black bar with status bar and Android system buttons is hidden) must load in memory a bitmap: 4 * 1080 * 1920 = 8294400 bytes big. This would not be a problem if the only thing loaded in the current instance of dalvik VM is that image, but of course in memory we can have much more objects. How much memory does Android borrow to a single app? It depends. Each Android device might in theory have a different threshold which dictates how much memory is granted to the application. It is declared as a system property and can be read by typing this on the console: adb pull /system/build.prop cat build.prop and checking the property dalvik.vm.heapgrowthlimit In general, devices with bigger dpi screens have a higher value of heap limit. For example, the LG Nexus 5, a XXHDPI device, has 192MB of limit. As said, device with the same resolution might have different heap limit: an HTC One X (XHDPI device) has 92MB of limit; a Samsung S3 (also XHDPI) has only 64MB of heap limit. An app can request more RAM, by declaring the android:largeHeap property in the Android manifest. How much RAM can be granted? Also this property is defined in the same file (dalvik.vm.heapsize), and in case of my Nexus 5, is 512 MB. Why not just using always this property? Because the GC tends to become inefficient and app will be much slower. Consequently, in mostly all cases, instead of setting this attribute we need to minimize the amount of RAM needed, especially if we want to tackle the well known OutOfMemory exception. In order to minimize the possib