Fatal Error C1060 Compiler Is Out Of Far Heap Space
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Compiler Is Out Of Heap Space In Pass 2
C999 through C1999 Compiler Fatal Errors C999 through C1999 Fatal Error C1060 Fatal Error C1060 Fatal Error C1060 Fatal Error C999 Fatal Error C1001 Fatal Error C1002 Fatal Error C1003
Qt Compiler Is Out Of Heap Space
Fatal Error C1004 Fatal Error C1005 Fatal Error C1007 Fatal Error C1008 Fatal Error C1009 Fatal Error C1010 Fatal Error C1012 Fatal Error C1013 Fatal Error C1014 Fatal Error C1016 Fatal Error C1017 Fatal Error C1018 Fatal Error C1019 Fatal Error C1020 Fatal Error C1021 Fatal Error C1022 Fatal Error C1023 Fatal Error C1026 Fatal Error C1033 Fatal Error C1035 Fatal Error visual studio /zm C1037 Fatal Error C1038 Fatal Error C1045 Fatal Error C1046 Fatal Error C1047 Fatal Error C1051 Fatal Error C1053 Fatal Error C1054 Fatal Error C1055 Fatal Error C1057 Fatal Error C1060 Fatal Error C1061 Fatal Error C1064 Fatal Error C1065 Fatal Error C1067 Fatal Error C1068 Fatal Error C1070 Fatal Error C1071 Fatal Error C1073 Fatal Error C1074 Fatal Error C1075 Fatal Error C1076 Fatal Error C1077 Fatal Error C1079 Fatal Error C1080 Fatal Error C1081 Fatal Error C1082 Fatal Error C1083 Fatal Error C1084 Fatal Error C1085 Fatal Error C1086 Fatal Error C1087 Fatal Error C1088 Fatal Error C1089 Fatal Error C1091 Fatal Error C1092 Fatal Error C1093 Fatal Error C1094 Fatal Error C1098 Fatal Error C1099 Fatal Error C1100 Fatal Error C1103 Fatal Error C1104 Fatal Error C1107 Fatal Error C1108 Fatal Error C1109 Fatal Error C1113 Fatal Error C1120 Fatal Error C1121 Fatal Error C1126 Fatal Error C1128 Fatal Error C1189 Fatal Error C1190 Fatal Error C1191 Fatal Error C1192 Fatal Error C1196 Fatal Error C1197 Fatal Error C1201 Fatal Error C1202 Fatal Error C1205 Fatal Error C1206 Fat
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Increase The Size Of The Windows Swap-file
+ Polygon_set_2::join() + Visual C++ 2008 = fatal error C1060: compiler c1xx : fatal error c1060: compiler is out of heap space is out of heap space I managed to isolate the occurence of this bug to the following: c1060 out of heap space 1. Microsoft Visual C++ 2008 Express (and 2010 Beta 2) (g++ 4.3 has no problems at all with that code) 2. Using Exact_predicates_exact_constructions_kernel (Exact_predicates_inexact_constructions_kernel works fine) 3. https://msdn.microsoft.com/en-us/library/yz7kx3y2.aspx Calling Polygon_set_2::join( Polygon_2 ) in code - instantiated with the above mentioned kernel I know this looks like a compiler bug, but has anyone an idea about how I could resolve this? Microsoft suggestions don't work. I've played with various Zm values without success. I have 2 Gigs of RAM, most of it unused on Windows http://cgal-discuss.949826.n4.nabble.com/exact-kernel-Polygon-set-2-join-Visual-C-2008-fatal-error-C1060-compiler-is-out-of-heap-space-td1754913.html XP. Anyway - cl.exe fails before allocating 300 MB. -- You are currently subscribed to cgal-discuss. To unsubscribe or access the archives, go to https://lists-sop.inria.fr/wws/info/cgal-discuss Yasui Reply | Threaded Open this post in threaded view ♦ ♦ | Report Content as Inappropriate ♦ ♦ Re: exact kernel + Polygon_set_2::join() + Visual C++ 2008 = fatal error C1060: compiler is out of heap space I encountered the same problem. I am using Visual Studio 2010 on Windows 7. When I try to compile the simple code attached below, after the compiler consumes around 800MB RAM, it fails with the message "fatal error C1060: compiler is out of heap space". As Remi suggested, if I use Exact_predicates_inexact_constructions_kernel.h and CGAL::Exact_predicates_inexact_constructions_kernel, the compiler requires only around 300MB and the code compiles. But I need Exact_predicates_exact_constructions_kernel since "do_intersection" seems to fail due to round-off error. I would appreciate if anyone have ideas to solve this problem. #include
Memory Exhaustion very commonlyAgile Board ExportXMLWordPrintable Details Type: Bug Status: Closed Priority: P1: Critical Resolution: Done Affects Version/s: Qt Creator 3.2.0-beta1 Fix Version/s: None https://bugreports.qt.io/browse/QTCREATORBUG-12226?page=com.atlassian.jira.plugin.system.issuetabpanels:all-tabpanel Component/s: Project & Build Management, Qt Quick / QML Support Labels: None Commits: 5395180fcb9a68b1590ce4bf29ef26745161403f in Qt 5.4 Description I noticed a new pattern regarding recent releases. There https://m.reddit.com/r/cpp/comments/1cgwht/tracey_is_a_lightweight_c11_memory_leak_finder/?ref=search_posts seems to be a default to include all resources, including images and whatnot inside QRC files. I quickly noticed a pattern among new users and not out of so novice users: They tend to include everything because QtC requests it. In the past there was a pattern to deploy a qml folder, now the pattern is to include everything inside. PROBLEMS: This generates crashes like: virtual memory exhausted: Cannot allocate memory make: *** [qrc_qml.o] Error 1 And generates HUGE binaries. I regard compiler is out this as a BUG but i welcome to comments very much. Issue Links is related to QTBUG-6199 Embedding of resources into executable needs too much memory Closed relates to QTCREATORBUG-12280 Many issues with Qt Creator's switch to deploy via qrc by default Reported OptionsIssue OnlyShow All ReviewsShow Open ReviewsShow All IssuesShow Open IssuesGerrit Reviews No reviews matched the request. Check your Options in the drop-down menu of this sections header. Activity Ascending order - Click to sort in descending order All Comments Work Log History Activity Transitions Ariel Molina R. created issue - 11/May/14 11:05 PM Daniel Teske made changes - 12/May/14 10:44 AM Field Original Value New Value Assignee Daniel Teske [ dt ] Kai Köhne [ kkohne ] Hide Permalink Alessandro Portale added a comment - 12/May/14 1:18 PM Thank you for the report. So far, the assumption seemed to be that the "usual" amount of resources for a project would not cuase memory issues when linking. However
can't get very far. I might give it a go tomorrow on some non-trivial sized projects and report back! 3r-lyeh • 1277d, 15hTracey keeps a map of pointers and related callstacks. For every malloc it creates an entry in this map, and for every dealloc it frees this unique entry. At exit, it prints all remaining entries in this map in a pretty way. That's the basic idea until it gets more complicated as you get into threads and recursive allocations. The runtime is slower than regular builds but it prints very detailed information. Thanks for reporting back! 3forcedtoregister • 1277d, 15hSounds just like what I want. How does it hook into malloc/free? Oh also: How dependent is it on C++11? It looks like std::mutex and friends are needed at least. This means that I'll have trouble trying it on my VS2010 projects - but I don't mind a bit of hacking to use boost threading and other workarounds for VS2010 to see if this is useful. I've lamented the lack of decent simple and free heap profilers or windows before so I feel compelled to do something about it! 2r-lyeh • 1277d, 15hmalloc/free is not hooked atm :( looking some nice way to do it. tracey used to work on VS2008, with tinythread++ library instead! just include namespace std { using tthread::mutex; using tthread::thread; } :) 2forcedtoregister • 1277d, 15hGreat. I used the tinythread++ library before and was very impressed. Shame about malloc and free! Hooking these guys seems like the main reason heapcheckers could be tricky on windows. I'll let you know if I figure out a way to do it. Just new/delete should be useful enough for me right now! I see that you just define the relevant new operators in your code. Does this just override the ones defined by the standard libraries. Do you know if this a feature of C++ (the standard) or something MSVC and GCC let us do? (Sorry for asking so