Error Lnk1181 Lib
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Error Lnk1104 Cannot Open File
changed source files, I get the following error: 2>LINK : fatal error LNK1181: cannot open input file 'thelibrary.lib' ========== Rebuild All: 1 succeeded, 1 failed, 0 skipped ========== Where compiling thelibrary.lib was a success without any errors or warnings. I have tried cleaning the solution, but that doesn't always work. What is wrong here? c++ visual-studio compiler-construction share|improve this question edited Sep 29 '13 at 10:52 BartoszKP 22.4k84167 asked Jun 23 '11 at 8:33 Komn 268134 6 I have exactly the same issue. Solution with 3 native c++ projects. 1 exe and 2 static libs. Always getting mentioned error on Rebuild. After that I just do Build and it goes ok. Look like a bug. –thims Jan 15 '12 at 20:07 add a comment| 13 Answers 13 active oldest votes up vote 27 down vote In Linker, general, additional library directories, add the directory to the .dll or .libs you have included in Linker, Input. It does not work if you put this in VC++ Directories, Library Directories. share|improve this answer answered Jun 25 '12 at 2:19 Chris Thorne 37935 add a comment| up vote 9 down vote I can see only 1 things happening here: You d
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Star 2,577 Fork 469 nodejs/node-gyp Code Issues 200 Pull requests openssl-win64 12 Projects 0 Wiki Pulse Graphs New issue LINK : fatal error LNK1181: cannot /libpath open input file 'gdi32.lib' #897 Closed nickzuber opened this Issue Mar 31, 2016 · 5 comments Projects None yet Labels Windows Milestone http://stackoverflow.com/questions/6451324/visual-studio-link-fatal-error-lnk1181-cannot-open-input-file No milestone Assignees No one assigned 3 participants nickzuber commented Mar 31, 2016 My machine is running on Windows 10 Using node v4.1.2 Using npm v3.8.3 Using node-gyp v3.3.1 Following the very basic set up tutorial to get a Node Addon working, which you can find https://github.com/nodejs/node-gyp/issues/897 here (my set up and configuration is exactly the same as this directory): https://github.com/kkaefer/node-cpp-modules/tree/master/01_bare_minimum When I node-gyp configure everything seems to configure fine and no errors are thrown, however when I try to node-gyp build I always end up with this fatal linking error to some input file named gdi32.lib. Here is the response I get when I perform both of these commands: C:\~projects\needle\scripts\testing>node-gyp configure gyp info it worked if it ends with ok gyp info using node-gyp@3.3.1 gyp info using node@4.1.2 | win32 | x64 gyp info spawn C:\Python27\python.EXE gyp info spawn args [ 'C:\\Users\\Nicholas\\AppData\\Roaming\\npm\\node_modules\\node-gyp\\gyp\\gyp_main.py', gyp info spawn args 'binding.gyp', gyp info spawn args '-f', gyp info spawn args 'msvs', gyp info spawn args '-G', gyp info spawn args 'msvs_version=auto', gyp info spawn args '-I', gyp info spawn args 'C:\\~projects\\needle\\scripts\\testing\\build\\config.gypi', gyp info spawn args '-I', gyp info spawn args 'C:\\Users\\Nicholas\\AppData\\Roaming\\npm\\node_modules\
Sign in Pricing Blog Support Search GitHub This repository Watch https://github.com/Microsoft/WinObjC/issues/478 544 Star 5,472 Fork 709 Microsoft/WinObjC Code Issues 227 https://answers.unrealengine.com/questions/340389/error-when-packaging-since-410.html Pull requests 10 Projects 0 Wiki Pulse Graphs New issue LINK : fatal error LNK1181: cannot open input file 'libsqlite3.lib' #478 Closed alejandrovelozb opened this Issue May 3, 2016 · 4 comments Projects None yet cannot open Labels None yet Milestone No milestone Assignees No one assigned 2 participants alejandrovelozb commented May 3, 2016 Hey guys Im getting this error, Im not concerned about the warnings, just for the 'libsqlite3.lib'. There's something I can do? 1>------ Build started: Project: IAR (IAR\IAR), cannot open input Configuration: Debug Win32 ------ 1>C:\Users\alejandro.veloz\Documents\GitHub\iar-mobile\src\ios\errs/CellForRespondNow.h(14,53): warning : property type 'UIImageView *' is incompatible with type 'UIImage *' inherited from 'UITableViewCell' [-Wincompatible-property-type] 1>C:\Users\alejandro.veloz\Documents\GitHub\iar-mobile\src\ios\errs\BSGoogleV3KmlParser.m(40,13): warning : 'setShouldProcessNamespaces:' is deprecated: property not yet implemented [-Wdeprecated-declarations] 1>LINK : fatal error LNK1181: cannot open input file 'libsqlite3.lib' ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ========== ========== Deploy: 0 succeeded, 0 failed, 0 skipped ========== Microsoft member asimonov-msft commented May 4, 2016 @alejandrovelozb Unfortunately, our SDK currently does not provide libsqlite3. For now, the workaround is as follows: Go to https://www.sqlite.org/download.html and download a VSIX for Universal Windows Platform. Install the VSIX on your machine. In Visual Studio Solution Explorer, right-click on your project and select Add -> Referece... Under Universal Windows -> Extensions select SQLite for Universal App Platform alejandrovelozb commented May 4, 2016 • edited Thank
in Sort by: Everything Packaging & Deployment Current Space Question Status: All Questions With Answer With Accepted Answer Quick results More results Search help Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog. You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples cat dog --matches anything with cat,dog or both cat +dog --searches for cat +dog where dog is a mandatory term cat -dog -- searches for cat excluding any result containing dog [cats] —will restrict your search to results with topic named "cats" [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs" Home / Packaging & Deployment / All fatal error LNK1181: cannot open input file 'tbbmalloc.lib 0 I get this error when packaging a specific blueprint-only project after updating it to 4.10: fatal error LNK1181: cannot open input file 'tbbmalloc.lib' Full log. Edit1: It seems like I only get this error on this project. I've made a sample project in 4.10, packaged it, and it all worked. But this project is still unable to be packaged. How can I fix this? Edit2: Converting this project back to 4.9 makes the whole project crash when trying to open it in Unreal Engine. Product Version: UE 4.10 Tags: error.txt (32.0 kB) more ▼ 9 total comments 527 characters / 86 words asked Nov 29 '15 at 02:39 PM in Packaging & Deployment EnricoUniverse 85 ● 6 ● 9 ● 17 edited Dec 07 '15 at 06:57 PM Dan.OConnor STAFF Dec 02 '15 at 11:45 PM One interesting line in the log: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that "Common Tools for Visual C++ 2015" was selected when installing Visual Studio 2015. I've not used the 2015 toolchain myself, but is that error message helpful? The build process falls back on the 2013 toolchain - do you even have that installed? EnricoUniverse Dec 03 '15 at 09:12 PM Before UE 4.10, Visual Studio was never required to package my project, but when I tried to package my project for the first time in 4.10 I got a message that said that I needed to install