Android Out Of Memory Error Image
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How To Solve Out Of Memory Error In Android
each other. Join them; it only takes a minute: Sign up Out of memory error android up vote 1 down vote favorite 2 I am developing an android game application where i have about 15 screens.When i continuously play, i get an out of memory error problem randomly, sometimes in the 15th screen, and sometimes in the 12th screen or so. 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Join them; it only takes a minute: Sign up Out of Memory Error while loading bitmaps up vote 12 down vote favorite 1 i have an android app with 3 acitivtys: A1 --starts--> A2 --starts--> A3 --when http://stackoverflow.com/questions/14359024/out-of-memory-error-while-loading-bitmaps finished his process: starts--> A1 (so i don't "finish();" an app. i start the next activitys with "startActivity(..);" the whole time after userinteraction) so there is a loop in these 3 activitys. On each Activity, i display 3-9 pictures, located on the SD-card, which i load with my following function: try { Uri selectedImageURI = Uri.parse(strImagePath); File imgFile = new File(getRealPathFromURI(selectedImageURI, c)); Bitmap myBitmap = BitmapFactory.decodeFile(imgFile.getAbsolutePath()); ivTmp.setImageBitmap(myBitmap); }catch (Exception e) { return null; } This all works. But sometimes (after looping a few times through my activitys), my app crashes.. Logcat tells me: 01-16 13:42:15.863: DEBUG/dalvikvm(23161): GC_BEFORE_OOM freed 10K, 9% free 59019K/64400K, paused 29ms, total 30ms 01-16 13:42:15.863: ERROR/dalvikvm-heap(23161): Out of memory on a 8018704-byte allocation. 01-16 13:42:15.863: ERROR/AndroidRuntime(23161): FATAL EXCEPTION: main java.lang.OutOfMemoryError at android.graphics.BitmapFactory.nativeDecodeAsset(Native Method) at android.graphics.BitmapFactory.decodeStream(BitmapFactory.java:502) at android.graphics.BitmapFactory.decodeResourceStream(BitmapFactory.java:355) at android.graphics.drawable.Drawable.createFromResourceStream(Drawable.java:785) at android.content.res.Resources.loadDrawable(Resources.java:1965) at android.content.res.Resources.getDrawable(Resources.java:660) at android.widget.ImageView.resolveUri(ImageView.java:616) at android.widget.ImageView.setImageResource(ImageView.java:349) at of memory error is very common error when you are developing for a application that deals with multiple images sets or large bitmaps or some Animation stuff. In this http://blogs.innovationm.com/android-out-of-memory-error-causes-solution-and-best-practices/ case we have to be very careful and efficient while handling the images or object allocation and deallocation. OOM error comes when the allocation crosses the heap limit or your process demand a https://github.com/nostra13/Android-Universal-Image-Loader/issues/658 amount of memory that crosses the heap limit. In Android, every application runs in a Linux Process. Each Linux Process has a Virtual Machine (Dalvik Virtual Machine) running inside it. There is out of a limit on the memory a process can demand and it is different for different devices and also differs for phones and tablets. When some process demands a higher memory than its limit it causes a error i.e Out of memory error. Possible Reasons: There are number of reasons why we get a Out of memory errors. Some of those are: 1. You are doing out of memory some operation that continuously demands a lot of memory and at some point it goes beyond the max heap memory limit of a process. 2. You are leaking some memory i.e you didn't make the previous objects you allocated eligible for Garbage Collection (GC). This is called Memory leak. 3. You are dealing with large bitmaps and loading all of them at run time. You have to deal very carefully with large bitmaps by loading the size that you need not the whole bitmap at once and then do scaling. The biggest reason for Out of memory is a Memory leak. First lets see a memory leak examples: Examples: 1. We make an Activity and create a TextView with Activity context and set a sample text in to it. @Override protected void onCreate(Bundle state) { super.onCreate(state); TextView label = new TextView(this); label.setText("Leaks are bad"); setContentView(label); } 1234567 @Override protected void onCreate(Bundle state) { super.onCreate(state); TextView label = new TextView(this); label.setText("Leaks are bad"); setContentView(label); } This means that views have a reference to the entire Activity and therefore to anything your activity is holding onto; usually the entire View hierarchy and all its resources. Ther Support Search GitHub This repository Watch 1,469 Star 14,111 Fork 6,195 nostra13/Android-Universal-Image-Loader Code Issues 383 Pull requests 18 Projects 0 Wiki Pulse Graphs New issue Out of memory exception while loading more than 30 images from gallery #658 Closed krishnalalstha opened this Issue Jun 17, 2014 · 15 comments Projects None yet Labels Problem Milestone No milestone Assignees No one assigned 4 participants krishnalalstha commented Jun 17, 2014 I am loading images from gallery and using this lib and getting out of memory exception. i did everything that docs suggest while there are OOM. but i am not able to escape out. can you please suggest me why i am getting OOM after loading -20-25 images ? Owner nostra13 commented Jun 17, 2014 Please read it - https://github.com/nostra13/Android-Universal-Image-Loader#user-support nostra13 added the Problem label Jun 17, 2014 krishnalalstha commented Jun 17, 2014 As i have already did what docs said. Please read question before writing. … On Jun 18, 2014 1:28 AM, "Sergey Tarasevich" ***@***.***> wrote: Please read it - https://github.com/nostra13/Android-Universal-Image-Loader#user-support — Reply to this email directly or view it on GitHub <#658 (comment)> . Owner nostra13 commented Jun 17, 2014 I did. But you didn't read "User support" section before writing. I mean what you should mention in your question. I can't heal you by photo. krishnalalstha commented Jun 17, 2014 So whats the trick? I did removed memory cache. And chnaged to rgb444 and all other things written in docs. So where i missed the things. Can point out? … On Jun 18, 2014 1:39 AM, "Sergey Tarasevich" ***@***.***> wrote: I did. But you didn't read "User support" section before writing. — Reply to this email directly or view it on GitHub Android Out Of Space