Bitmap Out Of Memory Error
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Android Bitmap Copy Out Of Memory
out of memory issue while loading an image to a Bitmap object up vote 809 down vote favorite 682 I have a list view with a couple of image buttons on each row. When you click the list row, it launches a new activity. I have had to build my own tabs because of an issue with the camera layout. The activity that gets android bitmapfactory decodefile out of memory launched for result is a map. If I click on my button to launch the image preview (load an image off the SD card) the application returns from the activity back to the listview activity to the result handler to relaunch my new activity which is nothing more than an image widget. The image preview on the list view is being done with the cursor and ListAdapter. This makes it pretty simple, but I am not sure how I can put a resized image (I.e. Smaller bit size not pixel as the src for the image button on the fly. So I just resized the image that came off the phone camera. The issue is that I get an out of memory error when it tries to go back and re-launch the 2nd activity. Is there a way I can build the list adapter easily row by row, where I can resize on the fly (bit wise)? This would be preferable as I also need to make some changes to the properties of the widgets/elements in each row as I am unable to select a row with touch screen becau
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Bitmap Out Of Memory C#
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Android Bitmap Out Of Memory Fix
Users Badges Ask Question x Dismiss Join the Stack Overflow Community Stack Overflow is a community of 4.7 million programmers, just like you, helping each other. Join them; it only http://stackoverflow.com/questions/477572/strange-out-of-memory-issue-while-loading-an-image-to-a-bitmap-object takes a minute: Sign up Out of Memory error with Bitmap up vote 1 down vote favorite 3 During runtime, I am trying to put an image in the surface view. When I tried using the image from the Drawable folder I got Out of memory error. After a quick search in the stackoverflow, I found that there will be some http://stackoverflow.com/questions/16765899/out-of-memory-error-with-bitmap relief if we access the image from the asset folder. But still I get the Out of memory error during runtime. I have analyzed and found that scaling will help in resolving this kind of memory related issues. The thing is that I have the image size of 1280 x 720 and the device size also the same. Hence I feel like the scaling will not have any effect. As we have experts in this community, I would appreciate if you can help me with some suggestions/examples to resolve this kind of issue. Scenario 1: Using the Bitmap from Drawable folder. backgoundImage = Bitmap.createScaledBitmap(BitmapFactory.decodeResource(getResources(), R.drawable.backgroundhomepage), (int) dWidth, (int) dHeight, true); /*********************************************************************************************************************************************************** 1. To get the image from asset library **************************************************************************************************************************************************************/ public Bitmap getAssetImage(Context context, String filename) throws IOException { AssetManager assets = context.getResources().getAssets(); InputStream buffer = new BufferedInputStream((assets.open("drawable/" + filename + ".png"))); Bitmap bitmap = BitmapFactory.decodeStream(buffer); return bitmap; } Scenario 2: Using the Bitmap from Assets folder backgoundImage = Bitmap.createScaledBitmap(getAssetImage(context,"backgroundhomepage"), (int) dWidth, (int) dHeight, true); android android-canvas android-image share|improve this question edited Jan 14 '14 at 13:52 Kanwaljit Singh 3,2402
here for a quick overview of the site Help Center Detailed http://stackoverflow.com/questions/14359024/out-of-memory-error-while-loading-bitmaps answers to any questions you might have Meta Discuss the workings and policies of this site About Us Learn more about Stack Overflow the company Business Learn more about hiring developers or posting ads with us Stack Overflow Questions Jobs Documentation Tags Users Badges Ask Question x Dismiss Join out of the Stack Overflow Community Stack Overflow is a community of 4.7 million programmers, just like you, helping each other. Join them; it only takes a minute: Sign up Out of Memory Error while loading bitmaps up vote 12 down vote favorite 1 i have an android app with 3 out of memory acitivtys: A1 --starts--> A2 --starts--> A3 --when finished his process: starts--> A1 (so i don't "finish();" an app. i start the next activitys with "startActivity(..);" the whole time after userinteraction) so there is a loop in these 3 activitys. On each Activity, i display 3-9 pictures, located on the SD-card, which i load with my following function: try { Uri selectedImageURI = Uri.parse(strImagePath); File imgFile = new File(getRealPathFromURI(selectedImageURI, c)); Bitmap myBitmap = BitmapFactory.decodeFile(imgFile.getAbsolutePath()); ivTmp.setImageBitmap(myBitmap); }catch (Exception e) { return null; } This all works. But sometimes (after looping a few times through my activitys), my app crashes.. Logcat tells me: 01-16 13:42:15.863: DEBUG/dalvikvm(23161): GC_BEFORE_OOM freed 10K, 9% free 59019K/64400K, paused 29ms, total 30ms 01-16 13:42:15.863: ERROR/dalvikvm-heap(23161): Out of memory on a 8018704-byte allocation. 01-16 13:42:15.863: ERROR/AndroidRuntime(23161): FATAL EXCEPTION: main java.lang.OutOfMemoryError at android.graphics.BitmapFactory.nativeDecodeAsset(Native Method) at android.graphics.BitmapFactory.decodeStream(BitmapFactory.java:502) at android.graphics.BitmapFactory.decodeResourceStream(BitmapFactory.java:355) at android.graphics.drawable.Drawable.createFromResourceStream(Drawable.java:785) at android.content.res.Resources.loadDrawable(Resources.java:1965) at android.content.res.Resources.getDrawable(Resources.java:660) at android.widget.ImageView